Merge pull request #588 from marynate/PR-fix-touchscreenbutton-input

Fixed touchscreen was processing input in editor
This commit is contained in:
Juan Linietsky 2014-09-17 10:40:50 -03:00
commit f304c9f93a

View file

@ -92,7 +92,10 @@ void TouchScreenButton::_notification(int p_what) {
if (!get_scene()->is_editor_hint() && !OS::get_singleton()->has_touchscreen_ui_hint() && visibility==VISIBILITY_TOUCHSCREEN_ONLY)
return;
update();
set_process_input(true);
if (!get_scene()->is_editor_hint())
set_process_input(true);
if (action.operator String()!="" && InputMap::get_singleton()->has_action(action)) {
action_id=InputMap::get_singleton()->get_action_id(action);
} else {
@ -170,7 +173,8 @@ void TouchScreenButton::_input(const InputEvent& p_event) {
}
} else {
touched=Rect2(Point2(),texture->get_size()).has_point(coord);
if (texture.is_valid())
touched=Rect2(Point2(),texture->get_size()).has_point(coord);
}