Fix misleading modified status of scenes

If a scene is instanced in another scene, any changes to the first
triggers _clear_undo_history in EditorNode::set_current_scene, which
increments the version in UndoRedo::clear_history. This results in a
modified status. Passing false to clear_history fixes this issue.
Fixes #25942
This commit is contained in:
Paul Trojahn 2019-03-01 17:20:30 +01:00
parent b69569415f
commit f3d94cc752

View file

@ -2852,7 +2852,7 @@ bool EditorNode::is_changing_scene() const {
void EditorNode::_clear_undo_history() {
get_undo_redo()->clear_history();
get_undo_redo()->clear_history(false);
}
void EditorNode::set_current_scene(int p_idx) {