Added VisualShaderNodeCurve to easy gather data from a CurveTexture

This commit is contained in:
Yuri Roubinsky 2020-10-04 12:11:58 +03:00
parent 94e5f66cbb
commit f402e1e675
10 changed files with 300 additions and 42 deletions

View file

@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeCurveTexture" inherits="VisualShaderNodeResizableBase" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="texture" type="CurveTexture" setter="set_texture" getter="get_texture">
</member>
</members>
<constants>
</constants>
</class>

View file

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeGroupBase" inherits="VisualShaderNode" version="4.0">
<class name="VisualShaderNodeGroupBase" inherits="VisualShaderNodeResizableBase" version="4.0">
<brief_description>
Base class for a family of nodes with variable amount of input and output ports within the visual shader graph.
</brief_description>
@ -199,11 +199,6 @@
</description>
</method>
</methods>
<members>
<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 0, 0 )">
The size of the node in the visual shader graph.
</member>
</members>
<constants>
</constants>
</class>

View file

@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeResizableBase" inherits="VisualShaderNode" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 0, 0 )">
The size of the node in the visual shader graph.
</member>
</members>
<constants>
</constants>
</class>

View file

@ -108,6 +108,7 @@ void VisualShaderGraphPlugin::_bind_methods() {
ClassDB::bind_method("set_input_port_default_value", &VisualShaderGraphPlugin::set_input_port_default_value);
ClassDB::bind_method("set_uniform_name", &VisualShaderGraphPlugin::set_uniform_name);
ClassDB::bind_method("set_expression", &VisualShaderGraphPlugin::set_expression);
ClassDB::bind_method("update_curve", &VisualShaderGraphPlugin::update_curve);
ClassDB::bind_method("update_constant", &VisualShaderGraphPlugin::update_constant);
}
@ -206,6 +207,14 @@ void VisualShaderGraphPlugin::set_uniform_name(VisualShader::Type p_type, int p_
}
}
void VisualShaderGraphPlugin::update_curve(int p_node_id) {
if (links.has(p_node_id) && links[p_node_id].curve_editor) {
if (((VisualShaderNodeCurveTexture *)links[p_node_id].visual_node)->get_texture().is_valid()) {
links[p_node_id].curve_editor->set_curve(((VisualShaderNodeCurveTexture *)links[p_node_id].visual_node)->get_texture()->get_curve());
}
}
}
int VisualShaderGraphPlugin::get_constant_index(float p_constant) const {
for (int i = 0; i < MAX_FLOAT_CONST_DEFS; i++) {
if (Math::is_equal_approx(p_constant, float_constant_defs[i].value)) {
@ -253,6 +262,10 @@ void VisualShaderGraphPlugin::register_expression_edit(int p_node_id, CodeEdit *
links[p_node_id].expression_edit = p_expression_edit;
}
void VisualShaderGraphPlugin::register_curve_editor(int p_node_id, CurveEditor *p_curve_editor) {
links[p_node_id].curve_editor = p_curve_editor;
}
void VisualShaderGraphPlugin::update_uniform_refs() {
for (Map<int, Link>::Element *E = links.front(); E; E = E->next()) {
VisualShaderNodeUniformRef *ref = Object::cast_to<VisualShaderNodeUniformRef>(E->get().visual_node);
@ -296,7 +309,7 @@ void VisualShaderGraphPlugin::make_dirty(bool p_enabled) {
}
void VisualShaderGraphPlugin::register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node) {
links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr, nullptr, nullptr, nullptr });
links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr, nullptr, nullptr, nullptr, nullptr });
}
void VisualShaderGraphPlugin::register_output_port(int p_node_id, int p_port, TextureButton *p_button) {
@ -327,9 +340,12 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
Ref<VisualShaderNode> vsnode = visual_shader->get_node(p_type, p_id);
Ref<VisualShaderNodeResizableBase> resizable_node = Object::cast_to<VisualShaderNodeResizableBase>(vsnode.ptr());
bool is_resizable = !resizable_node.is_null();
Size2 size = Size2(0, 0);
Ref<VisualShaderNodeGroupBase> group_node = Object::cast_to<VisualShaderNodeGroupBase>(vsnode.ptr());
bool is_group = !group_node.is_null();
Size2 size = Size2(0, 0);
Ref<VisualShaderNodeExpression> expression_node = Object::cast_to<VisualShaderNodeExpression>(group_node.ptr());
bool is_expression = !expression_node.is_null();
@ -338,8 +354,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
GraphNode *node = memnew(GraphNode);
register_link(p_type, p_id, vsnode.ptr(), node);
if (is_group) {
size = group_node->get_size();
if (is_resizable) {
size = resizable_node->get_size();
node->set_resizable(true);
node->connect("resize_request", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_node_resized), varray((int)p_type, p_id));
@ -403,6 +419,18 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
}
}
Ref<VisualShaderNodeCurveTexture> curve = vsnode;
if (curve.is_valid()) {
if (curve->get_texture().is_valid() && !curve->get_texture()->is_connected("changed", callable_mp(VisualShaderEditor::get_singleton()->get_graph_plugin(), &VisualShaderGraphPlugin::update_curve))) {
curve->get_texture()->connect("changed", callable_mp(VisualShaderEditor::get_singleton()->get_graph_plugin(), &VisualShaderGraphPlugin::update_curve), varray(p_id));
}
HBoxContainer *hbox = memnew(HBoxContainer);
custom_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hbox->add_child(custom_editor);
custom_editor = hbox;
}
Ref<VisualShaderNodeFloatConstant> float_const = vsnode;
if (float_const.is_valid()) {
HBoxContainer *hbox = memnew(HBoxContainer);
@ -425,6 +453,37 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
} else if (custom_editor) {
port_offset++;
node->add_child(custom_editor);
if (curve.is_valid()) {
VisualShaderEditor::get_singleton()->graph->add_child(node);
VisualShaderEditor::get_singleton()->_update_created_node(node);
CurveEditor *curve_editor = memnew(CurveEditor);
node->add_child(curve_editor);
register_curve_editor(p_id, curve_editor);
curve_editor->set_custom_minimum_size(Size2(300, 0));
curve_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
if (curve->get_texture().is_valid()) {
curve_editor->set_curve(curve->get_texture()->get_curve());
}
TextureButton *preview = memnew(TextureButton);
preview->set_toggle_mode(true);
preview->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityHidden", "EditorIcons"));
preview->set_pressed_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityVisible", "EditorIcons"));
preview->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
register_output_port(p_id, 0, preview);
preview->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_preview_select_port), varray(p_id, 0), CONNECT_DEFERRED);
custom_editor->add_child(preview);
VisualShaderNode::PortType port_left = vsnode->get_input_port_type(0);
VisualShaderNode::PortType port_right = vsnode->get_output_port_type(0);
node->set_slot(0, true, port_left, type_color[port_left], true, port_right, type_color[port_right]);
VisualShaderEditor::get_singleton()->call_deferred("_set_node_size", (int)p_type, p_id, size);
}
if (vsnode->is_use_prop_slots()) {
return;
}
@ -672,7 +731,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
if (!uniform.is_valid()) {
VisualShaderEditor::get_singleton()->graph->add_child(node);
VisualShaderEditor::get_singleton()->_update_created_node(node);
if (is_group) {
if (is_resizable) {
VisualShaderEditor::get_singleton()->call_deferred("_set_node_size", (int)p_type, p_id, size);
}
}
@ -1425,17 +1484,17 @@ void VisualShaderEditor::_expression_focus_out(Object *code_edit, int p_node) {
void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p_size) {
VisualShader::Type type = VisualShader::Type(p_type);
Ref<VisualShaderNode> node = visual_shader->get_node(type, p_node);
Ref<VisualShaderNodeResizableBase> node = visual_shader->get_node(type, p_node);
if (node.is_null()) {
return;
}
Ref<VisualShaderNodeGroupBase> group_node = Object::cast_to<VisualShaderNodeGroupBase>(node.ptr());
if (group_node.is_null()) {
return;
Size2 size = p_size;
if (!node->is_allow_v_resize()) {
size.y = 0;
}
group_node->set_size(p_size);
node->set_size(size);
if (get_current_shader_type() == type) {
Ref<VisualShaderNodeExpression> expression_node = Object::cast_to<VisualShaderNodeExpression>(node.ptr());
@ -1454,11 +1513,11 @@ void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p
return;
}
gn->set_custom_minimum_size(p_size);
gn->set_custom_minimum_size(size);
gn->set_size(Size2(1, 1));
if (!expression_node.is_null() && text_box) {
Size2 box_size = p_size;
Size2 box_size = size;
if (gn != nullptr) {
if (box_size.x < 150 * EDSCALE || box_size.y < 0) {
box_size.x = gn->get_size().x;
@ -1475,7 +1534,7 @@ void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p
}
void VisualShaderEditor::_node_resized(const Vector2 &p_new_size, int p_type, int p_node) {
Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(VisualShader::Type(p_type), p_node);
Ref<VisualShaderNodeResizableBase> node = visual_shader->get_node(VisualShader::Type(p_type), p_node);
if (node.is_null()) {
return;
}
@ -1655,6 +1714,11 @@ void VisualShaderEditor::_add_texture3d_node(const String &p_path) {
texture3d->set_texture(ResourceLoader::load(p_path));
}
void VisualShaderEditor::_add_curve_node(const String &p_path) {
VisualShaderNodeCurveTexture *curve = (VisualShaderNodeCurveTexture *)_add_node(curve_node_option_idx, -1);
curve->set_texture(ResourceLoader::load(p_path));
}
VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
ERR_FAIL_INDEX_V(p_idx, add_options.size(), nullptr);
@ -1833,6 +1897,11 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
undo_redo->add_undo_method(this, "_update_uniforms", true);
}
VisualShaderNodeCurveTexture *curve = Object::cast_to<VisualShaderNodeCurveTexture>(vsnode.ptr());
if (curve) {
graph_plugin->call_deferred("update_curve", id_to_use);
}
undo_redo->commit_action();
return vsnode.ptr();
}
@ -2676,6 +2745,11 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
_add_custom_node(arr[i]);
j++;
}
} else if (type == "CurveTexture") {
saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE);
saved_node_pos_dirty = true;
_add_curve_node(arr[i]);
j++;
} else if (ClassDB::get_parent_class(type) == "Texture2D") {
saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE);
saved_node_pos_dirty = true;
@ -3301,6 +3375,8 @@ VisualShaderEditor::VisualShaderEditor() {
// TEXTURES
cubemap_node_option_idx = add_options.size();
add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup."), -1, -1));
curve_node_option_idx = add_options.size();
add_options.push_back(AddOption("CurveTexture", "Textures", "Functions", "VisualShaderNodeCurveTexture", TTR("Perform the curve texture lookup."), -1, -1));
texture2d_node_option_idx = add_options.size();
add_options.push_back(AddOption("Texture2D", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the 2D texture lookup."), -1, -1));
texture2d_array_node_option_idx = add_options.size();

View file

@ -33,6 +33,7 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/plugins/curve_editor_plugin.h"
#include "editor/property_editor.h"
#include "scene/gui/button.h"
#include "scene/gui/graph_edit.h"
@ -74,6 +75,7 @@ private:
LineEdit *uniform_name;
OptionButton *const_op;
CodeEdit *expression_edit;
CurveEditor *curve_editor;
};
Ref<VisualShader> visual_shader;
@ -93,6 +95,7 @@ public:
void register_default_input_button(int p_node_id, int p_port_id, Button *p_button);
void register_constant_option_btn(int p_node_id, OptionButton *p_button);
void register_expression_edit(int p_node_id, CodeEdit *p_expression_edit);
void register_curve_editor(int p_node_id, CurveEditor *p_curve_editor);
void clear_links();
void set_shader_type(VisualShader::Type p_type);
bool is_preview_visible(int p_id) const;
@ -111,6 +114,7 @@ public:
void set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value);
void update_uniform_refs();
void set_uniform_name(VisualShader::Type p_type, int p_node_id, const String &p_name);
void update_curve(int p_node_id);
void update_constant(VisualShader::Type p_type, int p_node_id);
void set_expression(VisualShader::Type p_type, int p_node_id, const String &p_expression);
int get_constant_index(float p_constant) const;
@ -254,6 +258,7 @@ class VisualShaderEditor : public VBoxContainer {
int texture2d_array_node_option_idx;
int texture3d_node_option_idx;
int custom_node_option_idx;
int curve_node_option_idx;
List<String> keyword_list;
List<VisualShaderNodeUniformRef> uniform_refs;
@ -265,6 +270,8 @@ class VisualShaderEditor : public VBoxContainer {
void _add_texture2d_node(const String &p_path);
void _add_texture2d_array_node(const String &p_path);
void _add_texture3d_node(const String &p_path);
void _add_curve_node(const String &p_path);
VisualShaderNode *_add_node(int p_idx, int p_op_idx = -1);
void _update_options_menu();
void _set_mode(int p_which);

View file

@ -522,7 +522,8 @@ void register_scene_types() {
ClassDB::register_class<VisualShaderNodeCustom>();
ClassDB::register_class<VisualShaderNodeInput>();
ClassDB::register_virtual_class<VisualShaderNodeOutput>();
ClassDB::register_class<VisualShaderNodeGroupBase>();
ClassDB::register_virtual_class<VisualShaderNodeResizableBase>();
ClassDB::register_virtual_class<VisualShaderNodeGroupBase>();
ClassDB::register_class<VisualShaderNodeFloatConstant>();
ClassDB::register_class<VisualShaderNodeIntConstant>();
ClassDB::register_class<VisualShaderNodeBooleanConstant>();
@ -563,6 +564,7 @@ void register_scene_types() {
ClassDB::register_class<VisualShaderNodeVectorDecompose>();
ClassDB::register_class<VisualShaderNodeTransformDecompose>();
ClassDB::register_class<VisualShaderNodeTexture>();
ClassDB::register_class<VisualShaderNodeCurveTexture>();
ClassDB::register_virtual_class<VisualShaderNodeSample3D>();
ClassDB::register_class<VisualShaderNodeTexture2DArray>();
ClassDB::register_class<VisualShaderNodeTexture3D>();

View file

@ -992,7 +992,7 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) {
set_node_position(type, id, p_value);
return true;
} else if (what == "size") {
((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_size(p_value);
((VisualShaderNodeResizableBase *)get_node(type, id).ptr())->set_size(p_value);
return true;
} else if (what == "input_ports") {
((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_inputs(p_value);
@ -1059,7 +1059,7 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = get_node_position(type, id);
return true;
} else if (what == "size") {
r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_size();
r_ret = ((VisualShaderNodeResizableBase *)get_node(type, id).ptr())->get_size();
return true;
} else if (what == "input_ports") {
r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_inputs();
@ -2597,20 +2597,37 @@ Vector<StringName> VisualShaderNodeUniform::get_editable_properties() const {
VisualShaderNodeUniform::VisualShaderNodeUniform() {
}
////////////// GroupBase
////////////// ResizeableBase
String VisualShaderNodeGroupBase::get_caption() const {
return "Group";
}
void VisualShaderNodeGroupBase::set_size(const Vector2 &p_size) {
void VisualShaderNodeResizableBase::set_size(const Vector2 &p_size) {
size = p_size;
}
Vector2 VisualShaderNodeGroupBase::get_size() const {
Vector2 VisualShaderNodeResizableBase::get_size() const {
return size;
}
void VisualShaderNodeResizableBase::set_allow_v_resize(bool p_enabled) {
allow_v_resize = p_enabled;
}
bool VisualShaderNodeResizableBase::is_allow_v_resize() const {
return allow_v_resize;
}
void VisualShaderNodeResizableBase::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_size", "size"), &VisualShaderNodeResizableBase::set_size);
ClassDB::bind_method(D_METHOD("get_size"), &VisualShaderNodeResizableBase::get_size);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
}
VisualShaderNodeResizableBase::VisualShaderNodeResizableBase() {
set_allow_v_resize(true);
}
////////////// GroupBase
void VisualShaderNodeGroupBase::set_inputs(const String &p_inputs) {
if (inputs == p_inputs) {
return;
@ -3037,9 +3054,6 @@ bool VisualShaderNodeGroupBase::is_editable() const {
}
void VisualShaderNodeGroupBase::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_size", "size"), &VisualShaderNodeGroupBase::set_size);
ClassDB::bind_method(D_METHOD("get_size"), &VisualShaderNodeGroupBase::get_size);
ClassDB::bind_method(D_METHOD("set_inputs", "inputs"), &VisualShaderNodeGroupBase::set_inputs);
ClassDB::bind_method(D_METHOD("get_inputs"), &VisualShaderNodeGroupBase::get_inputs);
@ -3067,8 +3081,6 @@ void VisualShaderNodeGroupBase::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_free_input_port_id"), &VisualShaderNodeGroupBase::get_free_input_port_id);
ClassDB::bind_method(D_METHOD("get_free_output_port_id"), &VisualShaderNodeGroupBase::get_free_output_port_id);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
}
String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {

View file

@ -486,14 +486,33 @@ public:
VisualShaderNodeUniformRef();
};
class VisualShaderNodeGroupBase : public VisualShaderNode {
GDCLASS(VisualShaderNodeGroupBase, VisualShaderNode);
class VisualShaderNodeResizableBase : public VisualShaderNode {
GDCLASS(VisualShaderNodeResizableBase, VisualShaderNode);
protected:
Vector2 size = Size2(0, 0);
bool allow_v_resize = true;
protected:
static void _bind_methods();
public:
void set_size(const Vector2 &p_size);
Vector2 get_size() const;
bool is_allow_v_resize() const;
void set_allow_v_resize(bool p_enabled);
VisualShaderNodeResizableBase();
};
class VisualShaderNodeGroupBase : public VisualShaderNodeResizableBase {
GDCLASS(VisualShaderNodeGroupBase, VisualShaderNodeResizableBase);
private:
void _apply_port_changes();
protected:
Vector2 size = Size2(0, 0);
String inputs = "";
String outputs = "";
bool editable = false;
@ -511,11 +530,6 @@ protected:
static void _bind_methods();
public:
virtual String get_caption() const override;
void set_size(const Vector2 &p_size);
Vector2 get_size() const;
void set_inputs(const String &p_inputs);
String get_inputs() const;

View file

@ -782,6 +782,90 @@ void VisualShaderNodeTexture::_bind_methods() {
VisualShaderNodeTexture::VisualShaderNodeTexture() {
}
////////////// Curve
String VisualShaderNodeCurveTexture::get_caption() const {
return "CurveTexture";
}
int VisualShaderNodeCurveTexture::get_input_port_count() const {
return 1;
}
VisualShaderNodeCurveTexture::PortType VisualShaderNodeCurveTexture::get_input_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
String VisualShaderNodeCurveTexture::get_input_port_name(int p_port) const {
return String();
}
int VisualShaderNodeCurveTexture::get_output_port_count() const {
return 1;
}
VisualShaderNodeCurveTexture::PortType VisualShaderNodeCurveTexture::get_output_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
String VisualShaderNodeCurveTexture::get_output_port_name(int p_port) const {
return String();
}
void VisualShaderNodeCurveTexture::set_texture(Ref<CurveTexture> p_texture) {
texture = p_texture;
emit_changed();
}
Ref<CurveTexture> VisualShaderNodeCurveTexture::get_texture() const {
return texture;
}
Vector<StringName> VisualShaderNodeCurveTexture::get_editable_properties() const {
Vector<StringName> props;
props.push_back("texture");
return props;
}
String VisualShaderNodeCurveTexture::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
return "uniform sampler2D " + make_unique_id(p_type, p_id, "curve") + ";\n";
}
String VisualShaderNodeCurveTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
if (p_input_vars[0] == String()) {
return "\t" + p_output_vars[0] + " = 0.0;\n";
}
String id = make_unique_id(p_type, p_id, "curve");
String code;
code += "\t" + p_output_vars[0] + " = texture(" + id + ", vec2(" + p_input_vars[0] + ", 0.0)).r;\n";
return code;
}
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurveTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "curve");
dtp.param = texture;
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
}
void VisualShaderNodeCurveTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &VisualShaderNodeCurveTexture::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &VisualShaderNodeCurveTexture::get_texture);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_texture", "get_texture");
}
bool VisualShaderNodeCurveTexture::is_use_prop_slots() const {
return true;
}
VisualShaderNodeCurveTexture::VisualShaderNodeCurveTexture() {
simple_decl = true;
allow_v_resize = false;
}
////////////// Sample3D
int VisualShaderNodeSample3D::get_input_port_count() const {

View file

@ -284,6 +284,39 @@ VARIANT_ENUM_CAST(VisualShaderNodeTexture::Source)
///////////////////////////////////////
class VisualShaderNodeCurveTexture : public VisualShaderNodeResizableBase {
GDCLASS(VisualShaderNodeCurveTexture, VisualShaderNodeResizableBase);
Ref<CurveTexture> texture;
protected:
static void _bind_methods();
public:
virtual String get_caption() const override;
virtual int get_input_port_count() const override;
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
void set_texture(Ref<CurveTexture> p_value);
Ref<CurveTexture> get_texture() const;
virtual Vector<StringName> get_editable_properties() const override;
virtual bool is_use_prop_slots() const override;
VisualShaderNodeCurveTexture();
};
///////////////////////////////////////
class VisualShaderNodeSample3D : public VisualShaderNode {
GDCLASS(VisualShaderNodeSample3D, VisualShaderNode);