Fix for regression in SkeletonIK code
(cherry picked from commit c15e23396d
)
This commit is contained in:
parent
87573e92dc
commit
f50c8062dd
|
@ -280,6 +280,10 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove
|
|||
p_task->skeleton->set_bone_global_pose_override(p_task->chain.tips[i].chain_item->bone, Transform(), 0.0, true);
|
||||
}
|
||||
|
||||
// Update the initial root transform
|
||||
p_task->chain.chain_root.initial_transform = p_task->skeleton->get_bone_global_pose(p_task->chain.chain_root.bone);
|
||||
p_task->chain.chain_root.current_pos = p_task->chain.chain_root.initial_transform.origin;
|
||||
|
||||
make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse(), blending_delta);
|
||||
|
||||
if (p_use_magnet && p_task->chain.middle_chain_item) {
|
||||
|
|
Loading…
Reference in a new issue