Merge pull request #7794 from GodotExplorer/pr-fix-texturebutton

Fix compile error with TextureButton
This commit is contained in:
Rémi Verschelde 2017-02-13 15:40:41 +01:00 committed by GitHub
commit f6859fd31b
2 changed files with 22 additions and 23 deletions

View file

@ -120,23 +120,22 @@ void TextureButton::_notification(int p_what) {
bool tile = false;
if (expand) {
switch (stretch_mode) {
case StretchMode::STRETCH_KEEP:
case STRETCH_KEEP:
size = texdraw->get_size();
break;
case StretchMode::STRETCH_SCALE_ON_EXPAND:
case StretchMode::STRETCH_SCALE:
case STRETCH_SCALE:
size = get_size();
break;
case StretchMode::STRETCH_TILE:
case STRETCH_TILE:
size = get_size();
tile = true;
break;
case StretchMode::STRETCH_KEEP_CENTERED:
case STRETCH_KEEP_CENTERED:
ofs = (get_size() - texdraw->get_size())/2;
size = texdraw->get_size();
break;
case StretchMode::STRETCH_KEEP_ASPECT_CENTERED:
case StretchMode::STRETCH_KEEP_ASPECT: {
case STRETCH_KEEP_ASPECT_CENTERED:
case STRETCH_KEEP_ASPECT: {
Size2 _size=get_size();
float tex_width = texdraw->get_width() * _size.height / texdraw->get_height();
float tex_height = _size.height;
@ -146,14 +145,14 @@ void TextureButton::_notification(int p_what) {
tex_height = texdraw->get_height() * tex_width / texdraw->get_width();
}
if (stretch_mode==StretchMode::STRETCH_KEEP_ASPECT_CENTERED) {
if (stretch_mode==STRETCH_KEEP_ASPECT_CENTERED) {
ofs.x = (_size.width - tex_width)/2;
ofs.y = (_size.height - tex_height)/2;
}
size.width = tex_width;
size.height = tex_height;
} break;
case StretchMode::STRETCH_KEEP_ASPECT_COVERED:{
case STRETCH_KEEP_ASPECT_COVERED:{
size = get_size();
Size2 tex_size = texdraw->get_size();
Size2 scaleSize(size.width/tex_size.width, size.height/tex_size.height);
@ -207,17 +206,8 @@ void TextureButton::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT,"texture_focused",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), "set_focused_texture", "get_focused_texture");
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT,"texture_click_mask",PROPERTY_HINT_RESOURCE_TYPE,"BitMap"), "set_click_mask", "get_click_mask") ;
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL,"expand",PROPERTY_HINT_RESOURCE_TYPE,"bool"), "set_expand", "get_expand") ;
ADD_PROPERTYNO(PropertyInfo(Variant::INT,"stretch_mode",PROPERTY_HINT_ENUM,"Scale On Expand (Compat),Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
ADD_PROPERTYNO(PropertyInfo(Variant::INT,"stretch_mode",PROPERTY_HINT_ENUM,"Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
const int STRETCH_SCALE_ON_EXPAND = StretchMode::STRETCH_SCALE_ON_EXPAND;
const int STRETCH_SCALE = StretchMode::STRETCH_SCALE;
const int STRETCH_TILE = StretchMode::STRETCH_TILE;
const int STRETCH_KEEP = StretchMode::STRETCH_KEEP;
const int STRETCH_KEEP_CENTERED = StretchMode::STRETCH_KEEP_CENTERED;
const int STRETCH_KEEP_ASPECT = StretchMode::STRETCH_KEEP_ASPECT;
const int STRETCH_KEEP_ASPECT_CENTERED = StretchMode::STRETCH_KEEP_ASPECT_CENTERED;
const int STRETCH_KEEP_ASPECT_COVERED = StretchMode::STRETCH_KEEP_ASPECT_COVERED;
BIND_CONSTANT(STRETCH_SCALE_ON_EXPAND);
BIND_CONSTANT(STRETCH_SCALE);
BIND_CONSTANT(STRETCH_TILE);
BIND_CONSTANT(STRETCH_KEEP);
@ -302,7 +292,7 @@ void TextureButton::set_expand(bool p_expand) {
update();
}
void TextureButton::set_stretch_mode(TextureButton::StretchMode p_mode) {
void TextureButton::set_stretch_mode(StretchMode p_mode) {
stretch_mode = p_mode;
update();
}
@ -313,5 +303,5 @@ TextureButton::StretchMode TextureButton::get_stretch_mode() const {
TextureButton::TextureButton() {
expand = false;
stretch_mode = StretchMode::STRETCH_SCALE_ON_EXPAND;
stretch_mode = STRETCH_SCALE;
}

View file

@ -31,13 +31,20 @@
#include "scene/gui/base_button.h"
#include "scene/resources/bit_mask.h"
#include "scene/gui/texture_rect.h"
class TextureButton : public BaseButton {
GDCLASS( TextureButton, BaseButton );
public:
typedef TextureRect::StretchMode StretchMode;
enum StretchMode {
STRETCH_SCALE,
STRETCH_TILE,
STRETCH_KEEP,
STRETCH_KEEP_CENTERED,
STRETCH_KEEP_ASPECT,
STRETCH_KEEP_ASPECT_CENTERED,
STRETCH_KEEP_ASPECT_COVERED,
};
private:
Ref<Texture> normal;
@ -81,4 +88,6 @@ public:
TextureButton();
};
VARIANT_ENUM_CAST( TextureButton::StretchMode );
#endif // TEXTURE_BUTTON_H