Skip RPC/RSET when MASTERSYNC and we are master.

This commit is contained in:
Fabio Alessandrelli 2018-09-25 17:43:18 +02:00
parent 5adf7aa6b7
commit f6e8579569

View file

@ -38,20 +38,23 @@ _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_mas
switch (mode) {
case MultiplayerAPI::RPC_MODE_DISABLED: {
//do nothing
// Do nothing.
} break;
case MultiplayerAPI::RPC_MODE_REMOTE: {
//do nothing also, no need to call local
// Do nothing also. Remote cannot produce a local call.
} break;
case MultiplayerAPI::RPC_MODE_MASTERSYNC: {
if (is_master)
r_skip_rpc = true; // I am the master, so skip remote call.
} // Do not break, fall over to other sync.
case MultiplayerAPI::RPC_MODE_REMOTESYNC:
case MultiplayerAPI::RPC_MODE_MASTERSYNC:
case MultiplayerAPI::RPC_MODE_PUPPETSYNC: {
//call it, sync always results in call
// Call it, sync always results in a local call.
return true;
} break;
case MultiplayerAPI::RPC_MODE_MASTER: {
if (is_master)
r_skip_rpc = true; //no other master so..
r_skip_rpc = true; // I am the master, so skip remote call.
return is_master;
} break;
case MultiplayerAPI::RPC_MODE_PUPPET: {