Make sure tile is selected when selecting TileMap

This commit is contained in:
Tomasz Chabora 2019-11-13 14:25:50 +01:00
parent 35444576ff
commit f7476359e0

View file

@ -515,6 +515,7 @@ void TileMapEditor::_update_palette() {
sel_tile = selected.get(Math::rand() % selected.size());
} else if (palette->get_item_count() > 0) {
palette->select(0);
sel_tile = palette->get_selected_items().get(0);
}
if (sel_tile != TileMap::INVALID_CELL && ((manual_autotile && tileset->tile_get_tile_mode(sel_tile) == TileSet::AUTO_TILE) || (!priority_atlastile && tileset->tile_get_tile_mode(sel_tile) == TileSet::ATLAS_TILE))) {