Avoid a crash when an node of the AnimationTree is invalid
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@ -126,6 +126,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
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graph->add_child(node);
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Ref<AnimationNode> agnode = blend_tree->get_node(E);
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ERR_CONTINUE(!agnode.is_valid());
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node->set_position_offset(blend_tree->get_node_position(E) * EDSCALE);
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