C#: Fix PathWhich on Windows when name already has extension

Also make the Posix version of PathWhich check if the file has executable access.
This commit is contained in:
Ignacio Etcheverry 2019-11-21 15:08:52 +01:00
parent 95f1f4e82a
commit f91416d9ac
2 changed files with 50 additions and 37 deletions

View file

@ -30,6 +30,7 @@
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="Mono.Posix" />
<Reference Include="System" />
<Reference Include="GodotSharp">
<HintPath>$(GodotSourceRootPath)/bin/GodotSharp/Api/$(GodotApiConfiguration)/GodotSharp.dll</HintPath>

View file

@ -5,6 +5,7 @@ using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
using Mono.Unix.Native;
namespace GodotTools.Utils
{
@ -55,21 +56,23 @@ namespace GodotTools.Utils
return name.Equals(GetPlatformName(), StringComparison.OrdinalIgnoreCase);
}
public static bool IsWindows => IsOS(Names.Windows);
private static readonly Lazy<bool> _isWindows = new Lazy<bool>(() => IsOS(Names.Windows));
private static readonly Lazy<bool> _isOSX = new Lazy<bool>(() => IsOS(Names.OSX));
private static readonly Lazy<bool> _isX11 = new Lazy<bool>(() => IsOS(Names.X11));
private static readonly Lazy<bool> _isServer = new Lazy<bool>(() => IsOS(Names.Server));
private static readonly Lazy<bool> _isUWP = new Lazy<bool>(() => IsOS(Names.UWP));
private static readonly Lazy<bool> _isHaiku = new Lazy<bool>(() => IsOS(Names.Haiku));
private static readonly Lazy<bool> _isAndroid = new Lazy<bool>(() => IsOS(Names.Android));
private static readonly Lazy<bool> _isHTML5 = new Lazy<bool>(() => IsOS(Names.HTML5));
public static bool IsOSX => IsOS(Names.OSX);
public static bool IsX11 => IsOS(Names.X11);
public static bool IsServer => IsOS(Names.Server);
public static bool IsUWP => IsOS(Names.UWP);
public static bool IsHaiku => IsOS(Names.Haiku);
public static bool IsAndroid => IsOS(Names.Android);
public static bool IsHTML5 => IsOS(Names.HTML5);
public static bool IsWindows => _isWindows.Value;
public static bool IsOSX => _isOSX.Value;
public static bool IsX11 => _isX11.Value;
public static bool IsServer => _isServer.Value;
public static bool IsUWP => _isUWP.Value;
public static bool IsHaiku => _isHaiku.Value;
public static bool IsAndroid => _isAndroid.Value;
public static bool IsHTML5 => _isHTML5.Value;
private static bool? _isUnixCache;
private static readonly string[] UnixLikePlatforms = {Names.OSX, Names.X11, Names.Server, Names.Haiku, Names.Android};
@ -88,7 +91,36 @@ namespace GodotTools.Utils
public static string PathWhich(string name)
{
string[] windowsExts = IsWindows ? Environment.GetEnvironmentVariable("PATHEXT")?.Split(PathSep) : null;
return IsWindows ? PathWhichWindows(name) : PathWhichUnix(name);
}
private static string PathWhichWindows(string name)
{
string[] windowsExts = Environment.GetEnvironmentVariable("PATHEXT")?.Split(PathSep) ?? new string[] { };
string[] pathDirs = Environment.GetEnvironmentVariable("PATH")?.Split(PathSep);
var searchDirs = new List<string>();
if (pathDirs != null)
searchDirs.AddRange(pathDirs);
string nameExt = Path.GetExtension(name);
bool hasPathExt = string.IsNullOrEmpty(nameExt) || windowsExts.Contains(nameExt, StringComparer.OrdinalIgnoreCase);
searchDirs.Add(System.IO.Directory.GetCurrentDirectory()); // last in the list
if (hasPathExt)
return searchDirs.Select(dir => Path.Combine(dir, name)).FirstOrDefault(File.Exists);
return (from dir in searchDirs
select Path.Combine(dir, name)
into path
from ext in windowsExts
select path + ext).FirstOrDefault(File.Exists);
}
private static string PathWhichUnix(string name)
{
string[] pathDirs = Environment.GetEnvironmentVariable("PATH")?.Split(PathSep);
var searchDirs = new List<string>();
@ -98,28 +130,8 @@ namespace GodotTools.Utils
searchDirs.Add(System.IO.Directory.GetCurrentDirectory()); // last in the list
foreach (var dir in searchDirs)
{
string path = Path.Combine(dir, name);
if (IsWindows && windowsExts != null)
{
foreach (var extension in windowsExts)
{
string pathWithExtension = path + extension;
if (File.Exists(pathWithExtension))
return pathWithExtension;
}
}
else
{
if (File.Exists(path))
return path;
}
}
return null;
return searchDirs.Select(dir => Path.Combine(dir, name))
.FirstOrDefault(path => File.Exists(path) && Syscall.access(path, AccessModes.X_OK) == 0);
}
public static void RunProcess(string command, IEnumerable<string> arguments)