Merge pull request #15699 from poke1024/fix15024

Fix external editors always opening on scene change
This commit is contained in:
Rémi Verschelde 2018-01-14 15:15:59 +01:00 committed by GitHub
commit f96f11c850
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@ -1672,10 +1672,14 @@ bool ScriptEditor::edit(const Ref<Script> &p_script, int p_line, int p_col, bool
bool open_dominant = EditorSettings::get_singleton()->get("text_editor/files/open_dominant_script_on_scene_change");
const bool should_open = open_dominant || !EditorNode::get_singleton()->is_changing_scene();
if (p_script->get_language()->overrides_external_editor()) {
Error err = p_script->get_language()->open_in_external_editor(p_script, p_line >= 0 ? p_line : 0, p_col);
if (err != OK)
ERR_PRINT("Couldn't open script in the overridden external text editor");
if (should_open) {
Error err = p_script->get_language()->open_in_external_editor(p_script, p_line >= 0 ? p_line : 0, p_col);
if (err != OK)
ERR_PRINT("Couldn't open script in the overridden external text editor");
}
return false;
}
@ -1726,7 +1730,7 @@ bool ScriptEditor::edit(const Ref<Script> &p_script, int p_line, int p_col, bool
if (se->get_edited_script() == p_script) {
if (open_dominant || !EditorNode::get_singleton()->is_changing_scene()) {
if (should_open) {
if (tab_container->get_current_tab() != i) {
_go_to_tab(i);
script_list->select(script_list->find_metadata(i));