[Mono] Fix Transform2D rotation and scale

This commit is contained in:
Aaron Franke 2019-02-12 12:39:10 -05:00
parent 5aff990354
commit f97eb6d881

View file

@ -17,12 +17,40 @@ namespace Godot
public real_t Rotation
{
get { return Mathf.Atan2(y.x, origin.y); }
get
{
real_t det = BasisDeterminant();
Transform2D t = Orthonormalized();
if (det < 0)
{
t.ScaleBasis(new Vector2(1, -1));
}
return Mathf.Atan2(t.x.y, t.x.x);
}
set
{
Vector2 scale = Scale;
x.x = y.y = Mathf.Cos(value);
x.y = y.x = Mathf.Sin(value);
y.x *= -1;
Scale = scale;
}
}
public Vector2 Scale
{
get { return new Vector2(x.Length(), y.Length()); }
get
{
real_t detSign = Mathf.Sign(BasisDeterminant());
return new Vector2(x.Length(), detSign * y.Length());
}
set
{
x = x.Normalized();
y = y.Normalized();
x *= value.x;
y *= value.y;
}
}
public Vector2 this[int index]
@ -95,7 +123,7 @@ namespace Godot
{
var inv = this;
real_t det = this[0, 0] * this[1, 1] - this[1, 0] * this[0, 1];
real_t det = BasisDeterminant();
if (det == 0)
{
@ -107,20 +135,25 @@ namespace Godot
);
}
real_t idet = 1.0f / det;
real_t detInv = 1.0f / det;
real_t temp = this[0, 0];
this[0, 0] = this[1, 1];
this[1, 1] = temp;
this[0] *= new Vector2(idet, -idet);
this[1] *= new Vector2(-idet, idet);
this[0] *= new Vector2(detInv, -detInv);
this[1] *= new Vector2(-detInv, detInv);
this[2] = BasisXform(-this[2]);
return inv;
}
private real_t BasisDeterminant()
{
return x.x * y.y - x.y * y.x;
}
public Vector2 BasisXform(Vector2 v)
{
return new Vector2(Tdotx(v), Tdoty(v));
@ -220,6 +253,14 @@ namespace Godot
return copy;
}
private void ScaleBasis(Vector2 scale)
{
x.x *= scale.x;
x.y *= scale.y;
y.x *= scale.x;
y.y *= scale.y;
}
private real_t Tdotx(Vector2 with)
{
return this[0, 0] * with[0] + this[1, 0] * with[1];
@ -274,12 +315,9 @@ namespace Godot
public Transform2D(real_t rot, Vector2 pos)
{
real_t cr = Mathf.Cos(rot);
real_t sr = Mathf.Sin(rot);
x.x = cr;
x.y = -sr;
y.x = sr;
y.y = cr;
x.x = y.y = Mathf.Cos(rot);
x.y = y.x = Mathf.Sin(rot);
y.x *= -1;
origin = pos;
}