Rename WinRT files to UWP

This commit is contained in:
George Marques 2016-11-02 18:26:42 -02:00
parent 69932149bb
commit fb5a73a39f
No known key found for this signature in database
GPG key ID: 046BD46A3201E43D
22 changed files with 31 additions and 31 deletions

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@ -55,8 +55,8 @@ if (env['builtin_freetype'] != 'no'):
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
# Include header for WinRT to fix build issues
if "platform" in env and env["platform"] == "winrt":
env.Append(CCFLAGS=['/FI', '"modules/freetype/winrtdef.h"'])
if "platform" in env and env["platform"] == "uwp":
env.Append(CCFLAGS=['/FI', '"modules/freetype/uwpdef.h"'])
env.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "/include"])

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@ -1,5 +1,5 @@
/*************************************************************************/
/* winrtdef.h */
/* uwpdef.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */

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@ -648,8 +648,8 @@ if (env['builtin_openssl'] != 'no'):
"crypto/bn/bn_asm.c",
]
if "platform" in env and env["platform"] == "winrt":
thirdparty_sources += ['winrt.cpp']
if "platform" in env and env["platform"] == "uwp":
thirdparty_sources += ['uwp.cpp']
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
@ -680,7 +680,7 @@ env_openssl.add_source_files(env.modules_sources, "*.cpp")
env_openssl.add_source_files(env.modules_sources, "*.c")
# platform/winrt need to know openssl is available, pass to main env
if "platform" in env and env["platform"] == "winrt":
if "platform" in env and env["platform"] == "uwp":
env.Append(CPPPATH=[thirdparty_dir])
env.Append(CPPFLAGS=['-DOPENSSL_ENABLED'])

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@ -257,7 +257,7 @@ cpu_bits = env["bits"]
osx_fat = (env["platform"] == 'osx' and cpu_bits == 'fat')
webm_cpu_x86 = False
webm_cpu_arm = False
if env["platform"] == 'winrt':
if env["platform"] == 'uwp':
if 'arm' in env["PROGSUFFIX"]:
webm_cpu_arm = True
else:
@ -306,7 +306,7 @@ if webm_cpu_x86:
env_libvpx["ASFLAGS"] = '-I' + libvpx_dir[1:]
env_libvpx["ASCOM"] = '$AS $ASFLAGS $TARGET $SOURCES'
else:
if env["platform"] == 'windows' or env["platform"] == 'winrt':
if env["platform"] == 'windows' or env["platform"] == 'uwp':
env_libvpx["ASFORMAT"] = 'win'
elif env["platform"] == 'osx':
env_libvpx["ASFORMAT"] = 'macho'
@ -332,7 +332,7 @@ if webm_cpu_arm:
env_libvpx["ASFLAGS"] = '-arch armv7'
elif env["platform"] == 'android':
env_libvpx["ASFLAGS"] = '-mfpu=neon'
elif env["platform"] == 'winrt':
elif env["platform"] == 'uwp':
env_libvpx["AS"] = 'armasm'
env_libvpx["ASFLAGS"] = ''
env_libvpx["ASCOM"] = '$AS $ASFLAGS -o $TARGET $SOURCES'
@ -382,7 +382,7 @@ elif webm_cpu_arm:
env_libvpx_neon.Append(CCFLAGS=['-mfpu=neon'])
env_libvpx_neon.add_source_files(env.modules_sources, libvpx_sources_arm_neon)
if env["platform"] == 'winrt':
if env["platform"] == 'uwp':
env_libvpx.add_source_files(env.modules_sources, libvpx_sources_arm_neon_armasm_ms)
elif env["platform"] == 'iphone':
env_libvpx.add_source_files(env.modules_sources, libvpx_sources_arm_neon_gas_apple)

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@ -3,15 +3,15 @@
Import('env')
files = [
'thread_winrt.cpp',
'thread_uwp.cpp',
'#platform/windows/tcp_server_winsock.cpp',
'#platform/windows/packet_peer_udp_winsock.cpp',
'#platform/windows/stream_peer_winsock.cpp',
'#platform/windows/key_mapping_win.cpp',
'joystick_winrt.cpp',
'joystick_uwp.cpp',
'gl_context_egl.cpp',
'app.cpp',
'os_winrt.cpp',
'os_uwp.cpp',
]
if "build_angle" in env and env["build_angle"]:

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@ -32,7 +32,7 @@
#include <wrl.h>
#include "os_winrt.h"
#include "os_uwp.h"
#include "GLES2/gl2.h"
namespace GodotWinRT

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@ -42,7 +42,7 @@ def configure(env):
if(env["bits"] != "default"):
print "Error: bits argument is disabled for MSVC"
print ("Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console (or Visual Studio settings)"
+ " that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits argument (example: scons p=winrt) and SCons will attempt to detect what MSVC compiler"
+ " that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits argument (example: scons p=uwp) and SCons will attempt to detect what MSVC compiler"
+ " will be executed and inform you.")
sys.exit()
@ -104,7 +104,7 @@ def configure(env):
env.Append(LIBPATH=[os.environ['VCINSTALLDIR'] + 'lib/store/amd64'])
env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_x64/lib'])
env.Append(CPPPATH=['#platform/winrt', '#drivers/windows'])
env.Append(CPPPATH=['#platform/uwp', '#drivers/windows'])
env.Append(LINKFLAGS=['/MANIFEST:NO', '/NXCOMPAT', '/DYNAMICBASE', '/WINMD', '/APPCONTAINER', '/ERRORREPORT:PROMPT', '/NOLOGO', '/TLBID:1', '/NODEFAULTLIB:"kernel32.lib"', '/NODEFAULTLIB:"ole32.lib"'])
env.Append(CPPFLAGS=['/D', '__WRL_NO_DEFAULT_LIB__', '/D', 'WIN32'])
env.Append(CPPFLAGS=['/FU', os.environ['VCINSTALLDIR'] + 'lib/store/references/platform.winmd'])

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@ -71,7 +71,7 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "object.h"
#include "tools/editor/editor_import_export.h"
#include "tools/editor/editor_node.h"
#include "platform/winrt/logo.h"
#include "platform/uwp/logo.h"
#include "os/file_access.h"
#include "io/zip.h"
#include "io/unzip.h"
@ -2339,7 +2339,7 @@ Error EditorExportPlatformWinrt::export_project(const String & p_path, bool p_de
EditorExportPlatformWinrt::EditorExportPlatformWinrt() {
Image img(_winrt_logo);
Image img(_uwp_logo);
logo = Ref<ImageTexture>(memnew(ImageTexture));
logo->create_from_image(img);
@ -2384,7 +2384,7 @@ EditorExportPlatformWinrt::EditorExportPlatformWinrt() {
EditorExportPlatformWinrt::~EditorExportPlatformWinrt() {}
void register_winrt_exporter() {
void register_uwp_exporter() {
Ref<EditorExportPlatformWinrt> exporter = Ref<EditorExportPlatformWinrt>(memnew(EditorExportPlatformWinrt));
EditorImportExport::get_singleton()->add_export_platform(exporter);

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@ -26,4 +26,4 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
void register_winrt_exporter();
void register_uwp_exporter();

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@ -1,5 +1,5 @@
/*************************************************************************/
/* joystick.cpp */
/* joystick_uwp.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -27,7 +27,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "joystick_winrt.h"
#include "joystick_uwp.h"
using namespace Windows::Gaming::Input;
using namespace Windows::Foundation;

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@ -1,5 +1,5 @@
/*************************************************************************/
/* joystick.h */
/* joystick_uwp.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */

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@ -1,5 +1,5 @@
/*************************************************************************/
/* os_winrt.cpp */
/* os_uwp.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -27,10 +27,10 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "drivers/gles2/rasterizer_gles2.h"
#include "os_winrt.h"
#include "os_uwp.h"
#include "drivers/unix/memory_pool_static_malloc.h"
#include "os/memory_pool_dynamic_static.h"
#include "thread_winrt.h"
#include "thread_uwp.h"
#include "drivers/windows/semaphore_windows.h"
#include "drivers/windows/mutex_windows.h"
#include "main/main.h"

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@ -1,5 +1,5 @@
/*************************************************************************/
/* os_winrt.h */
/* os_uwp.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -55,7 +55,7 @@
#include <stdio.h>
#include "main/input_default.h"
#include "joystick_winrt.h"
#include "joystick_uwp.h"
/**
@author Juan Linietsky <reduzio@gmail.com>

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@ -1,5 +1,5 @@
/*************************************************************************/
/* thread_winrt.cpp */
/* thread_uwp.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -26,7 +26,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "thread_winrt.h"
#include "thread_uwp.h"
#include "os/memory.h"

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@ -1,5 +1,5 @@
/*************************************************************************/
/* thread_winrt.h */
/* thread_uwp.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */