Merge pull request #35769 from Chaosus/shader_fix_crash
Fix shader crash if using multiple underscores in identifier names
This commit is contained in:
commit
fbba94fb01
|
@ -80,7 +80,7 @@ static String _opstr(SL::Operator p_op) {
|
||||||
|
|
||||||
static String _mkid(const String &p_id) {
|
static String _mkid(const String &p_id) {
|
||||||
|
|
||||||
String id = "m_" + p_id;
|
String id = "m_" + p_id.replace("__", "_dus_");
|
||||||
return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl
|
return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -166,7 +166,7 @@ static String _opstr(SL::Operator p_op) {
|
||||||
|
|
||||||
static String _mkid(const String &p_id) {
|
static String _mkid(const String &p_id) {
|
||||||
|
|
||||||
String id = "m_" + p_id;
|
String id = "m_" + p_id.replace("__", "_dus_");
|
||||||
return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl
|
return id.replace("__", "_dus_"); //doubleunderscore is reserved in glsl
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue