Fix Crash On Close When 3D Is Disabled

This commit is contained in:
AnthonyYoManz 2019-04-25 21:59:07 +01:00
parent f05dce3ee2
commit fc65cc64b9

View file

@ -782,7 +782,11 @@ void unregister_scene_types() {
ResourceLoader::remove_resource_format_loader(resource_loader_bmfont);
resource_loader_bmfont.unref();
//SpatialMaterial is not initialised when 3D is disabled, so it shouldn't be cleaned up either
#ifndef _3D_DISABLED
SpatialMaterial::finish_shaders();
#endif // _3D_DISABLED
ParticlesMaterial::finish_shaders();
CanvasItemMaterial::finish_shaders();
SceneStringNames::free();