Refactor canvas ID and locale handling.

This commit is contained in:
Fabio Alessandrelli 2020-06-30 18:52:41 +02:00
parent 5b1cc2d1fc
commit fd92270b0a
4 changed files with 45 additions and 56 deletions

View file

@ -44,17 +44,13 @@
#define DOM_BUTTON_XBUTTON1 3
#define DOM_BUTTON_XBUTTON2 4
char DisplayServerJavaScript::canvas_id[256] = { 0 };
DisplayServerJavaScript *DisplayServerJavaScript::get_singleton() {
return static_cast<DisplayServerJavaScript *>(DisplayServer::get_singleton());
}
// Window (canvas)
extern "C" EMSCRIPTEN_KEEPALIVE void _set_canvas_id(uint8_t *p_data, int p_data_size) {
DisplayServerJavaScript *display = DisplayServerJavaScript::get_singleton();
display->canvas_id.parse_utf8((const char *)p_data, p_data_size);
display->canvas_id = "#" + display->canvas_id;
}
static void focus_canvas() {
/* clang-format off */
EM_ASM(
@ -71,8 +67,7 @@ static bool is_canvas_focused() {
/* clang-format on */
}
static Point2 compute_position_in_canvas(int x, int y) {
DisplayServerJavaScript *display = DisplayServerJavaScript::get_singleton();
Point2 DisplayServerJavaScript::compute_position_in_canvas(int p_x, int p_y) {
int canvas_x = EM_ASM_INT({
return Module['canvas'].getBoundingClientRect().x;
});
@ -81,14 +76,14 @@ static Point2 compute_position_in_canvas(int x, int y) {
});
int canvas_width;
int canvas_height;
emscripten_get_canvas_element_size(display->canvas_id.utf8().get_data(), &canvas_width, &canvas_height);
emscripten_get_canvas_element_size(canvas_id, &canvas_width, &canvas_height);
double element_width;
double element_height;
emscripten_get_element_css_size(display->canvas_id.utf8().get_data(), &element_width, &element_height);
emscripten_get_element_css_size(canvas_id, &element_width, &element_height);
return Point2((int)(canvas_width / element_width * (x - canvas_x)),
(int)(canvas_height / element_height * (y - canvas_y)));
return Point2((int)(canvas_width / element_width * (p_x - canvas_x)),
(int)(canvas_height / element_height * (p_y - canvas_y)));
}
static bool cursor_inside_canvas = true;
@ -97,7 +92,8 @@ EM_BOOL DisplayServerJavaScript::fullscreen_change_callback(int p_event_type, co
DisplayServerJavaScript *display = get_singleton();
// Empty ID is canvas.
String target_id = String::utf8(p_event->id);
if (target_id.empty() || "#" + target_id == display->canvas_id) {
String canvas_str_id = String::utf8(canvas_id);
if (target_id.empty() || target_id == canvas_str_id) {
// This event property is the only reliable data on
// browser fullscreen state.
if (p_event->isFullscreen) {
@ -820,23 +816,6 @@ DisplayServer *DisplayServerJavaScript::create_func(const String &p_rendering_dr
}
DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
/* clang-format off */
EM_ASM({
const canvas = Module['canvas'];
var enc = new TextEncoder("utf-8");
var buffer = new Uint8Array(enc.encode(canvas.id));
var len = buffer.byteLength;
var out = _malloc(len);
HEAPU8.set(buffer, out);
ccall("_set_canvas_id",
"void",
["number", "number"],
[out, len]
);
_free(out);
});
/* clang-format on */
RasterizerDummy::make_current(); // TODO GLES2 in Godot 4.0... or webgpu?
#if 0
EmscriptenWebGLContextAttributes attributes;
@ -859,7 +838,7 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
gl_initialization_error = true;
}
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_create_context(canvas_id.utf8().get_data(), &attributes);
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_create_context(canvas_id, &attributes);
if (emscripten_webgl_make_context_current(ctx) != EMSCRIPTEN_RESULT_SUCCESS) {
gl_initialization_error = true;
}
@ -881,7 +860,6 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
}
EMSCRIPTEN_RESULT result;
CharString id = canvas_id.utf8();
#define EM_CHECK(ev) \
if (result != EMSCRIPTEN_RESULT_SUCCESS) \
ERR_PRINT("Error while setting " #ev " callback: Code " + itos(result));
@ -895,16 +873,16 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
// JavaScript APIs. For APIs that are not (sufficiently) exposed, EM_ASM
// is used below.
SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, mousemove, mousemove_callback)
SET_EM_CALLBACK(id.get_data(), mousedown, mouse_button_callback)
SET_EM_CALLBACK(canvas_id, mousedown, mouse_button_callback)
SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_WINDOW, mouseup, mouse_button_callback)
SET_EM_CALLBACK(id.get_data(), wheel, wheel_callback)
SET_EM_CALLBACK(id.get_data(), touchstart, touch_press_callback)
SET_EM_CALLBACK(id.get_data(), touchmove, touchmove_callback)
SET_EM_CALLBACK(id.get_data(), touchend, touch_press_callback)
SET_EM_CALLBACK(id.get_data(), touchcancel, touch_press_callback)
SET_EM_CALLBACK(id.get_data(), keydown, keydown_callback)
SET_EM_CALLBACK(id.get_data(), keypress, keypress_callback)
SET_EM_CALLBACK(id.get_data(), keyup, keyup_callback)
SET_EM_CALLBACK(canvas_id, wheel, wheel_callback)
SET_EM_CALLBACK(canvas_id, touchstart, touch_press_callback)
SET_EM_CALLBACK(canvas_id, touchmove, touchmove_callback)
SET_EM_CALLBACK(canvas_id, touchend, touch_press_callback)
SET_EM_CALLBACK(canvas_id, touchcancel, touch_press_callback)
SET_EM_CALLBACK(canvas_id, keydown, keydown_callback)
SET_EM_CALLBACK(canvas_id, keypress, keypress_callback)
SET_EM_CALLBACK(canvas_id, keyup, keyup_callback)
SET_EM_CALLBACK(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, fullscreenchange, fullscreen_change_callback)
SET_EM_CALLBACK_NOTARGET(gamepadconnected, gamepad_change_callback)
SET_EM_CALLBACK_NOTARGET(gamepaddisconnected, gamepad_change_callback)
@ -1012,7 +990,7 @@ Size2i DisplayServerJavaScript::screen_get_size(int p_screen) const {
Rect2i DisplayServerJavaScript::screen_get_usable_rect(int p_screen) const {
int canvas[2];
emscripten_get_canvas_element_size(canvas_id.utf8().get_data(), canvas, canvas + 1);
emscripten_get_canvas_element_size(canvas_id, canvas, canvas + 1);
return Rect2i(0, 0, canvas[0], canvas[1]);
}
@ -1103,12 +1081,12 @@ Size2i DisplayServerJavaScript::window_get_min_size(WindowID p_window) const {
}
void DisplayServerJavaScript::window_set_size(const Size2i p_size, WindowID p_window) {
emscripten_set_canvas_element_size(canvas_id.utf8().get_data(), p_size.x, p_size.y);
emscripten_set_canvas_element_size(canvas_id, p_size.x, p_size.y);
}
Size2i DisplayServerJavaScript::window_get_size(WindowID p_window) const {
int canvas[2];
emscripten_get_canvas_element_size(canvas_id.utf8().get_data(), canvas, canvas + 1);
emscripten_get_canvas_element_size(canvas_id, canvas, canvas + 1);
return Size2(canvas[0], canvas[1]);
}
@ -1134,7 +1112,7 @@ void DisplayServerJavaScript::window_set_mode(WindowMode p_mode, WindowID p_wind
strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
strategy.canvasResizedCallback = nullptr;
EMSCRIPTEN_RESULT result = emscripten_request_fullscreen_strategy(canvas_id.utf8().get_data(), false, &strategy);
EMSCRIPTEN_RESULT result = emscripten_request_fullscreen_strategy(canvas_id, false, &strategy);
ERR_FAIL_COND_MSG(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED, "Enabling fullscreen is only possible from an input callback for the HTML5 platform.");
ERR_FAIL_COND_MSG(result != EMSCRIPTEN_RESULT_SUCCESS, "Enabling fullscreen is only possible from an input callback for the HTML5 platform.");
} break;

View file

@ -53,6 +53,7 @@ class DisplayServerJavaScript : public DisplayServer {
double last_click_ms = 0;
int last_click_button_index = -1;
static Point2 compute_position_in_canvas(int p_x, int p_y);
static EM_BOOL fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data);
static EM_BOOL keydown_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
@ -81,11 +82,11 @@ protected:
public:
// Override return type to make writing static callbacks less tedious.
static DisplayServerJavaScript *get_singleton();
static char canvas_id[256];
WindowMode window_mode = WINDOW_MODE_WINDOWED;
String clipboard;
String canvas_id;
Callable window_event_callback;
Callable input_event_callback;

View file

@ -30,7 +30,8 @@
#include "core/io/resource_loader.h"
#include "main/main.h"
#include "os_javascript.h"
#include "platform/javascript/display_server_javascript.h"
#include "platform/javascript/os_javascript.h"
#include <emscripten/emscripten.h>
@ -79,10 +80,10 @@ extern "C" EMSCRIPTEN_KEEPALIVE void main_after_fs_sync(char *p_idbfs_err) {
ResourceLoader::set_abort_on_missing_resources(false);
Main::start();
os->get_main_loop()->init();
emscripten_resume_main_loop();
// Immediately run the first iteration.
// We are inside an animation frame, we want to immediately draw on the newly setup canvas.
main_loop_callback();
emscripten_resume_main_loop();
}
int main(int argc, char *argv[]) {
@ -91,6 +92,23 @@ int main(int argc, char *argv[]) {
FS.mkdir('/userfs');
FS.mount(IDBFS, {}, '/userfs');
});
// Configure locale.
char locale_ptr[16];
/* clang-format off */
EM_ASM({
stringToUTF8(Module['locale'], $0, 16);
}, locale_ptr);
/* clang-format on */
setenv("LANG", locale_ptr, true);
// Ensure the canvas ID.
/* clang-format off */
EM_ASM({
stringToUTF8("#" + Module['canvas'].id, $0, 255);
}, DisplayServerJavaScript::canvas_id);
/* clang-format on */
os = new OS_JavaScript();
Main::setup(argv[0], argc - 1, &argv[1], false);
emscripten_set_main_loop(main_loop_callback, -1, false);

View file

@ -74,14 +74,6 @@ void OS_JavaScript::initialize() {
EngineDebugger::register_uri_handler("ws://", RemoteDebuggerPeerWebSocket::create);
EngineDebugger::register_uri_handler("wss://", RemoteDebuggerPeerWebSocket::create);
#endif
char locale_ptr[16];
/* clang-format off */
EM_ASM({
stringToUTF8(Module['locale'], $0, 16);
}, locale_ptr);
/* clang-format on */
setenv("LANG", locale_ptr, true);
}
void OS_JavaScript::resume_audio() {