animation_started signal to AnimationPlayer

This commit is contained in:
Jakub Grzesik 2016-04-14 17:19:20 +02:00
parent c0576c64da
commit fd9b82a082
3 changed files with 5 additions and 0 deletions

View file

@ -1012,6 +1012,8 @@ void AnimationPlayer::play(const StringName& p_name, float p_custom_blend, float
queued.clear();
_set_process(true); // always process when starting an animation
playing = true;
emit_signal(SceneStringNames::get_singleton()->animation_started, c.assigned);
if (is_inside_tree() && get_tree()->is_editor_hint())
return; // no next in this case
@ -1347,6 +1349,7 @@ void AnimationPlayer::_bind_methods() {
ADD_SIGNAL( MethodInfo("finished") );
ADD_SIGNAL( MethodInfo("animation_changed", PropertyInfo(Variant::STRING,"old_name"), PropertyInfo(Variant::STRING,"new_name")) );
ADD_SIGNAL( MethodInfo("animation_started", PropertyInfo(Variant::STRING,"name")) );
BIND_CONSTANT( ANIMATION_PROCESS_FIXED );
BIND_CONSTANT( ANIMATION_PROCESS_IDLE );

View file

@ -52,6 +52,7 @@ SceneStringNames::SceneStringNames() {
finished=StaticCString::create("finished");
animation_changed=StaticCString::create("animation_changed");
animation_started=StaticCString::create("animation_started");
mouse_enter=StaticCString::create("mouse_enter");
mouse_exit=StaticCString::create("mouse_exit");

View file

@ -79,6 +79,7 @@ public:
StringName finished;
StringName animation_changed;
StringName animation_started;
StringName body_enter_shape;
StringName body_enter;