Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets

"Bundle Identifier" is more well-understood among macOS and iOS
developers and is less ambiguous.

This is a slight breaking change as export presets will need to be
updated to account for this change.

See https://github.com/godotengine/godot-docs/pull/3295.
This commit is contained in:
Hugo Locurcio 2020-03-22 17:27:32 +01:00
parent 9562fb900e
commit fdb89a3f9a
5 changed files with 14 additions and 14 deletions

View file

@ -433,7 +433,7 @@
"$(inherited)",
"$(PROJECT_DIR)",
);
PRODUCT_BUNDLE_IDENTIFIER = $identifier;
PRODUCT_BUNDLE_IDENTIFIER = $bundle_identifier;
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE = "$provisioning_profile_uuid_debug";
TARGETED_DEVICE_FAMILY = "1,2";
@ -459,7 +459,7 @@
"$(inherited)",
"$(PROJECT_DIR)",
);
PRODUCT_BUNDLE_IDENTIFIER = $identifier;
PRODUCT_BUNDLE_IDENTIFIER = $bundle_identifier;
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE = "$provisioning_profile_uuid_release";
TARGETED_DEVICE_FAMILY = "1,2";

View file

@ -10,11 +10,11 @@
<key>provisioningProfiles</key>
<dict>
<key>$identifier</key>
<key>$bundle_identifier</key>
<string>$provisioning_profile_uuid</string>
</dict>
<key>compileBitcode</key>
<false/>
</dict>
</plist>
</plist>

View file

@ -13,7 +13,7 @@
<key>CFBundleIconFile</key>
<string>icon.icns</string>
<key>CFBundleIdentifier</key>
<string>$identifier</string>
<string>$bundle_identifier</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>

View file

@ -217,7 +217,7 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/info"), "Made with Godot Engine"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/identifier", PROPERTY_HINT_PLACEHOLDER_TEXT, "com.example.game"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/bundle_identifier", PROPERTY_HINT_PLACEHOLDER_TEXT, "com.example.game"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/signature"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/short_version"), "1.0"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0"));
@ -293,8 +293,8 @@ void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_
strnew += lines[i].replace("$name", p_config.pkg_name) + "\n";
} else if (lines[i].find("$info") != -1) {
strnew += lines[i].replace("$info", p_preset->get("application/info")) + "\n";
} else if (lines[i].find("$identifier") != -1) {
strnew += lines[i].replace("$identifier", p_preset->get("application/identifier")) + "\n";
} else if (lines[i].find("$bundle_identifier") != -1) {
strnew += lines[i].replace("$bundle_identifier", p_preset->get("application/bundle_identifier")) + "\n";
} else if (lines[i].find("$short_version") != -1) {
strnew += lines[i].replace("$short_version", p_preset->get("application/short_version")) + "\n";
} else if (lines[i].find("$version") != -1) {
@ -1346,7 +1346,7 @@ bool EditorExportPlatformIOS::can_export(const Ref<EditorExportPreset> &p_preset
valid = false;
}
String identifier = p_preset->get("application/identifier");
String identifier = p_preset->get("application/bundle_identifier");
String pn_err;
if (!is_package_name_valid(identifier, &pn_err)) {
err += TTR("Invalid Identifier:") + " " + pn_err + "\n";

View file

@ -145,7 +145,7 @@ void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/info"), "Made with Godot Engine"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.png,*.icns"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/identifier", PROPERTY_HINT_PLACEHOLDER_TEXT, "com.example.game"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/bundle_identifier", PROPERTY_HINT_PLACEHOLDER_TEXT, "com.example.game"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/signature"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/short_version"), "1.0"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0"));
@ -354,8 +354,8 @@ void EditorExportPlatformOSX::_fix_plist(const Ref<EditorExportPreset> &p_preset
strnew += lines[i].replace("$name", p_binary) + "\n";
} else if (lines[i].find("$info") != -1) {
strnew += lines[i].replace("$info", p_preset->get("application/info")) + "\n";
} else if (lines[i].find("$identifier") != -1) {
strnew += lines[i].replace("$identifier", p_preset->get("application/identifier")) + "\n";
} else if (lines[i].find("$bundle_identifier") != -1) {
strnew += lines[i].replace("$bundle_identifier", p_preset->get("application/bundle_identifier")) + "\n";
} else if (lines[i].find("$short_version") != -1) {
strnew += lines[i].replace("$short_version", p_preset->get("application/short_version")) + "\n";
} else if (lines[i].find("$version") != -1) {
@ -399,7 +399,7 @@ Error EditorExportPlatformOSX::_notarize(const Ref<EditorExportPreset> &p_preset
args.push_back("--notarize-app");
args.push_back("--primary-bundle-id");
args.push_back(p_preset->get("application/identifier"));
args.push_back(p_preset->get("application/bundle_identifier"));
args.push_back("--username");
args.push_back(p_preset->get("notarization/apple_id_name"));
@ -885,7 +885,7 @@ bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset
valid = dvalid || rvalid;
r_missing_templates = !valid;
String identifier = p_preset->get("application/identifier");
String identifier = p_preset->get("application/bundle_identifier");
String pn_err;
if (!is_package_name_valid(identifier, &pn_err)) {
err += TTR("Invalid bundle identifier:") + " " + pn_err + "\n";