Merge pull request #19250 from YeldhamDev/scene_editor_tooltips

Minor changes to the Scene and Canvas editors' tooltips
This commit is contained in:
Rémi Verschelde 2018-06-01 13:31:46 +02:00 committed by GitHub
commit ff0d295d9e
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 7 additions and 7 deletions

View file

@ -4339,13 +4339,13 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
hb->add_child(snap_button);
snap_button->set_toggle_mode(true);
snap_button->connect("toggled", this, "_button_toggle_snap");
snap_button->set_tooltip(TTR("Toggles snapping"));
snap_button->set_tooltip(TTR("Toggle snapping."));
snap_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/use_snap", TTR("Use Snap"), KEY_S));
snap_config_menu = memnew(MenuButton);
hb->add_child(snap_config_menu);
snap_config_menu->set_h_size_flags(SIZE_SHRINK_END);
snap_config_menu->set_tooltip(TTR("Snapping options"));
snap_config_menu->set_tooltip(TTR("Snapping Options"));
PopupMenu *p = snap_config_menu->get_popup();
p->connect("id_pressed", this, "_popup_callback");

View file

@ -219,7 +219,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
bool has_groups = p_node->has_persistent_groups();
if (has_connections && has_groups) {
item->add_button(0, get_icon("SignalsAndGroups", "EditorIcons"), BUTTON_SIGNALS, false, TTR("Node has connection(s) and group(s)\nClick to show signals dock."));
item->add_button(0, get_icon("SignalsAndGroups", "EditorIcons"), BUTTON_SIGNALS, false, TTR("Node has connection(s) and group(s).\nClick to show signals dock."));
} else if (has_connections) {
item->add_button(0, get_icon("Signals", "EditorIcons"), BUTTON_SIGNALS, false, TTR("Node has connections.\nClick to show signals dock."));
} else if (has_groups) {
@ -245,18 +245,18 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
if (!p_node->get_script().is_null()) {
item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT, false, TTR("Open script"));
item->add_button(0, get_icon("Script", "EditorIcons"), BUTTON_SCRIPT, false, TTR("Open Script"));
}
if (p_node->is_class("CanvasItem")) {
bool is_locked = p_node->has_meta("_edit_lock_"); //_edit_group_
if (is_locked)
item->add_button(0, get_icon("Lock", "EditorIcons"), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock"));
item->add_button(0, get_icon("Lock", "EditorIcons"), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
bool is_grouped = p_node->has_meta("_edit_group_");
if (is_grouped)
item->add_button(0, get_icon("Group", "EditorIcons"), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make selectable"));
item->add_button(0, get_icon("Group", "EditorIcons"), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make selectable."));
bool v = p_node->call("is_visible");
if (v)
@ -272,7 +272,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
bool is_locked = p_node->has_meta("_edit_lock_");
if (is_locked)
item->add_button(0, get_icon("Lock", "EditorIcons"), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock"));
item->add_button(0, get_icon("Lock", "EditorIcons"), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
bool v = p_node->call("is_visible");
if (v)