Commit graph

64 commits

Author SHA1 Message Date
Rémi Verschelde 7bfb7df673 Travis: Fix clang-format on non-master branches
`git diff-tree` used to fail on the `3.2` branch (and other non-master
branches) as Travis doesn't actually check that branch from the remote:
```
fatal: ambiguous argument '3.2': unknown revision or path not in the
working tree.
```

The exit code would still be 0 so we'd miss badly formatted commits
targeting stable branches.

We do it manually to ensure that it's going to work as we want it.

(cherry picked from commit e479231b21)
2020-03-12 14:09:37 +01:00
Rémi Verschelde 0eab0d9343 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-03 11:41:35 +01:00
Rémi Verschelde 468b3dccab Fix missing/malformed license headers 2019-01-03 11:18:27 +01:00
Leon Krause c9ab2bab22 Fix help/man for --export and --export-debug
(cherry picked from commit c4c7270cc7)
2018-10-31 10:57:39 +01:00
Hein-Pieter van Braam 16ab5e091d 3.0.7-devel
Onwards my precious!
2018-07-31 20:13:10 +02:00
Rémi Verschelde 69cdb35820 Travis: Update clang-format version in shell script
(cherry picked from commit 36efa7d445)
2018-07-18 17:49:27 +02:00
Hein-Pieter van Braam 4bf441c32b Bump to 3.0.5
And onwards!
2018-06-23 17:05:45 +02:00
Hein-Pieter van Braam 98609279b6 Bump version to 3.0.4
And onwards!
2018-06-14 15:37:51 +00:00
Leon Krause 868c44b239 Fix keyboard focus lock-out with HTML5 canvas in iframe
(cherry picked from commit 9080e96bc8)
2018-05-13 22:17:53 +02:00
Rémi Verschelde e317ab9abe Add --print-fps option to output FPS to stdout
Works both for the editor and games.

Projects can still use "debug/settings/stdout/print_fps" to enable it
permanently. The --print-fps option takes precedence (so works even if
the project setting is disabled). That setting is also no longer redefined
on the fly based on the verbose flag, that was a mess.

(cherry picked from commit 10fa69285c)
2018-04-29 14:44:43 +02:00
robfram 4fc6256010 Change shebang of pre-commit-clang-format hook to make it portable
The default one is "#!/bin/bash", but BSD systems doesn't have bash
in that path. For portability reasons, it should be changed to
"#!/usr/bin/env bash".

More info: https://en.wikipedia.org/wiki/Shebang_%28Unix%29#Portability

(cherry picked from commit 52abf4ba84)
2018-04-14 20:59:39 +02:00
Ruslan Mustakov 99cf2ffb19 iPhone X support and iOS-related fixes
Starting from April 2018 Apple no longer accepts apps that do not
support iPhone X. For games this mainly means respecting the safe area,
unobstructed by notch and virtual home button. UI controls must be
placed within the safe area so that users can interact with them.

This commit:

- Adds OS::get_window_safe_area method that returns unobscured area of
  the window, where interactive controls should be rendered.

- Reorganizes how launch screens are exported - the previous way was
  incorrect and modern iPhones did not pick up the correct screens and
  because of that used a non-native resolution to render the game.

- Adds launch screen options for iPhone X.

- Makes launch screens optional in the export template. If not
  specified, a white screen will be used.

- Adds App Store icon (1024x1024) export option as it now has to be
  bundled with the app instead of being provided in iTunes Connect.

- Fixes crash when launching games in iOS Simulator. It happened because
  controllerWasConnected callback came before the engine was
  initialized. Now in such case the controllers will be queued up and
  registered after initialization is done.

- Fixes issue with the virtual keyboard where for some reason
  autocorrection panel would intersect with the keyboard itself and not
  allow you to use the top row of the keyboard. This is fixed by
  disabling autocorrection altogether.

Closes #17358. Fixes #17428. Fixes #17331.

(cherry picked from commit 1d9a3a9b1c)
2018-04-14 20:17:47 +02:00
Hein-Pieter van Braam e6200de73a Bump version to 3.0.3-devel
And onwards!
2018-03-18 02:38:31 +01:00
Rémi Verschelde 593e616a48 Dist: Fix Linux desktop file launch argument
(cherry picked from commit a55e2f2dac)
2018-03-14 12:06:18 +01:00
Hein-Pieter van Braam e499b9b4b6 Bump to version 3.0.2-devel 2018-02-26 20:36:43 +01:00
Rémi Verschelde cb65617897 Revert "Bump to version 3.0.2-devel"
This reverts commit bcbe7a8a6f.

Need to push a fix and retag 3.0.1-stable, sorry.
2018-02-25 14:09:38 +01:00
Hein-Pieter van Braam bcbe7a8a6f Bump to version 3.0.2-devel
The start of the next patch release. Wooooooooooo
2018-02-24 20:08:32 +01:00
Hein-Pieter van Braam ae540c2efe Bump version to 3.0.1-stable
Thanks everyone for all your amazing work getting our first stable patch
release out for the 3.0 series. I'd particularly like to thank @fales
and @fire for their work on the server platform.

Onwards to 3.0.2!
2018-02-24 19:21:52 +01:00
Hein-Pieter van Braam 17d7084780 Correct version number for 3.0.1 in the manpage 2018-02-24 18:37:01 +01:00
Rémi Verschelde ad325be5a0 Add --quit option to help output and update manpage
(cherry picked from commit 95b8984d5f)
2018-02-24 18:32:22 +01:00
Rémi Verschelde 03d42e9e0d Dist: Update manpage and macOS version string 2018-01-25 23:21:31 +01:00
Leon Krause cf5b074a95 Fix internal Emscripten JS API calls
Emscripten 1.37.24 no longer exports these by default
2018-01-06 15:53:04 +01:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde eb892cd0f1 Improve script to add/fix copyright headers
- The header now always ends with exactly one empty line
- Comments after the header are no longer removed
- Improved readability with clearer file names and comments
2018-01-05 01:22:22 +01:00
Razah e3c9a7ed4f Fix broken Info.plist after copyright update
Fixes #15293.
+ related misc fixes by @akien-mga.
2018-01-03 17:10:07 +01:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Rémi Verschelde 7cb6e6b723 Style: Apply clang-format to Java files
Only those from org/godotengine/godot though, not the thirdparty ones.
2017-12-10 01:16:07 +01:00
Rémi Verschelde a8ceb7e3f2 Style: Update definitions for clang-format 5.0.0
This will be the new standard from now on.
2017-12-07 08:02:00 +01:00
Ruslan Mustakov 8f0f327f02 Allow configuring iOS export
- EditorExportPlugin's _export_begin accepts all the arguments related
   to the current export (is_debug, path, flags).

 - EditorExportPlugin API is extended with methods allowing to configure
   iOS export: add_ios_framework, add_ios_plist_content,
   add_ios_linker_flags, add_ios_bundle_file.

 - iOS export template now contains Godot as a static library so that
   it can be linked with third-party Frameworks and GDNative static
   libraries.

 - Adds method to DirAccess for recursive copying of a directory.

 - Fixes iOS export to work with Xcode 9 (released recently).
2017-11-21 01:16:49 +07:00
Leon Krause 35adf718cf Change HTML5 start-up API
Rename engine.start() to startGame(), new start() takes string arguments
handed directly to main(). Rename Engine.loadEngine() to load().

Add setLocale(), setResizeCanvasOnStart(), setExecutableName() and
preloadFile().
2017-11-19 15:39:57 +01:00
Leon Krause ddf21ca016 Remove asm.js support from HTML5 platform
Since WebGL 2.0 is required, requiring WebAssembly support as well has
little impact on compatibility.
2017-11-18 05:52:14 +01:00
Rhody Lugo 7f3ecd4227 change matrix and enable caching for Android, iOS and macOS (cross-compile) 2017-11-13 15:05:26 -04:00
Rémi Verschelde 5bc2cf257b Convert DOS line endings to Unix line endings
Should fix issues some of us have with `misc/dist/uwp_template/AppxManifest.xml`
always showing up as modified.
Might cause issues on Windows due to the removal of BOMs or change of line endings
in some of the Mono, UWP or gradlew.bat files, we will test and adapt if need be.
2017-11-05 11:37:59 +01:00
Ruslan Mustakov 011d997840 Sign iOS dylibs before packaging
These changes allow to open the exported project in XCode and Run it
immediately to begin debugging. Before these changes you'd have to
sign GDNative libs and change Build Configuration manually.
2017-10-16 10:35:58 +07:00
Scott Beca 1c6a49b5f5 Change OSX version from 2.2-dev to 3.0-dev 2017-09-26 22:45:02 +10:00
Ruslan Mustakov f5b3b24c22 Enhance iOS export
- The export process now builds complete .ipa on macOS, instead of just
   creating XCode project.

 - The project includes Capabilities games usually require: Game Center,
   Push Notifications, In-App Purchase.

 - Icons and launch screens can be specified in export preset.
2017-09-26 00:18:08 +07:00
Rémi Verschelde cebcba9022 Dist: Fix typos in manpage
[ci skip]
2017-09-24 19:40:36 +02:00
Rémi Verschelde b57fa8f19b Dist: Use HTTPS for screenshot link in AppData file
[ci skip]
2017-09-24 19:38:01 +02:00
Rémi Verschelde 622d428baa Dist: Add man page for Linux packagers
[ci skip]
2017-09-24 12:07:51 +02:00
Rémi Verschelde 20c8a4752c Dist: Add desktop and AppStream files for Linux packagers
[ci skip]
2017-09-24 10:10:29 +02:00
Poommetee Ketson 8bf8cf1316 Merge pull request #11154 from eska014/html5-startup-revamp
HTML5 start-up overhaul with download progress display
2017-09-12 04:35:30 +07:00
Leon Krause 4db801aaea HTML5 start-up overhaul
- Implement promise-based JS interface for custom HTML page
   integration
 - Add download progress callback
 - Add progress bar and indeterminate spinner to default HTML page
 - Try downloading files multiple times when failing
 - Get rid of godotfs.js
 - Separate steps for engine initialization, game initialization and game
   start
 - Allow multiple games on one HTML page
 - Substitution placeholders only used in .html file
 - Placeholders renamed: $GODOT_BASE => $GODOT_BASENAME,
   $GODOT_TMEM -> $GODOT_TOTAL_MEMORY
 - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global)
2017-09-11 20:56:29 +02:00
Poommetee Ketson 459f526119 Fix typos 'a' and 'an' 2017-09-02 21:19:06 +07:00
toger5 8610654c58 removed misc/scripts/svgs_2_pngs.py
- deprecated because icon conversion now happens in godot itself
2017-08-30 21:42:56 +02:00
Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
Daniel J. Ramirez 12db63df14 Added some missing icons, fixed some ui icons 2017-07-12 14:11:56 -05:00
Timo Schwarzer 1e29d92dfa Use new icons everywhere
Closes #8879
2017-05-28 20:18:30 +02:00
Rémi Verschelde 231511b2a6 Merge pull request #8631 from volzhs/editor-theme-custom
New customizable editor theme
2017-05-20 07:16:11 +02:00
Rémi Verschelde 787dad5ac4 Adapt tutorials (Godot Docs) icon to new design 2017-05-17 21:22:01 +02:00