Commit graph

6956 commits

Author SHA1 Message Date
PouleyKetchoupp 1560c8b5aa Fix test_move reporting collision when touching another body
Reporting rest collision information is needed for move_and_collide and
move_and_slide so floor detection can be done properly, but in the case
of just testing the motion for collision, it makes sense to return false
if the body is able to move all along the path without being stopped.

Updated the logic in test_move and clarified the documentation for
test_move and move_and_collide.
2021-11-10 11:07:32 -07:00
PouleyKetchoupp b93aeec4a2 Fix errors in KinematicBody when floor is destroyed or removed
In all physics servers, body_get_direct_state() now silently returns
nullptr when the body has been already freed or is removed from space,
so the client code can detect this state and invalidate the body rid.

In 2D, there is no change in behavior (just no more errors).

In 3D, the Bullet server returned a valid direct body state when the
body was removed from the physics space, but in this case it didn't
make sense to use the information from the body state.
2021-11-09 15:15:40 -07:00
Pedro J. Estébanez a02bb2b598 Fix detection of non-default and overridden property values in scenes 2021-11-09 15:08:22 +01:00
Rémi Verschelde 1f8497d281
Merge pull request #53411 from RandomShaper/ubershaders_3.x 2021-11-09 13:12:44 +01:00
Pedro J. Estébanez 4c710780d4 Implement async shader compilation plus caching for GL ES 3
Async. compilation via ubershader is currently available in the scene and particles shaders only.

Bonus:
- Use `#if defined()` syntax for not true conditionals, so they don't unnecessarily take a bit in the version flagset.
- Remove unused `ENABLE_CLIP_ALPHA` from scene shader.
- Remove unused `PARTICLES_COPY` from the particles shader.
- Remove unused uniform related code.
- Shader language/compiler: use ordered hash maps for deterministic code generation (needed for caching).
2021-11-09 12:19:12 +01:00
Rémi Verschelde f9174d1c28
Merge pull request #54625 from bruvzg/surrogates 2021-11-09 00:08:28 +01:00
Rémi Verschelde 8923e2d449
Merge pull request #54038 from nekomatata/fix-soft-body-memory-corruption-3.x 2021-11-09 00:01:00 +01:00
Rémi Verschelde bee67513fb
Merge pull request #54033 from nekomatata/fix-collision-mouse-exit-error-3.x 2021-11-09 00:00:47 +01:00
Rémi Verschelde 4b4e92b3d4
Merge pull request #52944 from RandomShaper/property_pin_control_natural_3.x 2021-11-08 18:53:25 +01:00
Pedro J. Estébanez 4dba25b3ff Add property value pinning 2021-11-08 17:42:27 +01:00
Rémi Verschelde 5f87d5ebea
Merge pull request #54385 from Calinou/colorpicker-overbright-indicator-tweak-icon-3.x 2021-11-08 13:15:35 +01:00
Pedro J. Estébanez 76b7d23a10 Unify determination of default property values 2021-11-08 11:17:49 +01:00
Josh Jones 7df8bd6b85 Fix request headers being included in response. 2021-11-06 12:56:25 -07:00
bruvzg 262ec9033a Implement limited surrogate pairs support for platforms with 16-bit wchar_t. 2021-11-06 11:55:06 +02:00
PouleyKetchoupp ec0dc93083
Fix errors with invalid bone node path in Polygon2D
NodePath properties are designed to be relative to the given node, so
validity checks are failing in the editor for Polygon2D nodes, which are
relative to the Skeleton2D node rather than the Polygon2D node.

Fixed by saving bone paths as String properties instead of NodePath.

Shouldn't cause a difference for performance since NodePath properties
are technically saved as String anyway.

(cherry picked from commit 8d9619ad46)
2021-11-03 17:31:10 +01:00
Yuri Sizov ec15227be8 Prevent MeshDataTool from crashing due to invalid bones/weights arrays 2021-11-02 16:52:36 +03:00
Michael Alexsander d5adb9e4b4
Fix uninteractable singular tab in TabBar
(cherry picked from commit 96fdb030ec)
2021-10-31 23:10:47 +01:00
Hugo Locurcio cb441dd9eb
Tweak overbright indicator icon to be more visible on white background
An outline is now present on all sides to ensure it's more visible
when the "new" color (on the right of a ColorPicker) is overbright.
2021-10-29 16:20:40 +02:00
Rémi Verschelde 14ef65e49b
Merge pull request #54348 from akien-mga/3.x-clang-format-dont-align-operands 2021-10-28 15:43:15 +02:00
Rémi Verschelde 1b65550ec7
clang-format: Various fixes to comments alignment from clang-format 13
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 14:50:32 +02:00
Rémi Verschelde 42d385b312
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 13:23:38 +02:00
Rémi Verschelde 187f293189
Merge pull request #54154 from bjauny/fix_areanotification 2021-10-27 20:38:55 +02:00
Bastien JAUNY a6ca61797c Checking validity of world reference before using it. Fix #54094. 2021-10-27 19:32:44 +02:00
Yuri Sizov b3fc278dcf Ignore property groups and categories in GDScript code completion 2021-10-26 20:01:49 +03:00
Yuri Sizov 7fe0dab69b Add focus font color to Button and derivatives 2021-10-26 17:40:51 +03:00
kobewi cef504b955
Fix multiple definitions of Listener2D
(cherry picked from commit 6b68445e4d)
2021-10-26 13:34:33 +02:00
Rémi Verschelde 8ff437822a
Control: Rename Input group that confuses GDScript completion
Fixes #47926.
2021-10-25 22:07:20 +02:00
Zae a1b282cc16
Fix unexpected crashes in notification
(cherry picked from commit 924c2078da)
2021-10-25 11:16:59 +02:00
Anton Christoffersson 35eeafdb0c Fixes crash in caused by calling ColorPickerButton.propagate_notification(33) 2021-10-25 08:47:44 +02:00
Rémi Verschelde 62f56af694
Merge pull request #54146 from akien-mga/3.x-cherrypicks 2021-10-23 18:34:23 +02:00
Rémi Verschelde 5a48cba649
Merge pull request #54152 from bjauny/fix_treenotification 2021-10-23 18:33:32 +02:00
Bastien JAUNY e74db1de23 #54143 Fix potential null pointer dereference 2021-10-23 14:47:02 +02:00
Sean Kim 378ca68dc1
Fix potential nullptr dereference in CanvasLayer
* Changed another instance of ERR_FAIL_COND in the same file to
  ERR_FAIL_NULL_MSG instead.
* Checked for potential access of the viewport pointer elsewhere in same
  file.

Fixes #54098

(cherry picked from commit 497b00a937)
2021-10-23 11:57:52 +02:00
Kemikal1 fa2feb9bec
Change the unreacheable return value of shape_find_owner()
(cherry picked from commit 563d3dbf94)
2021-10-23 11:57:10 +02:00
kobewi f0dabe4ac5
Fix MeshInstance2D rect
(cherry picked from commit 1a347e9cf3)
2021-10-23 11:54:55 +02:00
Robin Arys 0dcf1e3a45
Fix Tabs crash where it still tries to detect the clicked tab even if there are none
(cherry picked from commit 2203670ccc)
2021-10-23 11:53:58 +02:00
Haoyu Qiu 5366743454 Fix RichTextLabel meta link detection when used inside a fill tag 2021-10-22 16:20:56 +08:00
Rémi Verschelde 2c548d5005
Merge pull request #54049 from rxlecky/baked-lightmap-add-no-root-error-53774 2021-10-21 13:51:30 +02:00
SeleckyErik 98c0ffb749 Add BAKE_ERROR_NO_ROOT to BakedLightmap
Add new error type to BakeError to signalise that there is no root node to
start baking from.
Document the new error type, as well as BAKE_ERROR_NO_LIGHTMAPPER.
2021-10-21 13:32:03 +02:00
Rémi Verschelde b7ded89fe9
Merge pull request #54057 from skimmedsquare/procedural-sky-thread-done-crash-53621 2021-10-21 12:00:07 +02:00
Sean Kim 8de5b78a97 Fix crash on null image ref in ProceduralSky 2021-10-20 22:55:08 -07:00
Haoyu Qiu 7e6e6c871b Make RichTextLabel honor content margin when drawing font shadow 2021-10-21 11:30:45 +08:00
PouleyKetchoupp 67635bfcc2 Fix SoftBody memory corruption when switching mesh at runtime
When switching the mesh at runtime, the physics server wasn't properly
updated with the new mesh. Now we keep track of the soft body mesh to
make sure everything is properly initialized on pre-draw.

Also cleaned a few things around private methods.
2021-10-20 10:52:38 -07:00
PouleyKetchoupp b4b94ac8a0 Fix errors in mouse detection when removing collision object from tree
Now behaves the same way as ui elements, mouse exit is skipped when the
object is removed from the tree.
2021-10-20 09:01:26 -07:00
Haoyu Qiu 37ef6036d0 Add missing cache clear in RichTextLabel::_process_line 2021-10-20 23:46:57 +08:00
Hugo Locurcio dc3b614a6a
Tweak AudioStreamPlayer3D property hints for usability
This also improves the documentation for the `max_distance` property.

(cherry picked from commit b383181851)
2021-10-18 11:24:42 +02:00
Rémi Verschelde f6784e18d1
Merge pull request #53848 from MaxLap/backport_doc_shape_signals 2021-10-15 18:54:43 +02:00
Maxime Lapointe f3002c62b7 Improve area/body_shape_entered/exited signals parameter names and doc
Fix some typoed names from the doc
Add _index to "index" parameters of *_shape_* signals, this is both in doc and in the template. This makes the code, signature and doc easier to understand
Add method to get Node from the _index params of those signals. This was not as easy to find as one would expect. Putting this information where it is needed will help.
2021-10-15 11:28:17 -04:00
floppyhammer 0b5724514d
Fix bilinear TextureProgressBar with nine patch enabled
(cherry picked from commit a238816f0b)
2021-10-15 12:51:42 +02:00
Red Headphone 066f214654
no limit of negative value for engine_force (VehicleBody class)
(cherry picked from commit fff70a6427)
2021-10-15 12:51:42 +02:00