Commit graph

70 commits

Author SHA1 Message Date
Rémi Verschelde 862994a8ef
doc: Update links to latest documentation after content reorganization 2021-10-06 13:48:48 +02:00
Rémi Verschelde 788b3aa27a
doc: Fix style inconsistencies for [b]Note:[/b] paragraphs
And fix up formatting not supported by makerst.
2021-10-05 19:13:20 +02:00
Rémi Verschelde 7adf4cc9b5
doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
kobewi 8d0cbded3f Clarify animation_changed signal 2021-06-03 23:17:52 +02:00
Paul Joannon 8455e901f3
class reference proofreading 2021-03-19 13:21:20 +01:00
Rémi Verschelde 0d1d719178 doc: Sync classref with current source
And fix various bogus bindings following previous PRs.
2021-02-19 14:39:14 +01:00
Pedro J. Estébanez b7367ac426 Add animation reset track feature
As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks.
2020-12-20 12:45:08 +01:00
Aaron Franke 439be614f4
Link to demos from within the class reference 2020-10-01 23:57:21 -04:00
Nathan Lovato 173b9e6be7 Remove link to step-by-step/animations
Required for godotengine/godot-docs#4074 to pass, we're removing that
page from the docs as part of the getting started section rewrite.
2020-09-27 10:20:27 -06:00
Hugo Locurcio c4903a603b
Add link titles for all links in the class reference
This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
2020-08-31 14:22:07 +02:00
Tomasz Chabora 70ce86ad29 Explain editor usage of current_animation 2020-08-29 19:27:03 +02:00
Hugo Locurcio 6d62e8b917
Link to 2D Sprite animation tutorial in relevant class documentations 2020-08-21 14:26:28 +02:00
Rémi Verschelde fea37cfb52 doc: Sync classref with StringName/Callable changes 2020-02-22 14:59:09 +01:00
Rémi Verschelde 213a85521d doc: Sync classref with current source
Handle removal of Pool*Array types and other recent changes.
2020-02-18 14:02:02 +01:00
clayjohn 57e27683ba Update docs to version 4.0 2020-01-31 17:15:41 -08:00
Hugo Locurcio 810b1341ce
doc: Add a short AnimationPlayer versus Tween comparison
Many newcomers are confused about which one to choose for animating
properties. This should help clarify the situation with regards
to AnimationPlayer versus Tween.
2020-01-31 18:00:15 +01:00
Rémi Verschelde 2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Rémi Verschelde 9a12b40100 doc: Fix and clarify AnimationPlayer play and stop descriptions
Closes #34125.
2019-12-05 21:56:31 +01:00
20kdc 170668d92e Document AnimationPlayer's quirks in regards to play updating on next process & similar. (Squashed Edition) 2019-10-24 20:11:12 +01:00
Michael Alexsander Silva Dias 0dd4a2790f Document AnimationPlayer's 'get_queue()' and 'caches_cleared' 2019-09-14 09:04:47 -03:00
Hugo Locurcio 4cb3984862
Mention caveat with looped animations in AnimationPlayer.queue() 2019-08-19 15:04:13 +02:00
Rémi Verschelde a78373ddc2 doc: Remove null default values that can't be determined
Applying #30187.
2019-06-30 13:58:07 +02:00
Rémi Verschelde b9aa13e591 doc: Remove hardcoded default values from descriptions
They are now generated automatically by doctool.
2019-06-30 13:58:07 +02:00
Rémi Verschelde c6cea6e9b3 doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-30 13:58:07 +02:00
Hugo Locurcio f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
Rémi Verschelde bc82781f7d doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks 2019-06-27 13:49:36 +02:00
Rémi Verschelde 8591691b9b
Merge pull request #24249 from zorbathut/zorbathut/animimmediate
Implement AnimationPlayer call modes as per #23498.
2019-06-20 13:04:34 +02:00
Rémi Verschelde ab4705a807
Merge pull request #28125 from KoBeWi/code_true_code
Consistently wrap booleans in [code]
2019-04-22 11:59:16 +02:00
Rémi Verschelde 6af69f851a doc: Drop unused <demos> tag 2019-04-19 11:03:46 +02:00
Tomasz Chabora b0846f60c9 Consistently wrap booleans in [code] 2019-04-17 17:13:00 +02:00
Rémi Verschelde 63d3a42f82
Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough
EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-05 15:19:21 +02:00
Rémi Verschelde 39c868171e doc: Bump version to 3.2 2019-04-01 12:33:56 +02:00
Ignacio Etcheverry d80bc5cbba ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass]
Modified makerst to generate code tags for these to avoid hyperlinks to the same class.
2019-03-29 23:47:35 +01:00
Michael Pobega ffa22c9273 Elaborate AnimationPlayer manual advancing
Elaborate the difference between AnimationPlayer::advance and
AnimationPlayer::seek, specifically how intermediary events are handled for
each.

From the docs it is unclear that AnimationPlayer::advance is more of a
'fast-forward', playing each event (including function calls) between the two
points.
2019-02-27 15:34:23 -05:00
Luiz 06a0a29711 Fix some AnimationPlayer bugs and update documentation 2019-02-13 14:40:22 -03:00
Ben Rog-Wilhelm 1180110b9e Implement AnimationPlayer call modes as per #23498. 2018-12-09 20:44:22 -08:00
Rémi Verschelde 8fda8769d1 doc: Sync classref with current source 2018-12-04 21:57:07 +01:00
Rémi Verschelde 5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch
Fixes #23509.
2018-11-05 08:46:27 +01:00
Rémi Verschelde 22b7489ab1 doc: Fix invalid [enum] uses 2018-10-31 13:01:54 +01:00
Saracen c55e269bfa Add method to manually advance AnimationTree and manual process mode. 2018-08-02 08:29:51 +01:00
Rémi Verschelde 391e46830f doc: Sync classref with current source
Fix various missing arguments in bindings.
2018-07-26 11:56:21 +02:00
robojumper 98b59cf2a3 Add support for tutorial links to makerst.py
Also change the <tutorials> structure to make use of individual <link> tags
2018-06-12 17:40:24 +02:00
Michael Alexsander Silva Dias 9c3698dee2 Minor fixes for the AnimationPlayer doc. 2018-04-14 22:48:46 -03:00
Rémi Verschelde cb7fe2c793 doc: Sync classref with current source 2018-04-10 10:12:42 +02:00
robfram 5ef88cf577 Added get_playing_speed method to AnimationPlayer, returning the actual
playing speed of the animation being played.

As stated in #16550, there is no way to get the playing speed of an
animation. The `playback_speed` property is for the whole AnimationPlayer
node, and the argument passed to `play` method is another scale applied
in top of the AnimationPlayer properties.

Thus, the actual playing speed is AnimationPlayer.speed_scale *
AnimationPlayer.playback.current.speed_scale. If it is not playing, the
method returns 0.
2018-03-03 09:29:22 +01:00
Rémi Verschelde 3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
Rémi Verschelde 3c7a39b40c doc: Update version string in header 2018-02-19 10:46:33 +01:00
Rémi Verschelde f2e3825616 doc: Fix references to online tutorials after godotengine/godot-docs#1015 2018-01-25 09:03:59 +01:00
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Rémi Verschelde 6c46787749 doc: Replace some more "val" with "value" + sync 2018-01-17 10:43:23 +01:00