Commit graph

238 commits

Author SHA1 Message Date
Rikhardur Bjarni Einarsson 9bfa63496a Added a marker in text_edit that tells which row is executing. 2019-04-23 21:51:01 +01:00
Rémi Verschelde 22457b907e
Merge pull request #28234 from Paulb23/connection_info_on_script
Display connection information in the script editor
2019-04-22 11:52:13 +02:00
Paulb23 a6562cd004 Display connection information in the script editor 2019-04-20 13:13:54 +01:00
Paulb23 6ea253aa77 Restore script editor state between sessions 2019-04-13 13:07:12 +01:00
Hugo Locurcio 8a1c5a8390
Find the previous match in script editor when pressing Shift + Enter
This allows cycling through matches more efficiently.
2019-04-06 01:20:05 +02:00
Rémi Verschelde e5a310cd38
Merge pull request #25782 from hsandt/feature/fix-toggle-comment-indent
Feature/fix toggle comment indent
2019-03-16 11:17:47 -07:00
Chaosus 7bb449ae70 Updates error label font in status bar 2019-03-01 11:48:36 +03:00
Rémi Verschelde 1aadb9f454
Merge pull request #24574 from SeleckyErik/issue-21814
Made clone (CTRL+B) in code editor clone only the selection.
2019-02-16 19:24:28 +01:00
allkhor 0137ec3468 Hide the warnings panel when no warnings presents. 2019-02-13 17:01:21 +06:00
Michael Alexsander Silva Dias 4fd7115e13 General cleanup of script and doc search bars 2019-02-10 14:18:08 -02:00
Rémi Verschelde 5e837b3f13
Merge pull request #25552 from groud/better_error_message
Displays errors and warnings in a better way in the script editor
2019-02-08 17:03:55 +01:00
hsandt 49b4faf43a [Code Editor] Fixed toggle_inline_comment moving cursor position by 1 even with longer delimiter like "//" 2019-02-04 20:23:48 +01:00
hsandt 5165a90ef6 [Script Editor] Refactored ScriptTextEditor::_edit_option by extracting EDIT_TOGGLE_COMMENT case
CodeEditor::toggle_inline_comment is now used by both ScriptTextEditor and ShaderEditor
2019-02-04 20:21:08 +01:00
Gilles Roudière 5f981d7fef Displays errors and warnings in a better way in the script editor 2019-02-01 17:20:59 +01:00
Marc Gilleron ae9a23e36c Moved script editor search bar to the bottom, so it doesn't shift everything down 2019-01-31 16:44:40 +01:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Erik 4f5f868b8a Made clone (CTRL+B) in code editor clone only the selection.
In code editor, when code is selected, cloning (CTRL+B) now clones only the selected code. The code is cloned to
the end of selection. The previous behaviour was to clone the full line which the selection "touches" to the new
line after the end of selection.
2018-12-25 15:52:38 +01:00
Chaosus 260b5818f1 Change LinkLabel back to Label in error status bar 2018-12-21 11:39:54 +03:00
Rémi Verschelde 1039ba9ffb EditorSettings: Remove enable_code_completion_delay
It was badly named (it disables code completion, not just the delay), and also
badly implemented (not preventing the timer for running, but just preventing it
to show the autocompletion).

It could be readded with a proper name and cleaner implementation if there's an
actual need for it.

Supersedes #24407 and closes #24352.
2018-12-18 10:06:38 +01:00
Rémi Verschelde 2f31d31c23
Revert "Use more subtle indentation guides in the script editor" 2018-12-13 19:57:34 +01:00
Rémi Verschelde 3a312dbd32
Merge pull request #20725 from Calinou/textedit-subtle-indent-guides
Use more subtle indentation guides in the script editor
2018-12-09 23:10:32 +01:00
Rémi Verschelde aa08ef2bed
Merge pull request #23924 from Kanabenki/font-size-update
Display font size with zoom in code editor and refresh on settings change
2018-11-28 10:39:56 +01:00
Kanabenki 9dc15bae7c Display font size with zoom in code editor and refresh on settings change 2018-11-22 16:22:55 +01:00
Chaosus 1129d83272 Allows user to click on error line to jump into error. 2018-11-22 11:55:36 +03:00
Paulb23 6c54cb8bff Fix clone line undo history and extra new line, issue 21811 2018-11-04 18:33:16 +00:00
Paulb23 d47b20acae Fixed delete line being off by one, issue 22819 2018-10-13 18:30:23 +01:00
Hugo Locurcio 9c1d4f9da2
Use more subtle indentation guides in the script editor 2018-10-03 00:00:25 +02:00
Poommetee Ketson e74876028e Fix find-in-files and go-to-line dialog (partially) 2018-09-18 22:07:13 +07:00
DualMatrix e10ca7b824 Fixed clicking on Find/Replace doesn't set the focus on the text field
Fixed clicking on Find/Replace doesn't set the focus on the text field
2018-09-18 00:10:23 +02:00
Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Rémi Verschelde 52466d57e9 Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
Rémi Verschelde 8cbd090249
Merge pull request #20670 from Calinou/script-editor-zoom-hidpi
Fix zoom display in the script editor on hiDPI displays
2018-08-13 12:22:58 +02:00
George Marques eb48119821
Added system for GDScript warnings
- Count and panel per script.
- Ability to disable warnings per script using special comments.
- Ability to disable warnings globally using Project Settings.
- Option to treat enabled warnings as errors.
2018-08-10 16:00:47 -03:00
Hugo Locurcio cbe9597021
Fix zoom display in the script editor on hiDPI displays 2018-08-02 11:41:29 +02:00
Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Paulb23 765d6752bb Refactored text manipulation into CodeTexteditor 2018-07-22 11:48:59 +01:00
Max Hilbrunner c488a74e0c
Merge pull request #19498 from guilhermefelipecgs/fix_regression
Fix "find and replace" initializing with wrong size
2018-07-05 04:23:18 +02:00
Guilherme Felipe 5bae3693bf Fix "find and replace" initializing with wrong size
Fix the code editor outside the allowed limits.
2018-06-13 14:08:04 -03:00
Gabriel Gavilan b7b63fe034 Improve breakpoints and breakpoint gutter API in TextEdit
Added breakpoint_gutter, is_breakpoint_gutter_enabled, set_breakpoint_gutter_enabled, get_breakpoints, remove_breakpoints.
Fixed breakpoint_toggled signal not fierd when text is edited.
Fixes #18026.
2018-05-30 14:39:44 +02:00
volzhs 592ff9bb9d Add margin bottom with find/replace bar on script editor 2018-05-16 16:31:40 +09:00
Ian e1fff4bc09 TextEdit word wrap 2018-05-14 16:17:48 -04:00
RaphaelHunter eeb0534426 Fix:code editor text size should change at least one each time, don't mind how you setting your display scale 2018-05-07 17:50:44 +08:00
Unknown 4e26e5e268 Script Editor now displays positional column
This solves #17931 and makes the script editor consistent with other text editors(Sublime, Gedit, Vim) in displaying the position rather than the raw number of characters.
2018-05-03 18:03:20 +01:00
Crazy-P efd413916e Fixes replace all not replacing the first word 2018-03-25 15:39:37 +08:00
Rémi Verschelde f163b0e4b4
Merge pull request #16241 from Chaosus/zoomlabel
Added zoom label to code editor
2018-02-19 21:35:11 +01:00
Chaosus 42fccfb0a5 Maked status bar label fonts updateable 2018-02-14 18:17:59 +03:00
Chaosus 1ca122c771 Added zoom label to code editor 2018-01-31 18:18:21 +03:00
volzhs e96a808756 Fix find/replace bar
- make LineEdit resizable for find/replace
- move replaced count/no match message to status bar
- fix replaced n occuurence message is not displayed when n > 0

Fixes #15394
2018-01-18 09:08:01 +09:00
Gilles Roudiere c318cdad66 Remove the unused FindReplaceDialog class 2018-01-14 16:23:01 +01:00
volzhs 797147bd4b Set source code font with ttf, otf
renamed interface/editor/custom_font to interface/editor/main_font
moved text_editor/theme/font to interface/editor/code_font
renamed interface/editor/font_size to interface/editor/main_font_size
renamed interface/editor/source_code_size to interface/editor/code_font_size
2018-01-08 05:12:39 +09:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde cdcf2e7e1c
Merge pull request #15126 from poke1024/code-editor-autowrap-error
Make code editor's error display autowrap
2018-01-03 13:47:43 +01:00
Bernhard Liebl a4fab0ab42 Make code editor's error display autowrap 2018-01-03 12:41:11 +01:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Bernhard Liebl 80ad8afc85 Native pan and zoom for macOS 2017-11-21 09:11:39 +01:00
Ian 1e59169d2d scrolling fixes 2017-11-18 20:07:53 -05:00
Ian d350f506a0 TextEdit code folding 2017-11-17 21:49:43 -05:00
Paulb23 45670df354 Added setting to toggle current line highlighting 2017-10-22 13:42:08 +01:00
Poommetee Ketson 34ea271380 Merge pull request #11646 from djrm/pr_visual_improvements
Several visual improvements.
2017-10-02 23:49:44 +07:00
Poommetee Ketson ef643690c3 Merge pull request #11661 from mhilbrunner/issue-11616-always-validate
Editor: Run validation on every text change, not only inserts
2017-10-02 23:48:02 +07:00
mhilbrunner cfd75f7a4e Editor: Run validation on every text change, not only inserts 2017-09-30 00:48:16 +02:00
Andreas Haas 20eb17a685
EditorSettings: Move interface/ properties to interface/editor
Fixes inconsistent behaviour where clicking on the "Interface"
in the Editor Settings wouldn't collapse the category as is the
case for all the other categories.
2017-09-29 18:52:56 +02:00
Daniel J. Ramirez 15986ea343 Several visual improvements.
Added proper label sizing
Improved text editor status bar
Fixed some issues with ItemList and also some style fixes
Added background to color picker samples (the mrcdk fix)
Fixed slider ticks.
Added VS breakpoint and error styleboxes.
2017-09-28 15:00:43 -05:00
Daniel J. Ramirez 541c4bfd6e Fix missing code editor find and replace missing hover icon. 2017-09-25 23:40:22 -05:00
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Rémi Verschelde ecd226c6a7 Merge pull request #11422 from poke1024/fixsourcefontsize2
Better script code font size rescaling on retina displays
2017-09-20 09:32:49 +02:00
poke1024 d2536a0cf1 better script code font size rescaling on retina displays 2017-09-19 19:51:38 +02:00
Paulo Gomes 9b72f08042 second take at autocomplete logic, using a TextOperation check. 2017-09-06 19:23:09 +01:00
Paulb23 d586b98a20 Added setting to toggle auto indent 2017-08-31 19:42:47 +01:00
toger5 7793bfc544 added icon updating to most ui elements 2017-08-30 21:47:09 +02:00
toger5 b2f70ca10c White Theme
- almost all the colors are generated now. They get adapted based on
   the theme color. All the correct icons are used
 - error label now uses error color
 - added missing button colors in editor theme
2017-08-30 21:44:48 +02:00
Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Rémi Verschelde b92c210b89 Code editor: Don't play hide and seek with error label 2017-08-26 14:43:20 +02:00
Juan Linietsky 36e0a72c77 -Code completion for enumerations
-Disabled GDNative and GDNativeScript so build compiles again
2017-08-24 00:06:56 -03:00
Rémi Verschelde df590fc2d3 Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
Removed unnecessary assignments
2017-08-22 00:58:12 +02:00
Wilson E. Alvarez 738d2ab969 Removed unnecessary assignments 2017-08-21 15:15:55 -04:00
Paulb23 d6599fde0a Increased smooth scroll speed and added user setting 2017-08-21 19:20:11 +01:00
Paulb23 a142c9a2f0 Added smooth scrolling to TextEdit 2017-08-19 15:23:45 +01:00
Juan Linietsky bacfe7a557 Fixes to label and code editor to make editing code hopefully fast again. 2017-08-19 10:51:56 -03:00
Gilles Roudiere 0d35d4d53b Replace GUI anchor type by a float between 0 and 1 2017-08-13 21:20:13 +02:00
Juan Linietsky 5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Paulb23 c4ffe89204 Changed indent type settings 2017-04-26 12:14:03 +01:00
Paulb23 84bca4e72f Added support for space indentation 2017-04-18 12:30:46 +01:00
Sergey Pusnei 8589ca3903 Rename [gs]et_pos to [gs]et_position for Controls
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Rémi Verschelde debeee56f7 Fix typos in source code using codespell
From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde 49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00
Renamed from tools/editor/code_editor.cpp (Browse further)