Commit graph

2556 commits

Author SHA1 Message Date
Rémi Verschelde
8818a93a3c
Merge pull request #41987 from skyace65/Audio1
Improve AudioEffectDistortion and AudioEffectFilter documentation
2020-09-14 09:23:04 +02:00
Hugo Locurcio
52d77b6928
Update and complete the Sprite3D and SpriteBase3D class documentations
This removes an outdated notice about Sprite3D performance issues
which will most likely be fixed in the new implementation.
2020-09-12 15:43:01 +02:00
skyace65
959f2287f6 Improve AudioEffectDistortion and AudioEffectFilter documentation 2020-09-11 11:34:23 -04:00
Ebrahim Ebrahim
b9764b6109 Clarify get_data Image method 2020-09-11 11:10:18 -04:00
Rémi Verschelde
a2a78a8066
doc: Sync classref with current source
Bind missing enums.
2020-09-11 12:22:10 +02:00
Rémi Verschelde
d782405bcf
Merge pull request #41957 from skyace65/SpriteFrames
Improve SpriteFrames get_animation_loop description
2020-09-10 21:22:00 +02:00
skyace65
d311c48d6a Improve SpriteFrames get_animation_loop description 2020-09-10 15:08:42 -04:00
Rémi Verschelde
0819657c3b
Merge pull request #41954 from Calinou/raycast-rename-cast-to
Rename RayCast's `cast_to` property to `target_position`
2020-09-10 19:19:59 +02:00
Hugo Locurcio
a706c22db7
Rename RayCast's cast_to property to target_position
`cast_to` is sometimes mistaken as a method rather than a property.
`target_position` makes it more obvious that it's a property.
2020-09-10 19:06:56 +02:00
Rémi Verschelde
1d70912080
Merge pull request #41890 from YeldhamDev/tabs_previous
Add 'get_previous_tab()' to 'Tabs'
2020-09-10 11:20:11 +02:00
Yuri Roubinsky
5ba8246cfb Added Texture3D to visual shaders 2020-09-10 07:40:06 +03:00
Hugo Locurcio
3e0226515e
Rename ShortCut to Shortcut which is more grammatically correct
See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980.
2020-09-09 21:54:54 +02:00
skyace65
496a2f17bd Document some properties of NavigationMesh 2020-09-09 10:21:18 -04:00
Hugo Locurcio
263f620421
Improve documentation related to Array error handling
This closes https://github.com/godotengine/godot-docs/issues/3834.
2020-09-09 14:57:02 +02:00
Michael Alexsander
2b319889cb Add 'get_previous_tab()' to 'Tabs' 2020-09-08 17:35:49 -03:00
Rémi Verschelde
3c42d5789f
Merge pull request #38308 from bruvzg/sad_security_circus
Adds PCK encryption support (using script encryption key for export).
2020-09-07 17:12:01 +02:00
Fabio Alessandrelli
2cb6b2ac6f
Merge pull request #38944 from Wavesonics/http-gzip
HttpRequest now handles gzipping response bodies
2020-09-07 17:03:19 +02:00
Hugo Locurcio
40b5331d79
Clarify the required child node type in the GridContainer documentation
This closes #41822.
2020-09-07 01:41:08 +02:00
Yuri Roubinsky
de097b9327 Removes redundant code & fix documentation for VisualShaderNodeCustom 2020-09-06 12:09:15 +03:00
bruvzg
f043eabdd8
Adds PCK encryption support (using script encryption key for export).
Change default encryption mode from ECB to CFB.
2020-09-05 14:53:39 +03:00
Rémi Verschelde
de284f931d
doc: Sync classref with current source 2020-09-04 10:43:11 +02:00
bruvzg
80b8eff6aa
[Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
Rémi Verschelde
0864f12f0d
Merge pull request #41044 from hoontee/master-4
Implement CollisionShape3D.make_convex_from_siblings()
2020-09-03 16:29:08 +02:00
Rémi Verschelde
fd51d022c1
Merge pull request #41714 from Yetizone/sub_viewport_clear_mode_doc
Mention SubViewport.render_target_clear_mode property is intended for 2D usage
2020-09-03 08:01:09 +02:00
Rémi Verschelde
4a5138bb99
Merge pull request #40400 from Arivval/load-resourcepack-with-offset
Added PCK file loading with offset feature
2020-09-03 07:33:19 +02:00
Yetizone
3866d237e5 Mention SubViewport.render_target_clear_mode property is intended for 2D usage. 2020-09-03 08:10:16 +03:00
Yilin Ma
c524d50444 added load resource pack with offset feature
updated variables to use size_t

removed line break to make code style more consistent

added conditional check to return an error if offset field is used when loading a ZIP package

fixed typo

formatted file

added commit regarding self contained exe files

handled error loging for load zip file with offset

spelling tweak

updated conditional statement for magic check

udpated error message when load Zip file with offset is called

fix CI

Trying to fix CI

fix CI done

Added error message for loading self-contained exe with offset.

Updated documentation.

Fix indent

final fix indent

Updated documentation.

fix indents

Updated doc based on suggestion

Final fix

fixed format
2020-09-02 17:57:01 -05:00
Adam Brown
6584db1538 HTTPRequest now accepts gzip
Added request_raw to HttpRequest
Added decompress_dynamic to Compression class
Added decompress_dynamic to BytePoolArray

Merge doc fix

revert
2020-09-02 12:59:59 -07:00
Eric M
926c282fd5 Updated PopupMenu documentation after merge of #41640 - PopupMenu rework 2020-09-02 10:19:57 +10:00
Rémi Verschelde
d70a17d5d3
Merge pull request #40408 from Calinou/doc-font-missing-character
Document missing character behavior when drawing text with fonts
2020-09-01 23:48:45 +02:00
Rémi Verschelde
23ce1dbfd5
Merge pull request #41668 from clayjohn/GLOW-HQ
Add high quality glow mode
2020-09-01 21:04:07 +02:00
Rémi Verschelde
c55df5c016
Merge pull request #41659 from umarcor/doc/FileDialog/warning-sandbox
doc/FileDialog: warn about access limitations in sandboxed apps
2020-09-01 20:55:19 +02:00
Rémi Verschelde
f8720c85ca
Merge pull request #41679 from Calinou/doc-projectsettings-name-user-data
Document how renaming the project affects the user data path
2020-09-01 20:25:45 +02:00
Rémi Verschelde
e143488d06
Merge pull request #41641 from skyace65/TextEdit
Document scroll horizontal and scroll vertical in text edit
2020-09-01 19:50:44 +02:00
Rémi Verschelde
52013cdee3
Merge pull request #41677 from Calinou/doc-rigidbody-sleeping
Document RigidBodies in character mode never sleeping automatically
2020-09-01 19:48:42 +02:00
Rémi Verschelde
cb5db91cf0
Merge pull request #40269 from Calinou/doc-animatedsprite2d-normal-specular
Document support for normal and specular maps in AnimatedSprite2D
2020-09-01 19:47:56 +02:00
Hugo Locurcio
386f86cddf
Document how renaming the project affects the user data path 2020-09-01 19:19:25 +02:00
Hugo Locurcio
5fbf709ca2
Document RigidBodies in character mode never sleeping automatically
See #7996.
2020-09-01 18:54:13 +02:00
umarcor
1ddb0e56ac doc/FileDialog: warn about access limitations in sandboxed apps
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-09-01 16:22:15 +02:00
skyace65
eb8fe8b084 Document scroll horizontal and scroll vertical in text edit 2020-09-01 10:13:54 -04:00
Hugo Locurcio
7735d8d0ce
Document missing character behavior when drawing text with fonts
See #40405.
2020-09-01 14:36:16 +02:00
Rémi Verschelde
877246a78e
Merge pull request #41505 from SekoiaTree/neg-get-child
Made get_child support negative indexes
2020-09-01 12:35:55 +02:00
SekoiaTree
bdf614d3d7 Made get_child support negative indexes, with documentation 2020-09-01 11:34:36 +02:00
clayjohn
8da3c739bf Add high quality glow mode 2020-08-31 23:16:41 -07:00
Aaron Franke
ecd6a893b4
Change Color HTML conversion from ARGB to RGBA
Also add support for 3 and 4 digit values in C#. Now it actually matches the HTML/CSS spec.
2020-09-01 02:07:35 -04:00
Rémi Verschelde
2cfc5b8680
Merge pull request #40993 from Calinou/doc-collision-layer-mask
Reference the online documentation in collision layer/mask properties
2020-08-31 15:32:44 +02:00
Rémi Verschelde
0b4a325ddc
Merge pull request #41048 from Calinou/doc-add-link-titles
Add link titles for all links in the class reference
2020-08-31 15:32:19 +02:00
Jonathan Vice
28326aec60 Reorder sprite h_frames & v_frames 2020-08-31 14:55:49 +02:00
Hugo Locurcio
ecc47ce235
Document the BaseMaterial3D billboard mode not being suited for VR
See #41567.
2020-08-31 14:24:43 +02:00
Hugo Locurcio
c4903a603b
Add link titles for all links in the class reference
This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
2020-08-31 14:22:07 +02:00
Rémi Verschelde
bb724ffd02
Merge pull request #41602 from Andy0903/option-button-signal-word-order-fix
OptionButton.xml word order fix
2020-08-31 13:27:09 +02:00
Rémi Verschelde
fbb2e60783
Merge pull request #41457 from KoBeWi/ca
Explain editor usage of current_animation
2020-08-31 13:24:37 +02:00
Rémi Verschelde
df333bcc66
Merge pull request #41012 from mrushyendra/cursor_open
Updated cursor positioning description for File open()
2020-08-31 13:22:35 +02:00
Rémi Verschelde
6ebe68554c
Merge pull request #40998 from Calinou/doc-httprequest-get-request-data
Document HTTPRequest not supporting request data with GET method
2020-08-31 13:21:38 +02:00
Rémi Verschelde
9ae5f998e7
Merge pull request #41018 from Calinou/doc-theme-constants
Improve the documentation related to overriding GUI theme items
2020-08-31 13:13:32 +02:00
Rémi Verschelde
1137d2b5dc
Merge pull request #41645 from akien-mga/classref
doc: Sync classref with current source
2020-08-31 12:52:53 +02:00
Rémi Verschelde
ccf3c2d0e1
Merge pull request #41077 from Calinou/doc-find-node-find-parent
Mention performance caveats about `find_node()` and `find_parent()`
2020-08-31 12:52:36 +02:00
Rémi Verschelde
ee03e39da7
doc: Sync classref with current source 2020-08-31 11:25:11 +02:00
Rémi Verschelde
a0b95e5d9c
Merge pull request #41638 from skyace65/Texture
Clarify get_data texture method
2020-08-31 11:17:47 +02:00
Rémi Verschelde
a276e6fc36
Merge pull request #40955 from Calinou/test-add-expression
Add a test suite for Expression
2020-08-31 11:12:34 +02:00
skyace65
635c9761a0 Clarify get_data texture method 2020-08-30 21:47:28 -04:00
Hugo Locurcio
ab2f41f598
Mention performance caveats about find_node() and find_parent()
See https://github.com/godotengine/godot-proposals/issues/1303.
2020-08-29 21:36:57 +02:00
Tomasz Chabora
70ce86ad29 Explain editor usage of current_animation 2020-08-29 19:27:03 +02:00
Andreas Gustafsson
8f082d63c6 OptionButton.xml word order fix
Change word order of 'Emitted the when...' into 'Emitted when the...'
2020-08-29 17:21:00 +02:00
Rémi Verschelde
6ae83b64ef
Merge pull request #41521 from Calinou/doc-accelerometer-platforms
Document supported platforms for `Input.get_accelerometer()` and related
2020-08-29 13:04:20 +02:00
Rémi Verschelde
7d6c5c90b5
Merge pull request #41350 from skyace65/tilemap
Add defaults to tilemap set_cell function example
2020-08-29 12:53:22 +02:00
Hugo Locurcio
dec20883c1
Document the GDScript debugger not supporting Thread yet
See https://github.com/godotengine/godot/issues/2446.
2020-08-29 02:24:07 +02:00
Hugo Locurcio
eee704e6f6
Document supported platforms for Input.get_accelerometer() and related
This closes #41303.
2020-08-29 02:16:43 +02:00
Rémi Verschelde
5abb53be68
Merge pull request #41441 from YeldhamDev/input_docs_mouse_capture
State how 'MOUSE_MODE_CAPTURED' actually works in the 'Input' docs
2020-08-28 23:30:08 +02:00
Rémi Verschelde
61e6cec02e
Merge pull request #41507 from skyace65/AudioListener
Mention listener node in AudioStreamPlayer3D description
2020-08-28 23:28:44 +02:00
Michael Alexsander
4f13a7f47f State how 'MOUSE_MODE_CAPTURED' actually works in the 'Input' docs 2020-08-28 17:19:19 -03:00
Hugo Locurcio
359c95156a
Clarify that KEY_BACK is unrelated to the Back button on Android
This closes #19325.
2020-08-28 17:10:08 +02:00
Rémi Verschelde
a258180723
Merge pull request #41573 from skyace65/Thread
Add information to get thread id
2020-08-28 10:46:16 +02:00
Rémi Verschelde
2b36a999fa
Merge pull request #41566 from skyace65/TouchScreenButton
Improve touch screen button description
2020-08-28 10:46:02 +02:00
skyace65
aa08023115 Add information to get thread id 2020-08-27 22:11:35 -04:00
skyace65
416cac96fa Improve touch screen button description 2020-08-27 16:48:07 -04:00
skyace65
51367c1bcf Mention listener node in AudioStreamPlayer3D description 2020-08-27 12:44:20 -04:00
skyace65
555f4f3e17 Document where the center of mass is for RigidBody nodes 2020-08-27 11:20:29 -04:00
Hugo Locurcio
d5ffa42cd2
Add a test suite for Expression
This also makes the first parameter of `Expression::execute()` optional
from C++. Previously, it was only optional in the scripting API.
2020-08-27 15:16:09 +02:00
simpu
ea2eaf8c27 Added debugger plugin support
Changes:
* EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it.
* EditorDebuggerPlugin is added which handles the editor side of communication.
2020-08-26 11:24:51 +05:30
Rémi Verschelde
9d8f3496e8
Merge pull request #40443 from SkyLucilfer/PluralsSupport
Added plurals and context support to Translation
2020-08-25 12:11:56 +02:00
Rémi Verschelde
8c4f556637
Merge pull request #41425 from Calinou/doc-2d-sprite-animation
Link to 2D Sprite animation tutorial in relevant class documentations
2020-08-21 15:54:15 +02:00
Hugo Locurcio
6d62e8b917
Link to 2D Sprite animation tutorial in relevant class documentations 2020-08-21 14:26:28 +02:00
Tomasz Chabora
255129a5d9 Mention that body_set_state is deferred 2020-08-21 13:31:33 +02:00
Rémi Verschelde
6790f111ae
Merge pull request #41387 from skyace65/CollisionShapeDoc
Update CollisionShape2D doc
2020-08-21 02:28:08 +02:00
skyace65
fe8d998858 Update CollisionShape2D doc 2020-08-20 20:13:51 -04:00
skyace65
3c9c541c59 Clarify points in Line2D doc 2020-08-21 02:00:14 +02:00
Rémi Verschelde
5f6368278f
Merge pull request #41080 from naithar/feature/ios-framework-import
[iOS] [4.0] Export: Add a method to embed a framework
2020-08-19 14:10:50 +02:00
Sergey Minakov
1661309d59 iOS Export: Add a method to embed a framework
By default 'add_ios_framework' would not embed a framework to save previous behavior.
New 'add_ios_embedded_framework' would embed framework on export.
2020-08-19 14:35:54 +03:00
Hugo Locurcio
95c2e43095
Document limitations related to centering text with RichTextLabel
This is a relatively common question on various community channels.
2020-08-19 10:42:00 +02:00
SkyJJ
ce3461dc88 Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx. 2020-08-19 03:10:51 +02:00
SkyJJ
0ef758eaee Updated Translation architecture to have TranslationPO, did some commit fixes and updated class Reference. 2020-08-19 03:01:53 +02:00
SkyJJ
396f2eee82 Update POT generation to handle context and plurals 2020-08-19 03:01:52 +02:00
skyace65
43ab91ca02 Add defaults to tilemap set_cell function example 2020-08-18 10:37:05 -04:00
Hugo Locurcio
a7ad7ce3bd
Make the lack of AtlasTexture support in AnimatedTexture more prominent
See https://github.com/godotengine/godot/issues/33855.
2020-08-17 17:34:40 +02:00
Rémi Verschelde
789dab3fb2
Merge pull request #41105 from Calinou/doc-dynamicfont-no-kerning
Document the lack of kerning support in DynamicFont
2020-08-15 16:20:02 +02:00
Rémi Verschelde
51358bb546
Merge pull request #41121 from Calinou/doc-slider-range-signals
Reference Range signals in the Slider class documentations
2020-08-14 13:12:09 +02:00
Rémi Verschelde
d2d4c1c957 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
@hinlopen, @naithar, @rrcore, @SkyLucilfer, @TwistedTwigleg

Thanks to all contributors and donors for making Godot possible!

---

Also changes to relevant code that parses the DONORS.md to match
the new tiers.
2020-08-14 00:06:51 +02:00
Rémi Verschelde
9a56f82495
Merge pull request #41216 from ThakeeNathees/doc-JSON.print
Documentation: clarify the indent parameter of JSON.print
2020-08-13 10:56:10 +02:00
Rémi Verschelde
0d815ed157
Merge pull request #41219 from akien-mga/gles2-takes-holidays
Remove obsolete GLES2 backend code
2020-08-13 10:52:38 +02:00
Rémi Verschelde
bf291b62e2
Merge pull request #41207 from KoBeWi/you_got_error
Mention that Array.front/back throw error if empty
2020-08-13 10:33:40 +02:00
Rémi Verschelde
334c4129a4
Merge pull request #41198 from hazarek/master
grow_mask() description added
2020-08-13 10:31:42 +02:00
Rémi Verschelde
33b2070d2e Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile).

We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.

The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
2020-08-13 10:04:53 +02:00
Thakee Nathees
3609351788 Documentation: clarify the indent parameter of JSON.print 2020-08-13 11:35:33 +05:30
Tomasz Chabora
4ff1a34171 Mention that Array.front/back throw error if empty 2020-08-12 17:53:18 +02:00
Tomasz Chabora
677796a2c3 Expose NOTIFICATION_POST_ENTER_TREE 2020-08-12 13:31:32 +02:00
Hazar
1c61c8ab55
grow_mask() description added
Description;
> Applies morphological dilation to the bitmap. The first argument is the dilation amount, Rect2 is the area where the dilation will be applied.
2020-08-12 11:50:15 +03:00
Rémi Verschelde
d0d75f0627
Merge pull request #41008 from KoBeWi/∠
Improve Vector2.angle() description
2020-08-11 19:11:59 +02:00
PouleyKetchoupp
095331fae4 Add option to disable virtual keyboard for TextEdit
Adding support for disabling virtual keyboard on mobile platforms, in
order to make it consistent with LineEdit.

It allows implementing a custom virtual keyboard.
2020-08-09 11:06:36 +02:00
Hugo Locurcio
eaa52cbb36
Reference Range signals in the Slider class documentations
See https://github.com/godotengine/godot-docs/issues/3837.
2020-08-08 13:56:22 +02:00
Hugo Locurcio
e506479fce
Document the lack of kerning support in DynamicFont 2020-08-07 15:03:35 +02:00
hoontee
5f86aeffe2 Implement CollisionShape3D.make_convex_from_siblings() 2020-08-05 04:13:33 -05:00
Tomasz Chabora
a09078e64b Improve Vector2.angle() description 2020-08-05 00:18:19 +02:00
Hugo Locurcio
2a8bbda2a7
Improve the documentation related to overriding GUI theme items
Overriding theme items is a common point of confusion.
Hopefully, these code samples should clear things up.
2020-08-04 12:57:53 +02:00
Maganty Rushyendra
5e77eea216 Updated cursor positioning description for File open()
Added more details about the cursor offsets for the different ModeFlags
in the `File` class.
2020-08-04 13:53:52 +08:00
Hugo Locurcio
2f577facc9
Document HTTPRequest not supporting request data with GET method
This also improves the HTTPClient class documentation to be easier
to read and more informative.

This closes #40564.
2020-08-03 14:57:27 +02:00
Hugo Locurcio
c73c327bab
Reference the online documentation in collision layer/mask properties
See https://github.com/godotengine/godot-docs/pull/3863.
2020-08-03 13:58:51 +02:00
Rémi Verschelde
8b28553de8
Merge pull request #40816 from codetorex/master
Added missing information about File.open_encrypted function to docs
2020-07-31 13:07:42 +02:00
Rémi Verschelde
b1efa0f07f
Merge pull request #40418 from Calinou/doc-button-code-example
Add an example for creating a button in the Button class documentation
2020-07-31 13:05:48 +02:00
Rémi Verschelde
932a719f6e
Merge pull request #40540 from TheDuriel/patch-2
Clarify TreeItem return values
2020-07-31 13:04:13 +02:00
codetorex
3f6a7c74e3 Added missing information about File.open_encrypted function to docs. 2020-07-31 12:57:44 +02:00
Rémi Verschelde
ba853f86af
Merge pull request #40903 from Calinou/doc-json
Improve JSON-related documentation
2020-07-31 10:39:56 +02:00
Hugo Locurcio
930e10ffff Improve JSON-related documentation
This closes https://github.com/godotengine/godot-docs/issues/3848.
2020-07-31 09:56:11 +02:00
Rémi Verschelde
829039d8b1
Merge pull request #40874 from Calinou/doc-editorinterface-get_editor_viewport
Improve the `EditorInterface.get_editor_viewport()` description
2020-07-30 14:29:09 +02:00
Hugo Locurcio
60d40d8430 Improve the EditorInterface.get_editor_viewport() description
This closes https://github.com/godotengine/godot-docs/issues/1109.
2020-07-30 12:21:49 +02:00
Hugo Locurcio
f50a4b8a3b Link to Thread-safe APIs in the Thread class documentation
This closes https://github.com/godotengine/godot-docs/issues/2276.
2020-07-30 12:18:00 +02:00
Hugo Locurcio
5f2b6bd476 Document how to perform advanced string splitting using RegEx
This closes https://github.com/godotengine/godot-docs/issues/3607.
2020-07-29 12:12:01 +02:00
Rémi Verschelde
3890638d84
Merge pull request #40821 from Calinou/doc-canvasitem-draw_string-example
Add an example to the `CanvasItem.draw_string()` documentation
2020-07-29 11:32:05 +02:00
Hugo Locurcio
0c7735be5b Add an example to the CanvasItem.draw_string() documentation
This closes https://github.com/godotengine/godot-docs/issues/3374.
2020-07-29 10:43:10 +02:00
Hugo Locurcio
4257aa5c5c Fix incorrect key name in the Animation documentation code sample
This closes https://github.com/godotengine/godot-docs/issues/3841.
2020-07-29 10:13:44 +02:00
Yuri Roubinsky
cf03f90fa8
Merge pull request #40785 from Chaosus/vs_uniform_ref
Added UniformRef visual shader node
2020-07-28 16:17:37 +03:00
Yuri Roubinsky
7ddaff47a3 Added UniformRef visual shader node 2020-07-28 14:44:53 +03:00
Rémi Verschelde
eb0a67c6b8
Merge pull request #40754 from Chaosus/vs_default_uniforms
Added default value for uniforms in visual shaders
2020-07-28 13:40:49 +02:00
Rémi Verschelde
932b75e247 doc: Sync classref with current source 2020-07-28 01:08:44 +02:00
Rémi Verschelde
c845e20add Revert "Allow Area2D and 3D mouse events without a collision layer"
This reverts commit 7eebb06b55.
2020-07-27 22:45:01 +02:00
Yuri Roubinsky
8fefdcf113 Added default value for uniforms in visual shaders 2020-07-27 15:44:22 +03:00
Rémi Verschelde
303515981b
Merge pull request #40750 from Calinou/doc-canvasitem-node3d-visible
Improve visibility documentation for CanvasItem and Node3D
2020-07-27 14:38:55 +02:00
Hugo Locurcio
27b09dfc44 Improve visibility documentation for CanvasItem and Node3D
This closes https://github.com/godotengine/godot-docs/issues/3840.
2020-07-27 14:26:46 +02:00
Rémi Verschelde
bd9fc75768
Merge pull request #40706 from akien-mga/style-fix-file_format-macos
Fix code format scripts compat with non-GNU Unices
2020-07-27 13:27:56 +02:00
Rémi Verschelde
c71e189efd Style: Fix code format scripts compat with non-GNU Unices
It's too hard to get compatibility between GNU and BSD sed,
so let's just use perl oneliners.

And improve it to also remove trailing tabs, not just spaces.
2020-07-27 13:11:44 +02:00
Rémi Verschelde
08d3d06ed7
Merge pull request #40749 from madmiraal/fix-9097
Clarify the difference between contacts and collisions.
2020-07-27 12:04:55 +02:00
Marcel Admiraal
6f1c99e5b4 Clarify the difference between contacts and collisions. 2020-07-27 10:35:15 +01:00
Rémi Verschelde
4fdc3e683a
Merge pull request #40743 from Calinou/doc-object-vs-reference
Improve the Object, Reference and Resource class documentations
2020-07-27 10:38:56 +02:00
Hugo Locurcio
4275e6aad5 Improve the Object, Reference and Resource class documentations 2020-07-27 10:03:46 +02:00
PouleyKetchoupp
8c05dadcff Fix Return key events in LineEdit & TextEdit on Android
Depending on the device implementation, editor actions could be
received with different action ids or not at all for multi-line.

Added a parameter to virtual keyboards to properly handle single-line
and multi-line cases in all situations.

Single-line:
Input type set to text without multiline to make sure actions are sent.
IME options are set to DONE action to force action id consistency.

Multi-line:
Input type set to text and multiline to make sure enter triggers new lines.
Actions are disabled by the multiline flag, so '\n' characters are
handled in text changed callbacks.
2020-07-26 20:06:07 +02:00
Rémi Verschelde
da621ab0c5
Merge pull request #40442 from Calinou/doc-tile-get-shapes
Document an example dictionary returned by `TileSet.tile_get_shapes()`
2020-07-26 16:42:35 +02:00
Rémi Verschelde
6f292f906e
Merge pull request #38900 from bruvzg/docs_ignore_os_spec_def_vals
Docs: Ignore OS specific values (constants, project settings, properties)
2020-07-25 18:54:25 +02:00
Rémi Verschelde
460a00619e
Merge pull request #40605 from QbieShay/spring-arm-doc-fix
fixed documentation for get_hit_length of spring arm 3D
2020-07-23 10:34:16 +02:00
QbieShay
d1bff73611 fixed documentation for get_hit_length of spring arm 3D
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-22 23:08:37 +02:00
follower
e38b63400c
Fix presumed copy/paste error: "Returns" -> "Sets"
I might be going out on a limb here... :D
2020-07-23 04:21:29 +12:00