Commit graph

1085 commits

Author SHA1 Message Date
Juan Linietsky 06bc4e20d3 Merge pull request #4101 from SaracenOne/listener
Added New Listener Spatial Node.
2016-06-06 22:13:23 -03:00
Juan Linietsky aec5506414 properly pass events to parent controls, closes #4701 2016-06-06 22:03:29 -03:00
Juan Linietsky e535c942f3 Merge branch 'master' of https://github.com/godotengine/godot 2016-06-06 21:15:13 -03:00
Juan Linietsky 2b9cab25c0 -Fix small bug regarding to canvas layer detection, closes #4381 2016-06-06 21:14:25 -03:00
Juan Linietsky 736b65e566 Merge pull request #4977 from SaracenOne/scripting_expose
Expose extra methods and constants to scripts
2016-06-06 20:27:40 -03:00
Juan Linietsky be830d10c2 Merge pull request #5026 from Geequlim/patch9frame-extension
Enhanced Patch9Frame
2016-06-06 20:15:33 -03:00
Juan Linietsky 9df4c18853 Merge pull request #5056 from SaracenOne/bitmask_import_plugin
Bitmask import plugin
2016-06-06 20:07:30 -03:00
Paulb23 a0eb297cfc Fix error tab index out of size print, issue 4997 2016-06-06 20:25:19 +01:00
Saracen 1dab0aab7c Bitmask import plugin 2016-06-05 19:14:39 +01:00
volzhs f792f63b03 Fix min size bug of Label
caused by #5030
2016-06-06 00:09:02 +09:00
Juan Linietsky cee94b6119 changed TTR for RTR 2016-06-05 00:25:15 -03:00
Juan Linietsky c1028b9011 fix for travis 2016-06-04 21:45:50 -03:00
Juan Linietsky 007efb6a20 -customizable shortcuts in editor
-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
2016-06-04 21:31:47 -03:00
Geequlim 5894060abb Enhanced StyleBoxTexture:
Add texture region support for StyleBoxTexture.
  Quick region(texture region and scale region) selection for StyleBoxTexture with TextureRegionEditorPlugin.
2016-06-05 00:45:53 +08:00
Geequlim 9546b2ffd4 Add plugin to pick texture region and patch margins for Patch9Frame 2016-06-05 00:45:53 +08:00
Geequlim dc3cef7c4d Add texture region support for Patch9Frame 2016-06-05 00:45:53 +08:00
Geequlim fdf914e53e Add texture region support for stylebox render 2016-06-05 00:45:53 +08:00
Juan Linietsky 3ae61f2292 Created a NodeDock with signals and groups 2016-06-04 13:19:08 -03:00
Saracen b160a26abd Expose control theme element and override detection methods to scripting side. 2016-06-04 16:42:07 +01:00
Rémi Verschelde 280e3611b9 Merge pull request #5032 from akien-mga/pr-defaut-linear-damp
Physics2D: Rename default_density to default_linear_damp
2016-06-04 16:08:37 +02:00
Rémi Verschelde f1cd33b539 Merge pull request #5030 from sanikoyes/Pr-fix-label-minsize
fix line_edit&label get min size bug&draw problem
2016-06-04 16:08:25 +02:00
Rémi Verschelde cbba9c4506 Merge pull request #4300 from leezh/control_focus_mode
Exposed Control::focus_mode to the scene editor
2016-06-04 14:41:36 +02:00
Rémi Verschelde a068152ba0 Physics2D: Rename default_density to default_linear_damp
Also adds a proper deprecating warning and tries to do some porting automatically.
Supersedes #4109.
2016-06-04 14:05:53 +02:00
sanikoyes 5f7b42cb87 fix line_edit&label get min size bug
fix line_edit draw char(x ofs_max)
2016-06-04 18:10:11 +08:00
J08nY dd4eaa1005 Exposed a RESULT_DOWNLOAD_FILE_CANT_OPEN constant to docs and GDScript. 2016-06-03 18:03:12 +02:00
Juan Linietsky 33bb0491f8 Merge pull request #4952 from sanikoyes/Pr-fix-stb-font-prop
fix stb font property names
2016-06-01 10:33:28 -03:00
Juan Linietsky df139f57b3 Some cleanup to GDScript
separated GDFunction (VM) from GDScript in two different files
2016-05-31 22:33:43 -03:00
sanikoyes 21bcf4a8aa fix stb font property names 2016-05-31 21:23:51 +08:00
Rémi Verschelde 9418b81c74 Merge pull request #4916 from Paulb23/current_line_highlighting
Current line highlighting draws behind line numbers and breakpont gutter
2016-05-31 07:35:27 +02:00
Juan Linietsky 4d6d6fcbfc Merge remote-tracking branch 'origin/master' 2016-05-30 19:53:19 -03:00
Juan Linietsky 0eb6c644b2 changed font system to use fallbacks
this way more than 64k characters can be used
2016-05-30 19:41:32 -03:00
Rémi Verschelde 78b4dcf84d Merge pull request #4920 from neikeq/pr-search-bar-fix
Fixed and improved search bar
2016-05-30 22:33:01 +02:00
Ignacio Etcheverry 7e4c58c563 Fixed and improved search bar
- Search no longer selects the results
- Return focus to the text editor when hiding the bar
- Fix connecting to invalid signal
- Update/redraw the text editor after searching
2016-05-30 18:15:41 +02:00
Paulb23 6ae126ef9b Current line draws behind line numbers and breakpont gutter 2016-05-30 16:28:31 +01:00
Geequlim dde995a513 Make dialogs translatable 2016-05-30 22:23:53 +08:00
Juan Linietsky 9b1f8230ec -Some fixes to OSX retina scaling for window functions
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
Rémi Verschelde c2b1315689 Merge pull request #4847 from Hinsbart/fix_icon_scale_new
Proper alignment and fixed scaling for TileMapEditor tile icons.
2016-05-29 18:39:05 +02:00
Rémi Verschelde e8d5ff5169 Merge pull request #4823 from Paulb23/fix_backspace_selection_redo_crash
Fix crash when redoing backspace to clear selection
2016-05-29 18:34:31 +02:00
Rémi Verschelde d3b46b6bf2 Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750
Added breakpoint markers, issue 4750
2016-05-29 18:34:13 +02:00
Rémi Verschelde 6a7530c718 Merge pull request #4812 from neikeq/pr-search-bar
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29 18:32:06 +02:00
Juan Linietsky 3e8eb396d7 Finalized DynamicFont implementation
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
Ignacio Etcheverry 51be9beec9 ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar 2016-05-29 14:26:19 +02:00
Ignacio Etcheverry aba972238e TextEdit: Improve search method to avoid overlapping results 2016-05-28 18:23:49 +02:00
Ignacio Etcheverry 65fa8f91ca TextEdit: Avoid capturing KEY_ESCAPE when there is no completion hint 2016-05-28 18:22:54 +02:00
Bojidar Marinov ab97718d8a Reorder tiles into nice columns 2016-05-27 22:42:51 +03:00
Juan Linietsky 8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Andreas Haas 7c1594ee5a Use scalar to scale TileMap icons 2016-05-27 18:54:46 +02:00
Paulb23 4a5997ec1c Fix crash when redoing backspace to clear selection 2016-05-26 14:45:11 +01:00
Paulb23 72fda444d1 Added breakpoint markers, issue 4750 2016-05-26 14:17:14 +01:00
Andreas Haas 677b77036a Allow ItemList icons to stretch to max size. 2016-05-24 20:36:46 +02:00