Commit graph

192 commits

Author SHA1 Message Date
Fabio Alessandrelli e3664e971b [HTML5] Make editor HTML build tag scons4-proof.
We used to have it like `$GODOT_VERSION` which caused inconsistencies
between different scons versions when substituting it.
It's now `@GODOT_VERSION@`, which is safe on both scons3 and scons4.

(cherry picked from commit 4404eb57e4)
2021-02-26 15:22:51 +01:00
Hugo Locurcio 3b4dd88e56 Improve the editor HTML template
- Darken the header tab background to match the default editor
  background color.
- Hide the distracting focus outlines for the editor and game canvas.
- Use a pure black background for the game canvas to better distinguish it
  from the editor and provide a more neutral background.
- Use a bold font weight for the Start Godot editor button on the
  loader page.
- Link to the web editor documentation on the loader page.
- Clarify what happens when clicking "OK" in the persistent data removal
  warning dialog.
- Tidy up the HTML template by removing obsolete attributes.

(cherry picked from commit 3527756943)
2021-02-25 22:37:49 +01:00
Riteo Siuga 6d7b25b98a Improve the MIME source file
- Add MIME definitions for resources, scenes and scripts
- Remove the "weight" property, which defaults to 50, a much saner value than the previous 100, which was a bit excessive.
- Changes their icon names in order to follow the XDG icon naming conventions.

(cherry picked from commit 876e165a49)
2021-02-25 15:14:32 +01:00
Marcel Admiraal 95272e11c4 Remove unused variables from full-size.html
(cherry picked from commit 548edfc4fe)
2021-02-22 10:18:26 +01:00
Fabio Alessandrelli 45a67fab35 [HTML5] Better fullscreen, canvas resizing.
Three canvas resize policies:
- `None`: Godot window settings are ignored.
- `Project`: Godot handles the canvas like a native app (resizing it
  when setting the window size).
- `Adaptive`: Canvas size will always adapt to browser window size.

Use `None` if you want to control the canvas size with custom JavaScript
code.
2021-02-19 05:13:44 +01:00
Fabio Alessandrelli 1eef8a318b [HTML5] Easier HTML templates, better deinit/cleanup. 2021-02-19 05:13:44 +01:00
Rémi Verschelde ad7710ae5e
Dynamically load libudev.so.1 on Linux if udev=yes
This makes it possibly to run Linux binaries compiled with udev support on
Linux systems which do not provide udev (typically systemd-less distros).

If udev is missing, we fall back to parsing `/dev/input` like when compiled
without udev support (`udev=no`).

Also adding some verbose debug statements to know which method we're using
when debugging Linux joypad issues.

The libudev so wrappers were generated on Mageia 8 with libudev 246.9 using
https://github.com/hpvb/dynload-wrapper:
```
./generate-wrapper.py --include /usr/include/libudev.h --sys-include '<libudev.h>' \
  --soname libudev.so.1 --init-name libudev --omit-prefix gnu_ \
  --output-header libudev-so_wrap.h --output-implementation libudev-so_wrap.c
```

(cherry picked from commits a10c259c1d
and e26a1f807b)

Edit: Updated to version 0.2 of dynload-wrapper to fix symbols clobbering as
done in #46143.
2021-02-18 10:31:31 +01:00
Hein-Pieter van Braam-Stewart 228803e9db Dynamically load libpulse.so.0 and libasound.so.1 on Linux
By generating stubs using https://github.com/hpvb/dynload-wrapper we
can dynamically load libpulse and libasound on systems where it is available.
Both are still a build-time requirement but no longer a run-time dependency.

For maintenance purposes the wrappers should not need to be re-generated
unless we want to bump pulse or asound to an incompatible version. It is
unlikely we will want to do this any time soon.

cherry-pick from 09f82fa6ea
2021-02-17 10:31:52 +01:00
Danil Alexeev 1fa8595bff
Change logo in the About dialog box (return Godot's teeth)
(cherry picked from commit c553ca54d5)

And fixup previous bogus cherry-pick that included merge conflicts.
2021-02-16 14:27:39 +01:00
Fabio Alessandrelli 5abe08f484
[HTML5] Editor: ensure canvas focus when switching tabs.
(cherry picked from commit b148ea2a64)
2021-02-11 13:17:08 +01:00
Fabio Alessandrelli cd2a996d9e
[HTML5] Fix web editor "clear persistent data".
Was broken after update to new persistent path "/home/web_user".

(cherry picked from commit 7866cd5881)
2021-02-11 13:12:06 +01:00
Fabio Alessandrelli 2668ca7a8c [HTML5] Make home path persistent in editor.
We used to only persist specific sub-folder of /home/web_user/ when
running the Web Editor. This resulted in bad UX about default project
creation path etc.
This PR makes the whole folder persistent, move the zip preloading to a
different folder (to avoid persisting it), and automatically prompt the
user to import it if present.
2021-02-03 17:18:28 +01:00
Rémi Verschelde c2ea80348c
Revert "[3.2] Add separate simulator flag for iOS build, change main library to xcframework." 2021-01-27 21:53:16 +01:00
Hugo Locurcio 3a3e796485
Check for clang-format version in the pre-commit hook
Different clang-format versions may result in different formatting.
Therefore, it's recommended to use the same version as used in CI.

(cherry picked from commit 3333b58a7f)
2021-01-26 17:00:17 +01:00
Rémi Verschelde 9f2c24e8ce
Cleanup: Remove executable bit from files which don't need it
Drop unused xpmfix.sh script.

(cherry picked from commit 76c6007aa6)
2021-01-26 17:00:15 +01:00
bruvzg 389a4bfa59
[3.2] Add separate simulator flag for iOS build, change main library to xcframework format. 2021-01-26 16:00:26 +02:00
Fabio Alessandrelli 276b831c45 [HTML5] Better editor HTML, small refactor.
Side and GDNative libraries are now added by engine.js , the dynlink pre
js had been deleted.
2021-01-25 20:16:44 +01:00
Sergey Minakov d5047603a3 iOS Export: export modification to support plugins
Added plugin configuration.
Export options now use plugins that could be enabled/disabled.
Plugin changes are observed at runtime.
2021-01-14 15:38:05 +03:00
Sergey Minakov 614f701373 iOS Modules: separate main platform code from modules
Moved previously builtin modules 'GameCenter', 'AppStore', 'iCloud' to separate modules to be represented as plugin.
Modified 'ARKit' and 'Camera' to not be builtin into engine and work as plugin.
Changed platform code so it's not affected by the move.
Modified Xcode project file to remove parameters that doesn't make any effect.
Added basic '.gdip' plugin config file.
2021-01-14 15:30:00 +03:00
Hugo Locurcio 49c2f2fec2
Make links on the HTML5 editor more readable
This also tweaks the focus style to apply to all elements for
better keyboard navigation.

(cherry picked from commit 663466b882)
2021-01-13 16:17:08 +01:00
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Hugo Locurcio 3db7ff3d82
Fix and decrease Godot logo size in the HTML5 editor loader
The logo can no longer overflow the viewport.

(cherry picked from commit d80224934e)
2020-12-29 16:02:02 +01:00
Lorenzo Cerqua 70af74587a
Remove two very slightly displaced duplicate vertices on Gobot's face
They didn't show up at all in the rendered PNG, but were pretty annoying when working with Gobot face on Inkscape

(cherry picked from commit 17b9cb2cdf)
2020-12-29 13:54:08 +01:00
Fabio Alessandrelli 6936ac9d5d [HTML5] Add logo and favicon to editor html. 2020-12-09 18:09:30 +01:00
Hugo Locurcio 295b16dcf2 [HTML5] Improve the editor HTML template. 2020-12-09 15:35:17 +01:00
Fabio Alessandrelli b4b1df613e [HTML5] Editor also persists cache. 2020-12-09 13:47:23 +01:00
Fabio Alessandrelli 4ad95cc039 [HTML5] EditorRunNative works with GDNative.
This "breaks" our loading bar logic (libraries are not counted).
Fixing it is non trivial and probably deserves investigating a different
strategy.
2020-12-05 01:00:29 +01:00
Marcel Admiraal e1b72e1943
Add missing javascript semi-colons.
(cherry picked from commit f42284ed07)
2020-11-17 22:25:32 +01:00
Hugo Locurcio 312d4aa390
Add files to create a Windows editor installer using Inno Setup
This partially addresses
https://github.com/godotengine/godot-proposals/issues/1432.

To fully address the proposal above, official Windows installers will
have to be compiled and distributed.

(cherry picked from commit 8baa303d15)
2020-11-17 12:01:59 +01:00
Rémi Verschelde 2d821cab2b
CI: Refactor Android workflow, use pre-installed SDK and NDK
No need to waste time downloading all this when it's readily available :)
Also use the official action to setup Java 8.

Also build both architectures (armv7 and arm64v8) and generate the APK,
so we can upload it.

Remove now unused and outdated `misc/ci/android-tools-linux.sh`.

(cherry picked from commit 5f19e1d571)
2020-10-23 13:27:44 +02:00
Fabio Alessandrelli 294e9752bd Add JavaScript editor html file. 2020-10-14 11:20:20 +02:00
Rémi Verschelde 7ef6aa7342
Merge pull request #42266 from Faless/js/3.0_sync_fs_size_handlers
[3.2] [HTML5] Synchronous main, better persistence, handlers fixes, optional full screen.
2020-10-02 16:23:35 +02:00
Sergey Minakov 3386fac02c iOS: fix deprecations
Change deprecated method calls to new ones.
Guard iOS version dependant functionality behind availability checks.
2020-10-01 18:09:55 +03:00
Rémi Verschelde 0c3e0ab194
Merge pull request #40994 from qarmin/sanitization32
[3.2] Added Linux sanitizer with xvfb to github workspace
2020-10-01 13:56:09 +02:00
Fabio Alessandrelli e7d00d08f5 Make canvas resize optional in HTML5. 2020-09-19 18:27:21 +02:00
Fabio Alessandrelli 40f73f74ce Better HiDPI support in HTML5. 2020-09-19 18:27:21 +02:00
Rémi Verschelde 2d52da7b8f
Bump version to 3.2.4-beta 2020-09-18 08:28:18 +02:00
Hazar a430f68364
fix GDScript UTI
changed from public.data to public.script

(cherry picked from commit 5e5100afca)
2020-08-21 02:28:18 +02:00
Rafał Mikrut abd7c1833e Added Linux sanitizer with xvfb to github workspace 2020-08-14 12:15:58 +02:00
Gordon MacPherson 5db6095bde update to use scons compile db tool
(cherry picked from commit 974a4cde9d)
2020-08-14 00:32:05 +02:00
Hugo Locurcio c2d7d81ac8 Fix inconsistent indentation in the FreeDesktop MIME type XML
(cherry picked from commit 4dc6efc08e)
2020-08-14 00:32:04 +02:00
Aaron Franke 40d118ce4a Fix incorrect comments in file formatting script
(cherry picked from commit 05a418f9e6)
2020-07-28 11:27:27 +02:00
Rémi Verschelde 4b9bb50176 Style: Fix code format scripts compat with non-GNU Unices
It's too hard to get compatibility between GNU and BSD sed,
so let's just use perl oneliners.

And improve it to also remove trailing tabs, not just spaces.

(cherry picked from commit c71e189efd)
2020-07-28 00:41:52 +02:00
Rémi Verschelde b40f3f9740 Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
Rémi Verschelde eda03831d6 Style: Add missing newlines to SVGs 2020-07-24 10:39:18 +02:00
Rémi Verschelde 4567eee79e CI: Backport GitHub Actions setup from master
Removes AppVeyor and all Travis jobs but the iOS one, which hasn't been ported
to GitHub Actions yet (should be done soon).

Backports new style scripts from `master` branch too to do the same checks.
2020-07-24 10:39:17 +02:00
Sergey Minakov 46c6383c8d iOS Export: add option to use storyboard for launch screen 2020-07-07 00:01:35 +03:00
Sergey Minakov e2a45fe840 iOS Export: Updated Info.plist. Framework embedding. Fixes for search paths 2020-07-02 12:46:57 +03:00
bruvzg 43888ebfaf
[macOS, 3.2] Add support for the Apple Silicon (ARM64) build target. 2020-06-29 14:43:29 +03:00
Rémi Verschelde 11bb4ef4c3 Bump version to 3.2.3-beta 2020-06-26 20:48:27 +02:00