Commit graph

200 commits

Author SHA1 Message Date
kleonc
e900ca1f76
Make String::ends_with don't use String::rfind
(cherry picked from commit ad0943e3d3)
2021-02-11 13:12:06 +01:00
Aaron Franke
226528097e
[3.2] Backport hex_to_int/bin_to_int zero check and C# changes 2021-01-28 09:24:44 -05:00
Vedat Günel
39cf22a9c7
Fix String.ends_with() for empty string arguments
(cherry picked from commit 1d0437c95b)
2021-01-26 17:00:17 +01:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Fredia Huya-Kouadio
94aa09a854 Fix the String::get_base_dir() logic to properly check for top level directories on Windows. 2020-12-23 00:43:03 -08:00
Maganty Rushyendra
a46fd28ae3
Fix natural sort comparison for strings with large numbers
Fix errors when comparing strings with large numbers (> INT64_MAX).
Comparisons now occur by comparing individual digits, instead of
converting to int64_t first.

(cherry picked from commit de46c92711)
2020-10-19 15:12:11 +02:00
Serhat
09a8dd7b3b
Fixed padding bug of sprintf function
(cherry picked from commit 9f2cdfea82)
2020-10-04 20:51:58 +02:00
bruvzg
8dab067c01
Add missing NULL termination to the String::repeat function. 2020-08-11 17:23:44 +03:00
Maganty Rushyendra
7670e1fc79 Fix errors in overflow checks for String conversion to int
Current error checks for to_int and to_int64 do not issue overflow error
messages for INT64_MAX + 1, INT64_MAX + 2, and others close to the
limits. Likewise, error checks for hex_to_int, hex_to_int64 and bin_to_int64
issue false positive error messages for INT64_MIN or INT32_MIN. This commit
fixes these error checks.
2020-07-06 08:44:18 +08:00
Rémi Verschelde
362193db6a String: Use ABS macro in padding code
Follow-up to #39261.

(cherry picked from commit cbcc0eacd5)
2020-06-11 11:44:06 +02:00
Maganty Rushyendra
6344b75453 Enable zero padding with float specifier for format strings
Godot currently supports zero padding for integers, octals and
hexadecimals when using format strings, but not for floats.

This commit adds support for zero padding for floats, thus ensuring
consistent behavior for all types, and making Godot's format specifiers'
behavior closer to c's `printf()`.

Before: `print("<%07.2f>" % -0.2345)` prints `<  -0.23>`.
Now: `print("<%07.2f>" % -0.2345)` prints `<-000.23>`.
     `print("<%7.2f>" % -0.2345)` prints `<  -0.23>`.
(cherry picked from commit b7d835d9ca)
2020-06-11 09:41:37 +02:00
dankan1890
7ccfbd61a4 Fixed String::humanize_size crash.
Close #35872

(cherry picked from commit ca0ee767cb)
2020-02-14 15:59:12 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Haoyu Qiu
e7e095da3f Encodes property names properly in project.godot 2019-12-20 10:42:08 +08:00
Yuri Roubinsky
8674655a45 Fix build warning in ustring.cpp on Windows/MSVC platform 2019-12-18 17:40:51 +03:00
Catchawink
b2a14042d5 Fixed issues with using a relative path in the export window.
Before this fix, opening relative export paths inside of an EditorFileDialog was not possible. This was fixed by modifying String::path_to_file() to save relative paths in EditorExportPreset::set_export_path() more appropriately and changing EditorFileDialog::set_current_dir() to open relative paths.
2019-12-16 09:50:42 -05:00
Rafał Mikrut
ed1c4bc77d Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
Rafał Mikrut
99d8626f4a Fix some overflows and unitialized variables 2019-11-20 16:22:16 +01:00
bruvzg
5d6ff7f2a2
Fix MinGW/clang/LLD/UCRT build. 2019-11-08 15:04:35 +02:00
Jamie Pate
bdb7adecfb Fix #24137 Different number of leading zeros on MINGW printf("%lg")
Use _set_output_format() on MINGW platform to force _snprintf_s() to
conform to the C99 standard and match the other platforms.

Fixes #24137
2019-11-07 16:23:35 -08:00
Rafał Mikrut
9ddb3265e1 Fix some crashes, overflows and using variables without values 2019-11-01 16:16:31 +01:00
Hugo Locurcio
3b8004865d
Remove redundant condition in String::_humanize_digits() 2019-10-04 18:07:06 +02:00
Andrii Doroshenko (Xrayez)
a0d00c0e99 Bind the String::humanize_size method
The method signature is also changed to use `uint64_t` instead of `size_t`
for it to be Variant-compatible.
2019-10-04 15:51:13 +03:00
Rémi Verschelde
ef2a7834c9
Merge pull request #31883 from aole/create-string-function-repeat
Create a GDScript String function repeat
2019-09-24 11:50:58 +02:00
Rémi Verschelde
ed18e3f195
Merge pull request #32273 from Calinou/humanize-size-fix-i18n
Fix i18n in `String::humanize_size()`
2019-09-23 15:57:18 +02:00
Hugo Locurcio
a51e8b1ff0
Fix i18n in String::humanize_size()
Calls to `RTR()` must be added to each string so the PO file generator
can pick them up.
2019-09-23 13:54:10 +02:00
qarmin
50be65bf43 Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
Hugo Locurcio
9a94fe7d26
Improve the String::humanize_size() method
- Use "B" insted of "Bytes" to be more compact
- Use suffixes that denote a binary prefix
- Make suffixes localizable

This removes the need for the custom
`EditorNetworkProfiler:_format_bandwidth()` method.
2019-09-05 19:48:46 +02:00
Bhupendra Aole
073f625a91 Create a GDScript String function repeat
Fixes #30610
2019-09-03 13:06:13 -04:00
qarmin
33c62db7af Add forgotten pointer checking 2019-08-24 13:34:14 +02:00
Rémi Verschelde
3a53e792ef
Merge pull request #31513 from qarmin/int_overflow
Prevent int overflow and underflow
2019-08-23 09:05:25 +02:00
qarmin
538405f9c7 Prevent int overflow and underflow 2019-08-22 17:22:35 +02:00
Fabio Alessandrelli
c19871af6d Move CryptoCore to it's own folder.
Crypto classes will be placed in core/crypto.
2019-08-19 16:31:05 +02:00
Chaosus
080c0bb7fe Added count method to String 2019-07-23 18:55:54 +03:00
Fabio Alessandrelli
2f91e250f6 Add NULL-terminator the string passed to strtol.
This is actually expected by the function although it was apparently
working in GCC without the terminator, it breaks (at least some) clang
versions.
2019-07-08 17:15:10 +02:00
qarmin
9a77d748c0 Fixes minor issues found by static analyzer 2019-07-07 23:08:51 +02:00
Fabio Alessandrelli
6c512e21a9 Add sha1 functions to string (using new CryptoCore) 2019-07-03 18:42:46 +02:00
Fabio Alessandrelli
564d93ff10 CryptoCore class to access to base crypto utils.
Godot core needs MD5/SHA256/AES/Base64 which used to be provided by
separate libraries.
Since we bundle mbedtls in most cases, and we can easily only include
the needed sources if we so desire, let's use it.

To simplify library changes in the future, and better isolate header
dependencies all functions have been wrapped around inside a class in
`core/math/crypto_base.h`.

If the mbedtls module is disabled, we only bundle the needed source
files independently of the `builtin_mbedtls` option.
If the module is enabled, the `builtin_mbedtls` option works as usual.

Also remove some unused headers from StreamPeerMbedTLS which were
causing build issues.
2019-07-02 12:36:27 +02:00
qarmin
3c154eb93b Remove unnecessary code and add some error explanations 2019-07-01 12:59:42 +02:00
qarmin
4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
Rémi Verschelde
2b52cd3e5c
Merge pull request #28648 from KoBeWi/substr-1
Make second parameter of substr optional
2019-06-19 12:43:46 +02:00
Rémi Verschelde
f410e7a8a9
Merge pull request #29616 from Calinou/humanize-size-clearer-rounding
Make humanized size rounding clearer by padding decimals with zeroes
2019-06-12 16:25:10 +02:00
Rémi Verschelde
704f2c5d85
Merge pull request #29615 from Calinou/fix-editor-monitor-large-sizes
Fix display of large sizes in the editor monitors
2019-06-12 15:21:37 +02:00
Rémi Verschelde
971b5160c6
Merge pull request #29306 from qarmin/small_code_fixes
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-12 12:49:21 +02:00
Hugo Locurcio
463d0988dd
Make humanized size rounding clearer by padding decimals with zeroes
For example, "5 MB" will now be displayed as "5.00 MB" to make the
rounding precision clear, regardless of the value being rounded.

This closes #29611.
2019-06-08 22:17:57 +02:00
Hugo Locurcio
746bfc3662
Fix display of large sizes in the editor monitors
Unlike the old custom method, the `String::humanize_size()`
method works well with file sizes above 2 GB.

This also tweaks the suffixes for spacing consistency and
uses the correct acronym for exabytes (EB).

This closes #29610.
2019-06-08 22:05:57 +02:00
qarmin
8245db869f Small fixes to unrechable code, possibly overflows, using NULL pointers 2019-06-03 21:52:50 +02:00
Rémi Verschelde
af2c742f53 Fix and expose String::strip_escapes(), use it in LineEdit paste
Supersedes #27736.
2019-05-31 15:49:14 +02:00
Tomasz Chabora
0b8a785539 Make second parameter of substr optional 2019-05-03 19:46:56 +02:00
jude-lafitteIII
d3cc9c0bf1 Support for binary literals in GDScript. Added an error that shows if a point is written in a hex literal. Added highlighting for binary literals in GDScript 2019-04-25 13:44:27 +01:00