Commit graph

8 commits

Author SHA1 Message Date
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
SuperUserNameMan 2511f48339 fixes #5464 windows_joystick close_joystick bug 2016-06-29 23:00:45 +02:00
Andreas Haas 0e8b860048 Windows: Support gamepad vibration using XInput. 2016-06-15 14:40:57 +02:00
Hondres 1fb9cc377f win: fix xinput triggers not resetting correctly 2016-02-12 15:06:50 +01:00
George Marques 5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Hondres d8143eb3fb Fix joystick hotplugging on windows, using right indices now 2015-12-26 13:14:13 +01:00
hondres 87dab29f4b Use tabs instead of spaces for new gamepad code 2015-12-18 19:15:32 +01:00
hondres af633c7941 Better gamepad support 2015-12-18 06:12:53 +01:00