Commit graph

23 commits

Author SHA1 Message Date
Juan Linietsky
920947f297 renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
Juan Linietsky
118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde
c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Pedro J. Estébanez
0159e4f969 Refactor duplicated code 2016-10-10 10:39:58 +02:00
Juan Linietsky
1bf684cea2 -Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons
-Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test.
2016-09-11 10:05:46 -03:00
Juan Linietsky
3d1d190dcd Merge branch 'master' of https://github.com/godotengine/godot 2016-08-02 19:11:47 -03:00
Juan Linietsky
ad313097eb WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
Rémi Verschelde
60d9373547 Fix non-visible col number in text editor
The issue itself cannot be fully fixed due to the changes in 864c0e8,
but this solution makes the bug less likely to happen (it would only
happen with > 5 digits for line or column, and/or a much bigger font.
Could be further refined by taking the configured font into account...

Fixed #5890.
2016-07-24 17:12:11 +02:00
Paulb23
e6eae244d3 Added code editor zoom shortcuts 2016-07-14 20:03:40 +01:00
Ignacio Etcheverry
bc9f9b1c6a TextEdit: Change font size with Ctrl+Mouse Wheel Up/Down 2016-06-18 18:47:11 +02:00
Ignacio Etcheverry
7e4c58c563 Fixed and improved search bar
- Search no longer selects the results
- Return focus to the text editor when hiding the bar
- Fix connecting to invalid signal
- Update/redraw the text editor after searching
2016-05-30 18:15:41 +02:00
Rémi Verschelde
6a7530c718 Merge pull request #4812 from neikeq/pr-search-bar
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29 18:32:06 +02:00
Juan Linietsky
3e8eb396d7 Finalized DynamicFont implementation
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
Ignacio Etcheverry
51be9beec9 ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar 2016-05-29 14:26:19 +02:00
Hubert Jarosz
4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
George Marques
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Juan Linietsky
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Juan Linietsky
bcf27feb98 New Code Completion
-=-=-=-=-=-=-=-=-=-

-Massive improvement to code completion
-Argument hinting for functions

If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.

 Please enter the commit message for your changes. Lines starting
2014-12-16 22:31:57 -03:00
Jonas Rudlang
6b1b3fbfa5 Added a setting to disable autocomplete popup and fixed the autocomplete timer to updated when the setting has changed 2014-05-22 00:01:11 +02:00
marynate
0771020c83 Add auto code completion (without press Ctrl+Space manually)
Disalbe auto code completion even there's only one option

Hide auto-completion if only one completion option and it's been typed

Support use tab key to accept code completion option
2014-05-06 21:06:03 +08:00
jonyrock
bb853d121e EDITOR_DEF in the right place 2014-04-30 20:21:58 +04:00
Juan Linietsky
9f33134c93 -Support for changing fonts
-Detect when free() might crash the project and throw error
-fixed 2D Bounce in physics (3d still broken)
-renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible.
-large amount of fixes
2014-04-05 12:39:30 -03:00
Juan Linietsky
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00