Commit graph

337 commits

Author SHA1 Message Date
Paulb23 a3c5e84f59 Enabled smooth scrolling for shader editor 2017-09-03 13:32:52 +01:00
Daniel J. Ramirez 215b110cd3 Improved color temperature in script editor 2017-09-03 02:44:59 -05:00
SaracenOne d3cb8d12ff Added support for drag and drop in spatial editor. 2017-09-03 05:00:23 +01:00
Paulb23 00ccaa5559 Fixed delete animation frames in AnimatedSprite, issue 10788 2017-09-02 17:35:42 +01:00
toger5 b606285219 Unified script panel backgrounds.
- simplefied it with using the new rtl.
 - removed ("ScriptPanel", "EditorStyles") for since rtl now can be used
 - unified backgrounds when script editor color is set to transparent => option to set background color adapt to theme is deprecated.
2017-09-02 18:28:35 +02:00
toger5 7cb76cd628 Revert "added setting to override the theme background with editor theme color"
This reverts commit ce4eb30778.
2017-09-02 03:55:23 +02:00
Hein-Pieter van Braam 9c63ab99f0 Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Rémi Verschelde dac150108a Merge pull request #10846 from hpvb/fix-sign-compare
Fix signed and unsigned comparisons
2017-09-01 21:52:55 +02:00
Juan Linietsky 8f30c52a37 Removed ontop property, added a material rendering priority system. Fixes #9935, closes #10135 2017-09-01 13:01:08 -03:00
Poommetee Ketson ed606ded52 Fix files header 2017-09-01 21:07:55 +07:00
Rémi Verschelde bf5b02cb71 Merge pull request #10832 from Paulb23/auto_indent_setting
Added setting to toggle auto indent.
2017-09-01 08:14:47 +02:00
Hein-Pieter van Braam f9467ec1ea Fix signed and unsigned comparisons
The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Daniel J. Ramirez f1214041c6 Updated Editor Built-In types. 2017-08-31 21:15:30 -05:00
Paulb23 d586b98a20 Added setting to toggle auto indent 2017-08-31 19:42:47 +01:00
Rémi Verschelde f00760b22c Merge pull request #10382 from toger5/dark_icons
Light Theme
2017-08-31 11:47:18 +02:00
Rémi Verschelde b3496ee7ab Merge pull request #10763 from poke1024/realtime-polygon-2d-fix
Fixes two glitches in polygon2d wip mode introduced with #10614
2017-08-31 10:57:46 +02:00
toger5 7793bfc544 added icon updating to most ui elements 2017-08-30 21:47:09 +02:00
Scayze fbda0cc45c AutoUse Pencil on Polygon creation 2017-08-30 12:52:06 +02:00
Rémi Verschelde 98ad0e5a02 Merge pull request #10743 from djrm/pr_improved_spatial_gizmo
Better spatial gizmo.
2017-08-30 12:46:53 +02:00
Rémi Verschelde fd7ad7d80a Merge pull request #10750 from Rubonnek/fix-duplicate-script-changed-signal
Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed'
2017-08-30 12:46:00 +02:00
Juan Linietsky 9c3bddfac2 Merge pull request #10745 from neikeq/fix-docdata-and-stuff
DocData and virtual method type hints fixes
2017-08-29 20:11:07 -03:00
poke1024 d8fcc7d1c2 Fixes two glitches in polygon2d wip mode introduced with #10614 2017-08-29 20:29:03 +02:00
Ignacio Etcheverry c16d00591b DocData and type hints fixes
- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types
- Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string.
- PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void.
- Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
2017-08-29 19:40:21 +02:00
Wilson E. Alvarez a400a65c8a Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed' 2017-08-29 10:24:10 -04:00
Juan Linietsky 089cf8176e removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677 2017-08-29 10:15:49 -03:00
Daniel J. Ramirez 78c3cf6e68 Better spatial gizmo.
Now it is posible to move spatial nodes along a plane.
2017-08-28 20:39:45 -05:00
Rémi Verschelde 0f7376921f Merge pull request #10614 from poke1024/realtime-polygon-2d
Adds realtime updates to polygon 2d editing
2017-08-28 23:58:34 +02:00
Juan Linietsky 8fce79aaee -Some fixes to code completion.
-Fix getter in code completion being displayed when it shouldn't
-Clean up preview generation for editors and exposed it as editor plugin
2017-08-28 00:04:24 -03:00
Rémi Verschelde 7e8a7dea2e Merge pull request #10667 from Zylann/freelook_inertia
Added freelook inertia
2017-08-28 00:06:25 +02:00
Juan Linietsky d23f323cde -Moved script run to editor, removed from project
-fixed to code completion
-fix shader crash bug reported by tagcup
2017-08-27 19:04:19 -03:00
Rémi Verschelde 7ad14e7a3e Dead code tells no tales 2017-08-27 22:13:45 +02:00
Juan Linietsky 37da8155a4 -Largely rewrote gridmap to simplify it
-Got editor working again
-Added a current-floor marker on selection
2017-08-27 16:02:00 -03:00
Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Marc Gilleron 28e1c88f6e Added freelook inertia 2017-08-27 02:21:26 +02:00
Rémi Verschelde 612099e377 Merge pull request #10591 from Rubonnek/possible-null-ptr-dereference
Added/Fixed null pointer checks
2017-08-27 02:10:56 +02:00
Rémi Verschelde 5976e8d7de Merge pull request #10625 from Rubonnek/fixed-leaks
Fixed several memory leaks
2017-08-27 02:10:32 +02:00
Wilson E. Alvarez 7a07895920 Added/Fixed null pointer checks 2017-08-26 16:58:47 -04:00
Hein-Pieter van Braam 9a1d9a41eb Add several missing Null checks in _notification
This fixes #6118
2017-08-26 22:50:15 +02:00
Rémi Verschelde 565600e844 Cleanup tons of obsolete commented out code
Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
2017-08-26 17:47:57 +02:00
Juan Linietsky dd7145b778 -Split EditorPlugin into EditorPlugin and EditorInterface
-Added EditorInterface to EditorScript
-Added functions to save the scene to EditorInterface
2017-08-26 10:33:07 -03:00
Juan Linietsky fbfed97a1b Changed camera interpolation to work when LMB is pressed and no modifiers are pressed 2017-08-26 09:10:57 -03:00
Bernhard Liebl 1ea2b9be72 polygon2d realtime editing
editing nodes in the polygon2d editor now updates the polygon in realtime; the previous outline is shown, but this can be disabled via a new editor setting
2017-08-26 11:57:54 +02:00
Juan Linietsky 1894157c9f -Massive clean up to gizmos
-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
2017-08-26 00:47:28 -03:00
Andreas Haas 6134d8741d Editor: Add some more translatable strings. 2017-08-25 18:49:45 +02:00
Wilson E. Alvarez 1577f41653 Fixed several memory leaks 2017-08-25 08:47:05 -04:00
Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Juan Linietsky 36e0a72c77 -Code completion for enumerations
-Disabled GDNative and GDNativeScript so build compiles again
2017-08-24 00:06:56 -03:00
Rémi Verschelde 78d9936f8d Merge pull request #10573 from tagcup/gizmo_aabb_scaling_order
Fix the order of transformations for selection bounding box in spatial editor.
2017-08-23 08:10:53 +02:00
Ferenc Arn d9d9571c8c Fix the order of transformations for selection bounding box in spatial editor.
This was broken in #7438 where the ordering of scaling in Basis::scale() was fixed, but this line of code (which relied on the incorrect behavior) wasn't updated correctly.

Fixes #9894.
2017-08-22 20:05:41 -04:00
Pedro J. Estébanez c2a1f3b814 Add ability to undo auto-indent
Closes #10420.
2017-08-22 19:52:17 +02:00
Rémi Verschelde b759fc47e6 Merge pull request #10538 from groud/fix_useless_separator
Fix unneeded separator in Script Editor's Debug menu
2017-08-22 08:49:11 +02:00
Gilles Roudiere 5ea403c0ce Fix uneeded separator 2017-08-22 08:43:23 +02:00
Rémi Verschelde c2346b92b2 Merge pull request #10507 from toger5/override_code_them_bg
added setting to override the theme background with editor theme color
2017-08-22 08:14:46 +02:00
Hein-Pieter van Braam 24bc47b179 Add null check to ScriptEditor get_current_tab_control() call
This fixes #10517
2017-08-22 02:35:04 +02:00
toger5 ce4eb30778 added setting to override the theme background with editor theme color 2017-08-21 23:19:27 +02:00
Wilson E. Alvarez 738d2ab969 Removed unnecessary assignments 2017-08-21 15:15:55 -04:00
Juan Linietsky 541fdffc0a Merge pull request #10319 from neikeq/pr-engine-editor-hint
Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
Rémi Verschelde f4e2baae7f Merge pull request #10476 from Paulb23/delete_current_line_issue_9643
Delete current line, issue 9643
2017-08-20 15:25:28 +02:00
Rémi Verschelde dca8df47b4 Merge pull request #10460 from Zylann/orbit_sensitivity
Added option for mouse orbit sensitivity
2017-08-20 15:24:35 +02:00
Rémi Verschelde 5627047c32 Merge pull request #10455 from groud/control_margin_fixes
Some control fixes and removed other useless lines
2017-08-20 15:24:00 +02:00
Paulb23 de95e65d10 Delete current line, issue 9643 2017-08-20 13:31:30 +01:00
Marc Gilleron a88c759ff1 Added option for mouse orbit sensitivity 2017-08-19 21:57:43 +02:00
Gilles Roudiere 06256cd778 Some control fixes and removed useless lines 2017-08-19 19:10:00 +02:00
toger5 475502e638 Removed style box border for script panel. Fixes #10410 2017-08-19 17:30:48 +02:00
Ignacio Etcheverry 90b8a5b71e Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
Juan Linietsky cbcf40bd31 -Volume sliders, mute, solo and fx bypass are functional, closes #9021
-Fixed tree reselect, makes reselecting an audio bux FX work
2017-08-18 18:21:53 -03:00
Juan Linietsky b20952ebff Update script signals in real-time when script changes. Fixes #8980 2017-08-18 16:44:03 -03:00
Juan Linietsky 72be8876ea Properly manage drawing of primitives when they lack an area, fixes #8930 2017-08-18 15:12:48 -03:00
Marcelo Fernandez eab850524e Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-17 19:51:13 -03:00
Rémi Verschelde 19aff15a1a Tilemap Editor: Setting to hide tile info in the menu bar
Based on e513ecb7a1.
2017-08-16 19:51:55 +02:00
Rémi Verschelde 5485233549 Merge pull request #10300 from H4kor/anchor
Show Anchor even when Control-Node is hidden
2017-08-16 17:34:33 +02:00
Rémi Verschelde b1ecaaa22b Merge pull request #10307 from Rubonnek/update-argument-names
Updated function argument names
2017-08-16 17:17:56 +02:00
Rémi Verschelde 6345347190 Merge pull request #10326 from kubecz3k/spatial-click-improve
spatial selection if subscene geometry is far from origin
2017-08-16 17:13:27 +02:00
Juan Linietsky 6380975ee2 Merge pull request #10166 from toger5/asset_lib_style_overrides
fixed loading old theme styleboxes.
2017-08-15 20:00:44 -03:00
Juan Linietsky 1ecb48b8c2 Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889 2017-08-15 19:49:28 -03:00
kubecz3k 129ebca41d Merge pull request #9889 from groud/control_enhancements
Control node enhancements
2017-08-15 22:55:49 +02:00
Juan Linietsky cb0e357d0b Converting to MeshLibrary works again, fixes #8092 2017-08-15 11:41:17 -03:00
Jakub Grzesik 78e72c8e79 spatial selection if subscene geometry is far from origin 2017-08-14 09:53:46 +02:00
Gilles Roudiere 0041e08f74 Avoids inverted anchors
Add a push_opposite_anchor argument pushing the opposite anchor if
needed
2017-08-13 21:20:14 +02:00
Gilles Roudiere c26af6f2b7 Adds a function to set Anchors with a layout preset 2017-08-13 21:20:14 +02:00
Gilles Roudiere e8c83b31bd Added the possibility to move all anchors at once when they are clustered 2017-08-13 21:20:13 +02:00
Gilles Roudiere f5ff7e9fa0 Make anchors snap to each other 2017-08-13 21:20:13 +02:00
Gilles Roudiere b73613e1eb Displays percentages when dragging anchors 2017-08-13 21:20:13 +02:00
Gilles Roudiere 2032cb2522 Simplifies the canvas editor code 2017-08-13 21:20:13 +02:00
Gilles Roudiere 3264cea7ae Add lines to make understandable when anchors are snapped 2017-08-13 21:20:13 +02:00
Gilles Roudiere b329cb9c71 Snap anchors when dragged, depending on the zoom level 2017-08-13 21:20:13 +02:00
Gilles Roudiere fcff42dcb7 Make anchors draggable 2017-08-13 21:20:13 +02:00
Gilles Roudiere bd0384a9e9 Add anchor visualization 2017-08-13 21:20:13 +02:00
Gilles Roudiere 0d35d4d53b Replace GUI anchor type by a float between 0 and 1 2017-08-13 21:20:13 +02:00
Niko Abeler 07809c162f Showing anchor icon in editor if control-node is hidden (fixes #9542) 2017-08-13 17:35:59 +02:00
Wilson E. Alvarez 428f03cf06 Updated function argument names 2017-08-12 15:12:49 -04:00
Jakub Grzesik be8ae8df93 fix crash after click on MeshInstance with no owner
Due to how spatial selection works, after clicking on
MeshInstance that had no owner editor was crashing.
2017-08-11 19:59:30 +02:00
Rémi Verschelde c231bda520 Merge pull request #10240 from djrm/pr_hidden_tilemap_menu
Hide tilemap menu when no tilemap is selected
2017-08-11 10:43:07 +02:00
Rémi Verschelde bed66afee4 Merge pull request #10237 from Paulb23/convert_indent_save_issue_9841
Fixed undo when converting indent with no changes, issue 9841
2017-08-11 10:41:32 +02:00
Rémi Verschelde fd6b9d9ac7 Merge pull request #10231 from djrm/pr_fix_add_sprite_dialog
Improved add texture as node dialog
2017-08-11 10:40:46 +02:00
Daniel J. Ramirez e4a9233a83 Hide tilemap menu when no tilemap is selected 2017-08-10 14:48:48 -05:00
Paulb23 e91bde6521 Fixed undo when converting indent with no changes, issue 9841 2017-08-10 19:23:45 +01:00
Daniel J. Ramirez 03f62495ca Improved add texture as node dialog 2017-08-10 11:40:28 -05:00
Jakub Grzesik d2d62122e2 ability to click on spatial subscene to select it 2017-08-09 18:40:02 +02:00
Juan Linietsky dbb6a39722 Moved mirror and rotations to the tile mapen, to avoid taking up too much toolbar space, fixes #6461 2017-08-08 22:46:26 -03:00