Commit graph

637 commits

Author SHA1 Message Date
IAmActuallyCthulhu 82b9557803
Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
Robin Hübner 7d0c8a9041 fix usage of old macro when new variant intended 2019-08-09 13:10:06 +02:00
Robin Hübner 6ab118c464 Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories. 2019-08-09 11:13:24 +02:00
Tan Wang Leng b12240a199 Fix wrong mouse wheel position for MOUSE_MODE_CAPTURED on Windows
WM_MOUSEWHEEL and WM_MOUSEHWHEEL report mouse coordinates relative to
the screen (see lParam in [1]), rather than to the window like the rest
of the mouse events.

The current code already makes adjustments to take that into account.

However, it only makes the adjustments if the mouse is not captured, and
the coordinates are always relative to the screen regardless of whether
the mouse is captured or not, so let's fix the code to always
consistently apply the adjustments.

This fixes #29559.

[1] - https://docs.microsoft.com/en-us/windows/win32/inputdev/wm-mousewheel
2019-08-05 22:10:30 +08:00
Hugo Locurcio 7de2c70e11
Turn OS.set_min/max_window_size() warnings into errors
Since invalid values will cause the setting to be discarded,
it makes more sense to display an error message instead of a
warning message.
2019-07-30 14:50:52 +02:00
Ibrahn Sahir 3502a85ba8 Fix strict-aliasing warning in OS_Windows::get_unix_time. 2019-07-29 23:52:59 +01:00
Guilherme Felipe c3f69c6c76 Fix crash caused by a9a0d0fb15 2019-07-24 15:01:28 -03:00
Guilherme Felipe a9a0d0fb15 Fix cursor blinking in integrated GPUs
Optimization for Input::set_custom_mouse_cursor when used inside
_process function. (Avoids cursor blinking in low end devices)
2019-07-09 19:38:25 -03:00
Rémi Verschelde a149e412f7
Merge pull request #24086 from RandomShaper/bundle-pck-to-executable
Enhance game export
2019-07-05 10:28:29 +02:00
hoontee 4a58c0487a Hide command prompt launched by OS.execute
Currently, the console appears when running OS.execute in an exported project,
but not in the editor. This change prevents it from appearing in either.

Only affects console applications.
2019-07-04 15:39:57 +02:00
Pedro J. Estébanez 40f4d3cf0f Add embedded PCK option to PC platforms
The basic point is as in 2.1 (appending the PCK into the executable), but this implementation also patches a dedicated section in the ELF/PE executable so that it matches the appended data perfectly.

The usage of integer types is simplified in existing code; namely, using plain `int` for small quantities.
2019-07-03 21:58:12 +02:00
Rémi Verschelde b0d41847ed SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
It's the recommended way to set those, and is more portable
(automatically prepends -D for GCC/Clang and /D for MSVC).

We still use CPPFLAGS for some pre-processor flags which are not
defines.
2019-07-03 09:59:04 +02:00
hbina085 9f0c6a6009 Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended. 2019-06-29 16:08:48 -04:00
Luka Dornhecker ad504b926f Add option to toggle console window on Windows
This is an editor setting and its value can also be toggled
using an entry in the Editor toolbar. The console will still
appear briefly when starting the project manager or editor,
as it's still compiled as console application.

Does not impact exported games, which will still run without
console in release and with console in debug mode.

A project setting or export option could be added to disable
it in debug mode if there's demand for it, but that would
greatly reduce the usefulness of debug builds if Windows users
can no longer report error and crash messages.

Fixes #17889.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2019-06-20 16:55:52 +02:00
Georg Wacker 4014888687 Fix endless controller iteration
Fixes #29846
2019-06-17 18:01:09 +02:00
Rémi Verschelde 24ee8c3566 Add script to fix style issues and copyright headers
This is only meant to check the validity of the whole codebase every
now and then, or to apply clang-format config changes when relevant.
2019-06-17 13:35:47 +02:00
Rémi Verschelde 0d61fc2c0f
Merge pull request #29752 from bruvzg/window_size_limits
Add ability to limit maximum/minimum window size.
2019-06-17 11:58:00 +02:00
Rémi Verschelde baab976d0f
Merge pull request #10643 from BastiaanOlij/camera_server
CameraServer class
2019-06-16 10:22:26 +02:00
Rémi Verschelde 68735d2a88 Fix compilation warnings in JS and Windows builds
Warnings raised by Emscripten 1.38.0 and MinGW64 5.0.4 / GCC 8.3.0.

JS can now build with `werror=yes warnings=extra`.
MinGW64 still has a few warnings to resolve with `warnings=extra`,
and only one with `warnings=all`.

Part of #29033 and #29801.
2019-06-15 14:40:45 +02:00
BastiaanOlij 02ea99129e Adding a new Camera Server implementation to Godot.
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
bruvzg b924fb97d6
Add ability to limit maximum/minimum window size. 2019-06-15 09:49:11 +03:00
Rémi Verschelde bbbc04b2fe
Merge pull request #29711 from zaksnet/windows-export-improvemnts
Added hint for windows export options
2019-06-12 23:44:11 +02:00
Zak 3168c25bad Added hint for windows export options 2019-06-12 14:42:35 +03:00
Rémi Verschelde f65b0c6d89
Merge pull request #29679 from akien-mga/windows-res-desc
Remove "Editor" from Windows PE file description
2019-06-12 13:24:30 +02:00
Rémi Verschelde 93c00dfcd9 Remove "Editor" from Windows PE file description
Closes #29569.
2019-06-11 15:22:03 +02:00
bruvzg 54863b20e6
Removes redundant "display/window/per_pixel_transparency/splash" setting, improves per pixel transparency documentation. 2019-06-04 11:21:29 +03:00
Rémi Verschelde 06633a8074
Merge pull request #26462 from SubSage/master
Fixes OS.execute; stderr was silenced; adds missing quote from exe args (windows)
2019-05-28 14:26:57 +02:00
Rémi Verschelde e8fbb28e20
Merge pull request #29119 from bruvzg/native_icon_support
Add native window/taskbar icon support for Windows and macOS.
2019-05-27 12:09:42 +02:00
bruvzg 2b9ed68d6a
Add native window/taskbar icon support for Windows and macOS.
Co-authored-by: Markus Törnqvist <mjt@nysv.org>
2019-05-24 14:23:57 +03:00
Ibrahn Sahir 63068e2ccd Check project settings live before lookup in crash handler
In x11, windows and osx crash handlers, check project settings exists
before looking up the crash handler message setting.
Avoids crashing the crash handler when handling a crash outside project
settings lifetime. Instead omitting the configurable message and
continuing with trace dump.
2019-05-23 20:06:56 +01:00
hbina085 f78baa5f93 added a const keyword for a methods that return constant literal... 2019-05-21 02:16:30 -04:00
Rémi Verschelde e0574e1d98 Fix typos with codespell
Using codespell 1.15.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Rémi Verschelde d52b70fb5e SCons: Always use env.Prepend for CPPPATH
Include paths are processed from left to right, so we use Prepend to
ensure that paths to bundled thirdparty files will have precedence over
system paths (e.g. `/usr/include` should have lowest priority).
2019-04-30 13:12:06 +02:00
Rémi Verschelde b2f6beb888
Merge pull request #28061 from guilhermefelipecgs/fix_19137
[Input] Release keys/actions pressed if window loses focus
2019-04-29 18:39:45 +02:00
Hugo Locurcio be2e8e4047
Convert line endings to CRLF in OS.set_clipboard() on Windows
Windows applications typically expect CRLF line endings in clipboard
content.

This closes #28439.
2019-04-27 18:59:06 +02:00
Guilherme Felipe c709dfdf06 [Input] Release keys/actions pressed if window loses focus
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Marcelo Fernandez <marcelofg55@gmail.com>
2019-04-27 12:05:12 -03:00
Rémi Verschelde 24005bc03d
Merge pull request #28396 from akien-mga/scons-capture-the-flags
SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS
2019-04-25 12:22:22 +02:00
Juan Linietsky faaecd6987 Fixes to make exporting more responsive.
-Process and drop input in step functions.
-Hide editor file dialog right after pressing ok
-Use actual editor file dialogs for project export.
2019-04-24 15:52:15 -03:00
Rémi Verschelde c2a669a9f0 SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS
Many contributors (me included) did not fully understand what CCFLAGS,
CXXFLAGS and CPPFLAGS refer to exactly, and were thus not using them
in the way they are intended to be.

As per the SCons manual: https://www.scons.org/doc/HTML/scons-user/apa.html

- CCFLAGS: General options that are passed to the C and C++ compilers.
- CFLAGS: General options that are passed to the C compiler (C only;
  not C++).
- CXXFLAGS: General options that are passed to the C++ compiler. By
  default, this includes the value of $CCFLAGS, so that setting
  $CCFLAGS affects both C and C++ compilation.
- CPPFLAGS: User-specified C preprocessor options. These will be
  included in any command that uses the C preprocessor, including not
  just compilation of C and C++ source files [...], but also [...]
  Fortran [...] and [...] assembly language source file[s].

TL;DR: Compiler options go to CCFLAGS, unless they must be restricted
to either C (CFLAGS) or C++ (CXXFLAGS). Preprocessor defines go to
CPPFLAGS.
2019-04-24 16:57:58 +02:00
Kenneth Lee 5c5c3a590a Fixes build for Windows cross-compilation
Fixes #28299
2019-04-23 17:48:46 +00:00
Juan Linietsky dd03dcbd5a Android now (optionally) builds the template when exporting
Added new way to create add-ons
Removed old way to create add-ons
2019-04-07 15:46:52 -03:00
Rémi Verschelde b4860ce3ac
Merge pull request #28166 from KLee1248/first_bug
Use SHGetKnownFolderPath instead of SHGetFolderPathW
2019-04-22 11:53:09 +02:00
Rémi Verschelde d1c26674eb
Merge pull request #28051 from WindyDarian/no_utf8_for_vs2013
Ignore '/utf-8' flag on Visual Studio 2013
2019-04-19 08:41:43 +02:00
KLee1248 3d908f57d8 Use SHGetKnownFolderPath instead of SHGetFolderPathW.
When getting system directories for Windows, we currently use
SHGetFolderPathW. This is a deprecated function and doesn't support
"Downloads" folders.

As a replacement, this commit uses the newer SHGetKnownFolderPath
function, which is supported since Windows Vista. Godot 3.0 only
supports Windows 7+, so we don't need to use SHGetFolderPathW for
backwards compatibility.

Fixes #26876
2019-04-18 06:45:04 -07:00
Guilherme Felipe 1bae73d7d0 Add Input::get_current_cursor_shape
[Clean up] Removed unused/unnecessary methods.
2019-04-15 15:22:09 -03:00
Windy Darian bd7aa1b6f6 Ignore '/utf-8' flag on vs2013 2019-04-15 08:44:34 -04:00
Windy Darian ff3fdabc52 Force utf-8 source file encoding in MSVC
On Windows, when "Language for non-Unicode programs" were set to "Japanese (Japan)", MSVC would by default use Shift JIS (code page 932) to interpret source files, which would result in test_string failing to compile because of characters in `test_34()`. Forcing utf-8 for MSVC fixes the issue
2019-04-10 23:01:05 -04:00
Rémi Verschelde c8994b56f9 Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Rémi Verschelde c562a7d149
Merge pull request #27067 from shartte/remove-context-gl
Remove ContextGL
2019-04-07 12:38:55 +02:00
Hendrikto 49a81308c0 Remove unused imports 2019-04-06 18:05:05 +02:00