Commit graph

498 commits

Author SHA1 Message Date
Juan Linietsky 15db793ef2 Ensure process notification is received only if really enabled, fixes #7894 2018-07-29 21:20:41 -03:00
Ibrahn Sahir 1626ae6421 fixed uninitialised variable that was causing menu crash. 2018-07-28 18:09:47 +01:00
Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Guilherme Felipe d1f5deabd8 Opens the menu with the same parent on mouse focus 2018-07-24 19:59:40 -03:00
Juan Linietsky 172f652dc0
Merge pull request #19888 from AndreaCatania/pry
Implemented proceses priority
2018-07-23 07:21:38 -03:00
Andrea Catania 51dfa10ac7 Implemented proceses priority 2018-07-23 12:19:38 +02:00
Juan Linietsky 336db8bcd1 -Fix tooltips in inspector, now they show as rich text. 2018-07-20 18:16:19 -03:00
Rémi Verschelde 7c9f7452f4 Style: Format code with clang-format 6.0.1 2018-07-18 16:27:03 +02:00
Max Hilbrunner a8a318161b
Merge pull request #19015 from toger5/fixed_scrolling_with_trackpad_in_new_inspector
fixed scrolling in new ispector when using trackpad pan gesture
2018-07-05 00:22:06 +02:00
GagaPete 8a4dccc4ce Fix CORS problems due to added headers on JS target
Before this change, missing User-Agent and Accept headers were automatically
added on all platforms. Setting the User-Agent header forces the browser to
do a CORS preflight (see 1) which fails if the HTTP endpoint is not
configured appropriate. It's not neccesary to set either header as the
browser sets them and so this commit disables that functionality on the JS
target.

1: https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS#Simple_requests
2018-07-04 01:56:44 +02:00
Juan Linietsky 085483e885 -Fix fullscreen on Windows with a HiDPI monitor but a non-HiDPI project
-Replaced some viewport size calls to screen size, since viewport size should be deprecated at this point..
2018-07-03 18:53:27 -03:00
Max Hilbrunner 465edbd2bc
Merge pull request #19853 from khairul169/duplicate_bug
Fix duplicate method on instanced node generates duplicated children.
2018-07-03 18:48:45 +02:00
Marcelo Fernandez deebeb2742 Add a new notification to detect crashes on native scripts 2018-07-02 16:18:58 -03:00
Juan Linietsky 2dc738ce27 -Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios
-Fixes to some duplication scenarios for instanced scenes
2018-07-02 15:08:35 -03:00
khairul169 8e03715a5c Fix duplicate bug 2018-06-30 17:35:51 +07:00
Juan Linietsky eeab3502d5 Changes to how node paths are selected from property, allowing setting a hint. 2018-06-27 20:50:25 -03:00
Marcelo Fernandez 8c1c7ff131 Add missing NULL checks for add_child_below_node 2018-06-19 22:47:34 -03:00
Guilherme Felipe aa53c032ed Fix regression with cursor shape 2018-06-07 15:12:59 -03:00
Juan Linietsky b659fd6d74 Entirely new (and much improved) animation editor. 2018-06-07 12:52:00 -03:00
Fabio Alessandrelli 348725dfe0 Add option to disable automatic multiplayer poll
Automatic poll from SceneTree is enabled by default.
This allows for polling (and thus RPCs/RSETs) manually in other loops
(e.g. physics, thread, specific step) and for proper mutex protecion
when accessing the multiplayer API from threads (e.g. for sending larger
files in chunks).
2018-06-03 18:58:04 +02:00
Fabio Alessandrelli 1400f6fdc4 Refactor RPCMode enum and checks 2018-05-29 20:26:41 +02:00
Max Hilbrunner 4c69a495c9
Revert "RPCMode refactor, more sync modes" 2018-05-29 11:47:52 +02:00
Fabio Alessandrelli 9de4ffde61 Refactor RPCMode enum and checks 2018-05-26 10:43:43 +02:00
Webster Sheets 1198662b2b Revert #14753, as it is buggy and no longer necessary. 2018-05-24 16:10:25 -04:00
toger5 0e015f6023 fixed scrolling in new ispector when using trackpad pan gesture 2018-05-18 18:47:39 +02:00
Rémi Verschelde 93c4274941
Merge pull request #18928 from BastiaanOlij/fix_viewport_flags
Store flags so it isn't lost when viewport isn't setup yet
2018-05-16 15:11:20 +02:00
Bastiaan Olij 0fc4f22522 Store flags so it isn't lost when viewport isn't setup yet 2018-05-16 22:19:45 +10:00
Juan Linietsky 005b69cf6e -New inspector.
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)

-
2018-05-15 17:14:31 -03:00
Max Hilbrunner e744d12e56
Merge pull request #18709 from Faless/multiplayer_docs
Rename multiplayer_api to multiplayer, add docs
2018-05-09 01:41:01 +02:00
Juan Linietsky d5c3fc1522
Merge pull request #15119 from poke1024/visible-subwindows
More efficient subwindow handling
2018-05-08 09:49:34 -03:00
Juan Linietsky c54ac6a15d
Merge pull request #15074 from PJB3005/17-12-26-remove_gui_focus_on_visibility_loss
Hiding a Control now fires NOTIFICATION_FOCUS_EXIT.
2018-05-08 09:40:44 -03:00
Fabio Alessandrelli 234914c42c Rename multiplayer_api to just multiplayer.
Only the class name retain the MultiplayerAPI name
2018-05-08 10:51:04 +02:00
Geequlim 56c2463f8c Fix double free for drag preview control in viewport 2018-05-08 13:52:38 +08:00
Juan Linietsky 7b85c9d0ea
Merge pull request #17295 from eon-s/instance-placeholder
Make InstancePlaceholder more flexible by allowing to instance without removing it.
2018-05-07 20:23:34 -03:00
Juan Linietsky 7b065a59fa
Merge pull request #15911 from Zephilinox/ready_signal
Add ready signal to Node
2018-05-07 17:56:10 -03:00
Juan Linietsky 38aaf78325
Merge pull request #18524 from BastiaanOlij/keep_3d_linear
Added option to viewport to keep linear color
2018-05-07 09:24:39 -03:00
Max Hilbrunner e15305721d
Merge pull request #18454 from KidRigger/working_timer
Allows setting the Timer wait_time in start method.
2018-05-07 09:37:11 +02:00
Bastiaan Olij 6f7fefa489 Added option to viewport to keep linear color 2018-05-06 19:28:09 +10:00
Rémi Verschelde b774156729
Merge pull request #18514 from neikeq/api-hash-fixes
API hash fixes
2018-05-03 14:36:32 +02:00
Rémi Verschelde 741637b966
Merge pull request #18451 from volzhs/node-name
Check invalid node name
2018-05-02 22:21:31 +02:00
volzhs 6758b6c131 Check invalid node name 2018-05-03 00:00:06 +09:00
Pedro J. Estébanez de9d40a953 Implement universal translation of touch to mouse
Now generating mouse events from touch is optional (on by default) and it's performed by `InputDefault` instead of having each OS abstraction doing it. (*)

The translation algorithm waits for a touch index to be pressed and tracks it translating its events to mouse events until it is raised, while ignoring other pointers.

Furthermore, to avoid an stuck "touch mouse", since not all platforms may report touches raised when the window is unfocused, it checks if touches are still down by the time it's focused again and if so it resets the state of the emulated mouse.

*: In the case of Windows, since it already provides touch-to-mouse translation by itself, "echo" mouse events are filtered out to have it working like the rest.

On X11 a little hack has been needed to avoid a case of a spurious mouse motion event that is generated during touch interaction.

Plus: Improve/fix tracking of current mouse position.

** Summary of changes to settings: **

- `display/window/handheld/emulate_touchscreen` becomes `input/pointing_devices/emulate_touch_from_mouse`
- New setting: `input/pointing_devices/emulate_mouse_from_touch`
2018-04-30 19:03:38 +02:00
Ignacio Etcheverry 7034d48032 Fix binding some core API methods only in tools builds 2018-04-29 19:49:26 +02:00
Anish f714637e58 Allows setting the Timer wait_time in start method.
Allows shortening the two line method of Timer.set_wait_time
followed by Timer.start set wait_time as a parameter to
Timer.start. Also modifies the class documentation.

Fixes: #18107
2018-04-27 01:17:20 +05:30
Guilherme Felipe 4f05190fb0 Implement Input.set_default_cursor_shape to change the default shape
Closes #18043
2018-04-10 11:38:34 -03:00
Geoffrey 8362ce4769 Made print_tree_pretty() function which displays scene tree graphically 2018-04-09 15:01:37 +02:00
Juan Linietsky e9e5aa617e
Merge pull request #17227 from Faless/multiplayer_api
[RFC] MultiplayerAPI refactor
2018-04-08 11:04:16 -03:00
Juan Linietsky 4ee3f3251d
Merge pull request #17382 from bojidar-bg/13971-path-array-unsaved
Duplicate Arrays and Dictionaries when instancing scene in editor
2018-04-08 09:39:03 -03:00
Juan Linietsky 9e7cee2ceb Removed strange custom world2d in CanvasLayer, been there since always and not sure why.
Fixes #17524, fixes #17523.
2018-04-07 19:43:09 -03:00
Pedro J. Estébanez 259ed1d400 Improve popup menus usability
It seems that popups were intended to "grab" the mouse click that triggered them, but their intent was being lost. This commit does the necessary changes to let it happen and updates items that were trying to get advantage of it, because the semantics of `Control::grab_click_focus()` have changed a bit. Namely, it must be called **before** showing the modal.

This allows to popup a menu and activate an item in it in a single click-point-release cycle, instead of having to click once to open the menu and once more to pick an item.

This ability is extended even to context menus activated with the RMB (or any other mouse button, for that matter). The editor benefits from this in the context menu of the tree dock, which has been patched to opt-in for this feature.

This improves UX a bit by saving unnecessary clicks.

From now on, `PopupMenu` always grabs the click and also invalidates the first button release unless the mouse has moved (that's what `set_invalidate_click_until_motion()` was doing and now it's removed), so there is no longer the need of doing both things at every point a pop-up menu is shown.
2018-04-07 01:06:02 +02:00