Commit graph

72 commits

Author SHA1 Message Date
Rémi Verschelde 7562ce053a Update copyright statements to 2019 2019-06-04 11:41:49 +02:00
Rémi Verschelde e898b0a3a8 Android: Enable arm64-v8a export by default
From August 1, 2019, Google Play requires that all new apps and app updates
include 64-bit versions, so we enable ARM64 by default.

IINM support for x86 and x86_64 is still be optional, so not enabling them
out of the box.

Part of #25030.

(cherry picked from commit 9e820cdf20)
2019-01-16 14:02:54 +01:00
Rémi Verschelde b768381998 Android: Add support for x86_64 architecture
Like arm64v8, this is only supported by API 21 and later,
so we enforce 21 as min API for x86_64.

Part of #25030.

(cherry picked from commit 7f4ee36469)
2019-01-16 13:28:04 +01:00
Hein-Pieter van Braam a2cdc82b78 Write new permissions to the AndroidManifest.xml
Instead of editing the placeholder permissions actually write new ones.
This should solve the privacy statement problems for the Play store.
This means we also no longer need to placeholder permissions in the
template.
2018-07-10 14:24:12 +02:00
Dmitry Pupinin 0f0b968d5d Increase versionCode range 2018-05-25 10:01:03 +07:00
Rémi Verschelde 326fd3503a
Merge pull request #18626 from RameshRavone/2.1
Fix: JAR files signed with the MD5 algorithm as unsigned (godot 2)
2018-05-08 15:26:02 +02:00
RameshRavone 38b5679c49
Fix JAR files signed with the MD5 algorithm are not supported 2018-05-07 21:17:59 +05:30
Pedro J. Estébanez 4cb50673d7 Add support for ARMv8 (64-bit) on Android 2018-04-25 17:49:04 -04:00
volzhs 79f155a42e Fix getting Android device information 2018-03-20 14:18:38 +09:00
Rémi Verschelde 2712014744 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
Pedro J. Estébanez d6d1c55505 Fix pre-Lollipop (21) Android debug
Namely, automatically pick debug over Wi-Fi for devices with an older release and debug over USB otherwise.

A message is printed both in editor output window and console (uppercase here) to let the user know about what mechanism is being used and why.

Fixes #10458.
2017-08-30 20:35:42 +02:00
Pedro J. Estébanez 8d49cdcfeb Fix parsing of Android API level
And renaming the `Device.release` field to `api_level` for correctness.
2017-08-30 20:12:35 +02:00
Rémi Verschelde 891f6c9b63 Merge pull request #10530 from RandomShaper/remove-old-android-setting-2.1
Sanitize Android debug (2.1)
2017-08-29 00:10:31 +02:00
Rémi Verschelde 9d598833d2 Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
Pedro J. Estébanez 723e8482c0 Make Android debug over USB the only option
'Remote debug over ADB' is removed as that will be always the case.

Closes #10458.
2017-08-22 17:10:59 +02:00
Pedro J. Estébanez aea12b56bc Fix Android debug/run
Same as _master_'s 0ae3336a329b1fd14b66bb26707c2461b66e5aa8; namely:
- Prefix all __adb__ commands with device specification to avoid errors when multiple devices connected.
- Include Android release in device data collection.
- Force system user:.
    - Ability to enable/disable.
    - Apply only if OS release >= 17 (when multiuser was introduced.
    - Fix argument passing.
- Rename local variable `port` to `dbg_port` to better match its partner `fs_port`.
- Fix typo in error message.

But adds:
- Get the debug port from the editor settings, where it lives now.

Fixes #8581.
2017-07-27 18:11:23 +02:00
Poommetee Ketson 4a0dc529ce BuildSystem: generated files have .gen.ext 2017-06-25 20:31:56 +07:00
Fabio Alessandrelli aa167fa04b Rename debug/debug_port to network/debug_port.
Expose it in editor settings.
2017-05-12 20:01:53 +02:00
Rémi Verschelde e9b045d9e5 Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
Rémi Verschelde f8db8a3faa Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
2017-03-19 00:36:26 +01:00
Rémi Verschelde 1b0e2b0c39 Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.

(Manual redo of 49c065d29c)
2017-03-18 23:45:45 +01:00
Jerome67000 ab7faa1281 #7215 try to fix adb bad targeting user on device
(cherry picked from commit 8c19a6cb85)
2017-03-18 19:41:37 +01:00
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00
Pedro J. Estébanez 221346521c Make Android export quicker (especially on Windows)
(cherry picked from commit 56721e5d9d)
2016-11-15 08:35:15 +01:00
Pedro J. Estébanez 45a5769162 Fix manifest generation bug in Android export
(cherry picked from commit 2c9d98bb48)
2016-10-09 17:20:27 +02:00
Mario Schlack beaa56bff2 Minor code formatting in platform/android 2016-07-21 12:07:01 +02:00
Juan Linietsky 0988970c1f Fixed properly not save signals that already exist in their base scenes, closes #5656 2016-07-19 21:26:12 -03:00
Pedro J. Estébanez e7b2626707 Make Android build smarter (SCons + Gradle)
Upgrade Gradle and Android plugin for Gradle
Disable all signing and zip-aligning for the export templates
Give correct names to generated APKs
Put .so files built by SCons right where Gradle has to pick them according to arch & build type
Downgrade NDK platform to 14 to match minSdkVersion
2016-06-27 10:49:15 +02:00
Rémi Verschelde b9ed5b12c9 Merge pull request #5235 from volzhs/fix-android-export
fix errors while exporting android
2016-06-23 07:35:22 +02:00
Rémi Verschelde a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
volzhs e6bbe91994 fix errors while exporting android 2016-06-16 05:00:21 +09:00
Pedro J. Estébanez 1fcb2a1a00 Handle tmp files properly on Android export 2016-06-15 14:58:01 +02:00
Pedro J. Estébanez e1948d520a Zip-align exported APK 2016-06-13 00:19:45 +02:00
Pedro J. Estébanez 1b189ad943 Fix typo 2016-06-11 13:11:42 +02:00
Pedro J. Estébanez bb1b51f470 Keep certain assets uncompressed on Android export 2016-06-11 13:08:42 +02:00
Juan Linietsky d61b91cbe0 -Heavily improved editor startup and exit performance 2016-06-07 22:10:09 -03:00
eska ab4caa7953 Move export GUI debug toggle to export settings window 2016-04-28 16:13:26 +02:00
Rémi Verschelde a895e2e372 Merge pull request #4105 from akien-mga/pr-android-shutdown-adb
Expose android/shutdown_adb_on_exit parameter
2016-03-20 18:34:05 +01:00
Rémi Verschelde c584940387 Expose android/shutdown_adb_on_exit parameter and default to true
It was added in 30d0ca9 for the Steam build but only enabled
when parsing a ._sc_ file that would define it.
It is now available for all users to toggle, in and outside of Steam.

Fixes #4073.
2016-03-20 16:55:54 +01:00
sanikoyes 9e026fecef Add -r flag to adb install for keep app user data 2016-03-18 18:11:55 +08:00
Hubert Jarosz 4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
Ariel Manzur 30d0ca9766 added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings 2016-02-27 12:11:40 -03:00
Juan Linietsky e7eb332799 fix export bug 2016-01-20 07:43:05 -03:00
Juan Linietsky c9580965ea -Remote deploy now uses FS over USB on Android, super fast! 2016-01-20 00:29:34 -03:00
Juan Linietsky 40ba22631b Renamed godot domain from com.android.godot (which was incorrect) to org.godotengine.godot 2016-01-08 17:53:00 -03:00
est31 15f6d3cebf Add way to look for templates at system wide level too
Useful for everybody wanting to package godot.
Fixes #1026.

-> Retain the old behaviour: path in error msg only when exporting.
-> User templates override system templates
2015-11-30 01:36:08 +01:00
masoud bh 14b9579748 Skip META-INF from Android Template 2015-11-14 20:40:22 +03:30
Juan Linietsky 83d9a692be Ability to visually debug geometry visually:
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
Juan Linietsky 9d185ccc30 -Merged the file server with the live editing and remote debug
-It is now really easy to deploy an android build with debug, and debug it
2015-08-06 02:37:40 -03:00
Juan Linietsky 95047562d7 Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00