Commit graph

88 commits

Author SHA1 Message Date
Leon Krause 0899b5029c Correct spelling SEPERATE -> SEPARATE to fix build 2017-09-21 03:29:26 +02:00
Juan Linietsky 423ca9bcaf Fix import order, so scenes are imported after textures.
Also fix bugs when meshes are always generated.
2017-09-20 21:04:20 -03:00
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
Indah Sylvia 13b630eb0c Fixed Typo: 'Seperate' to 'Separate' 2017-09-19 15:51:00 +07:00
Wilson E. Alvarez 072e379ffe Renamed function arguments to keep them consistent between declaration and implementation 2017-09-14 13:49:15 -04:00
Rémi Verschelde e73e00d369 Style: Apply clang-format to @reduz's changes
[ci skip]
2017-09-13 09:13:34 +02:00
Hein-Pieter van Braam 2648e50779 Merge pull request #11066 from SaracenOne/animation_external_resources
Allow animations to be saved to external files during scene import.
2017-09-12 14:28:48 +02:00
Rémi Verschelde aabbd00284 Merge pull request #10908 from hpvb/fix-unused-variables
Fix unused variable warnings
2017-09-12 12:55:53 +02:00
Rémi Verschelde cf941fdc35 Merge pull request #11026 from hpvb/fix-assign-in-if
Remove assignment and declarations in if statements
2017-09-12 11:57:49 +02:00
SaracenOne f95edd3be9 Allow animations to be saved to external files during scene import. 2017-09-11 06:59:03 +01:00
Hein-Pieter van Braam b2a38854fd Fix unused variable warnings
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Hein-Pieter van Braam 8230bf0a2f Remove assignment and declarations in if statements
After discussing with @reduz and @akien-mga it was decided that we do
not allow assignments or declarations in if statements. This PR removes
the instances of this I could find by automated means.
2017-09-08 14:59:15 +02:00
Hein-Pieter van Braam 67a706fc1b Fix various assorted warnings
Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-08 14:57:48 +02:00
Juan Linietsky f5c5d07f9c Added a warning for when a PC compression is not found for the project, closes #10626 2017-09-05 20:17:26 -03:00
Rémi Verschelde 437fb12e1a Merge pull request #10877 from hpvb/fix-unitialized-variables
Fix use of unitialized variables
2017-09-02 10:40:12 +02:00
Juan Linietsky ded74dedef Fixed missing return value in glTF2.0 importer camera, closes #10130 2017-09-01 22:36:49 -03:00
Hein-Pieter van Braam 9c63ab99f0 Fix use of unitialized variables
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Hein-Pieter van Braam f9467ec1ea Fix signed and unsigned comparisons
The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Juan Linietsky d39e79e7ec Fix issues regarding reload of resources in imported scenes. Closes #10017 2017-08-31 18:57:44 -03:00
toger5 3b6a65b1e4 updated import settings loader to 'svg/scale' fixes: #10815 2017-08-31 18:52:07 +02:00
Rémi Verschelde f00760b22c Merge pull request #10382 from toger5/dark_icons
Light Theme
2017-08-31 11:47:18 +02:00
toger5 c8448cb0ac moved 'scale import setting' into svg section 2017-08-30 21:19:13 +02:00
Juan Linietsky efcafab625 Changed defaults, as it seems to be obviousy better to keep materials outside by default.. 2017-08-29 21:54:26 -03:00
Juan Linietsky a2027cfa49 -Fixes to how collada generates tangents (use SurfaceTool), closes #9562
-Fix to gridmap cell size (wrong property type)
2017-08-29 08:48:39 -03:00
Ferenc Arn 609ef89362 Fix the channels gltf importer uses for metallic and AO textures.
Khronos blender gltf exporter uses red channel for occlusion and blue channel for metallic, whereas the current behavior is the opposite.

Fixes #10700.
2017-08-28 15:09:47 -04:00
Rémi Verschelde 59d1f96418 Merge pull request #10688 from Noshyaar/pr-csv2
ImporterCSV: add delimiter options , ; or \t
2017-08-28 00:06:50 +02:00
Rémi Verschelde 7ad14e7a3e Dead code tells no tales 2017-08-27 22:13:45 +02:00
Poommetee Ketson 4e0d1c8f1c ImporterCSV: add delimiter options , ; or \t 2017-08-27 22:14:09 +07:00
Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Poommetee Ketson 4940f490c4 ImporterCSV: print error condition to console 2017-08-27 13:48:48 +07:00
Juan Linietsky 1894157c9f -Massive clean up to gizmos
-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
2017-08-26 00:47:28 -03:00
Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Hein-Pieter van Braam 3894f20d98 Remove an assignment to self
This line does a = a and has a FIXME line. It seems that reduz can't
think of a reason for it either, so here it goes.
2017-08-23 23:51:37 +02:00
Rémi Verschelde df590fc2d3 Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
Removed unnecessary assignments
2017-08-22 00:58:12 +02:00
Wilson E. Alvarez 738d2ab969 Removed unnecessary assignments 2017-08-21 15:15:55 -04:00
Daniel J. Ramirez da8fecf25e Added support for SVG 2017-08-20 13:53:02 -05:00
Juan Linietsky e61d547ed0 Make sure local to scene resources are initialized after loading all nodes, fixes #9438 2017-08-18 08:26:41 -03:00
Juan Linietsky 33c1d25517 Several improvements and fixes to import system. Might fix many issues opened, but have to check in detail.. 2017-08-17 17:18:50 -03:00
Rémi Verschelde b1ecaaa22b Merge pull request #10307 from Rubonnek/update-argument-names
Updated function argument names
2017-08-16 17:17:56 +02:00
Juan Linietsky cb0e357d0b Converting to MeshLibrary works again, fixes #8092 2017-08-15 11:41:17 -03:00
Wilson E. Alvarez 428f03cf06 Updated function argument names 2017-08-12 15:12:49 -04:00
Poommetee Ketson 023321d59e ResourceImporterScene: fix 'bult' typo 2017-08-08 11:11:14 +07:00
Thomas Herzog 0188ce5c80 Merge pull request #10015 from marcelofg55/master
Implement 32 bit IEEE float WAVE format
2017-08-07 23:11:35 +02:00
Juan Linietsky 26ff90eaed Full GLTF 2.0 Specification support! cheers! 2017-08-03 19:42:32 -03:00
Juan Linietsky 5c361485db -Added GLTF scene support (still missing animations and .glb extension)
-Fixed bugs regarding tangent generation in SurfaceTool
2017-08-02 15:43:49 -03:00
Marcelo Fernandez c09428e950 Implement 32 bit IEEE float WAVE format 2017-08-01 12:48:10 -03:00
Rémi Verschelde daad16b7c7 Merge pull request #10009 from marcelofg55/master
Fix possible division by zero crashes on the wav importer
2017-08-01 09:45:50 +02:00
Marcelo Fernandez af6f222b79 Fix possible division by zero crashes on the wav importer 2017-07-31 21:57:58 -03:00
Pedro J. Estébanez c082f4134f Fix equality when assignment intended 2017-08-01 01:58:14 +02:00
Rémi Verschelde 76005a8e75 Style: Apply clang-format on all files
Thus fixing some invalid changes that had still made it to the master branch.
2017-07-30 22:53:40 +02:00