Rémi Verschelde
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1b6d75a599
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Style: Fix code formatting in GLES3 shaders
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2018-08-24 13:42:18 +02:00 |
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Juan Linietsky
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772485cdb3
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Several changes to better run in mobile.
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2017-07-22 14:08:17 -03:00 |
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Juan Linietsky
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741145febd
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-Fix for multiple reflection probes causing issues.
-Fix for positional sound corruption to avoid making people deaf.
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2017-07-15 18:42:06 -03:00 |
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Juan Linietsky
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f4c8c552f9
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Added triplanar mapping, toon mode, and more specular modes for materials. Added multipass support for materials.
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2017-07-08 12:36:15 -03:00 |
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Juan Linietsky
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12a8fedfe6
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Some changes to dual paraboloid envmap generation, fixes somme bleeding
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2017-07-05 19:39:45 -03:00 |
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Juan Linietsky
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7263137dba
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Implemented environment arrays for skybox reflection and roughness, quality increase is enormous.
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2017-07-04 23:53:08 -03:00 |
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Juan Linietsky
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bf6380ee70
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Removed skybox support, added panorama support. Skybox support may come back eventually, but hope not.
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2017-05-25 14:00:43 -03:00 |
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Juan Linietsky
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c39d2b3f42
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working reflection probes!!
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2016-11-19 13:23:37 -03:00 |
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Juan Linietsky
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d6567010bf
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-Many many fixes
-Gizmos work again
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2016-10-29 20:48:09 -03:00 |
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Juan Linietsky
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53d8f2b1ec
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PBR more or less working, still working on bringing gizmos back
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2016-10-27 11:50:26 -03:00 |
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Juan Linietsky
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cb34b70df1
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More scene work, can display a skybox
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2016-10-21 07:27:13 -03:00 |
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