Juan Linietsky
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9e477babb3
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-GDScript support for accessing properties directly
-Added code lookup and code completion support for properties too
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2017-01-04 17:37:45 -03:00 |
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Johan Manuel
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8c0a050d49
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Fix some warnings about unhandled switch cases
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2016-08-13 13:21:35 +02:00 |
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Juan Linietsky
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a75f896338
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First version of Profiler
It is now possible to profile GDScript as well as some parts of Godot
internals.
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2016-05-21 21:18:16 -03:00 |
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Hubert Jarosz
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4a4f247914
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
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Rémi Verschelde
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1f1c3038c2
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Update copyright in remaining files + prints in the UI
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2016-01-11 21:34:22 +01:00 |
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Juan Linietsky
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010e3e0ac7
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-completely rewritten filesystem dock and internal editor filesystem management, fixes #1926
-filesystem dock now tracks objects and directories in real-time, fixes #2009
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2016-01-05 10:36:24 -03:00 |
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George Marques
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5be9ff7b67
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
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Juan Linietsky
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fdaa2920eb
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
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Juan Linietsky
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6227058098
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added assert to disassembly, fixes #1641
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2015-04-07 21:48:03 -03:00 |
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Juan Linietsky
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bd03562076
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-Resolved bug that made yield() not work in some situations, fixes #884
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2015-01-06 00:39:35 -03:00 |
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Juan Linietsky
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6572d51288
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-Fixes to OpenSSL compilation (more)
-Fix bug in GDScript, now static functions can call static functions.
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2014-05-01 11:34:10 -03:00 |
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Juan Linietsky
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b2ce682f6e
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-scripts are converted to bytecode on export
-fix bug in doc where touchscreen events were not documented
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2014-02-25 09:31:47 -03:00 |
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Juan Linietsky
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4b07eb8deb
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-moved script to modules
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2014-02-24 09:53:33 -03:00 |
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Juan Linietsky
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0b806ee0fc
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
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