Commit graph

16 commits

Author SHA1 Message Date
tagcup
a5e0bb447c Avoid converting Quat to Euler angles when not necessary.
Also ensure that get_scale doesn't arbitrarlity change the signs of scales, ensuring that the combination of get_rotation and get_scale gives the correct basis.

Added various missing functions and constructors.

Should close #17968.
2018-04-14 15:53:25 -04:00
Andrea Catania
45b778c7f8 Fixed area overlap cleaning 2018-04-09 09:33:29 +02:00
Andrea Catania
776942981b Fixed physics server area cleaning 2018-04-06 07:48:30 +02:00
AndreaCatania
ecfe932eb8 Fixed bullet physics body shape scaling 2018-01-16 12:53:01 +01:00
AndreaCatania
50c99370d2 Fixed Bullet collision shapes scale 2018-01-08 16:44:33 +01:00
Rémi Verschelde
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
f8b58784bc
Merge pull request #13257 from AndreaCatania/master
Fixed kinematic movement stuck, Changed how shape scale works.
2018-01-04 15:26:23 +01:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
AndreaCatania
f4b96cc0a9 Fixed kinematic movement stuck, Changed how shape scale works, Optimized 2017-12-23 18:23:12 +01:00
AndreaCatania
5cfc98cace Fixed bullet get_transform scale 2017-12-08 16:46:41 +01:00
Rémi Verschelde
13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
AndreaCatania
0a0800ebec Removed shape margin 2017-11-23 14:42:28 +01:00
Juan Linietsky
50a9bd4e23
Merge pull request #12713 from AndreaCatania/master
Rewritten kinematic system
2017-11-09 16:08:58 -03:00
AndreaCatania
5f110c5b98 Fixed collision exception - #12681 2017-11-07 19:07:01 +01:00
AndreaCatania
10f879bf88 Rewritten kinematic system 2017-11-07 15:22:09 +01:00
AndreaCatania
fb4871c919 Bullet physics engine implementation
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features.
Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc..
It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.
2017-11-04 20:52:59 +01:00