Commit graph

10 commits

Author SHA1 Message Date
Rémi Verschelde 0eab0d9343 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-03 11:41:35 +01:00
Rémi Verschelde 468b3dccab Fix missing/malformed license headers 2019-01-03 11:18:27 +01:00
Josh Faust c3fcb18bc6 Fix scene import when platform=server
Adds code in RasterizerStorageDummy to store off mesh surface information,
rather than just throwing it away. Without this, all surface arrays were
just defaulting to empty when the packed scene was written.

(cherry picked from commit 5b639269a2)
2018-07-28 16:06:30 +02:00
Fabio Alessandrelli 5c93f887ba Implement missing methods in dummy rasterizer
(cherry picked from commit 0cad1417b6)
2018-05-13 22:56:53 +02:00
bruvzg 48ed52184d Add missing return statements (iOS and server).
(cherry picked from commit e3c2778d7e)
2018-02-27 00:06:01 +01:00
K. S. Ernest (iFire) Lee 70b082c0d9 Create and return LightmapCapture.
(cherry picked from commit 2e66730061)
2018-02-21 21:49:16 +01:00
K. S. Ernest (iFire) Lee bbfec2a7cc Add dummy audio driver, fix dummy rasterizer
(cherry picked from commit 4e1923a931)
2018-02-21 21:49:10 +01:00
Fabio Alessandrelli 8849377f6d Fixes to OS_Server and DummyRasterizer to match new signatures
(cherry picked from commit 2de10aa467)
2018-02-21 21:48:58 +01:00
Fabio Alessandrelli fb4a784319 Add dummy Texture handling
(cherry picked from commit 72ef766dfa)
2018-02-21 21:48:33 +01:00
Fabio Alessandrelli cc280545dc Add dummy resterizer driver
(cherry picked from commit c0dce6e480)
2018-02-21 21:47:38 +01:00