Commit graph

2527 commits

Author SHA1 Message Date
Rémi Verschelde 372152220b
Merge pull request #26159 from marxin/fix-Wsuggest-attribute=format
Fix -Wsuggest-attribute=format warnings.
2019-02-27 09:23:26 +01:00
Rémi Verschelde 426a6fdc17
Merge pull request #26134 from marxin/fix-Wsign-compare
Fix -Wsign-compare warnings.
2019-02-27 09:22:47 +01:00
marxin e5f665c718 Fix -Wsign-compare warnings.
I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
2019-02-27 07:45:57 +01:00
marxin aff84ec55d Fix -Wsuggest-attribute=format warnings. 2019-02-27 06:56:50 +01:00
Ignacio Etcheverry df7541d2f9
Merge pull request #26333 from neikeq/ayaya
Mono: Some editor usability improvements
2019-02-27 03:16:02 +01:00
Ignacio Etcheverry 3e0846e65b Mono: Some editor usability improvements
- Move "Mono" popup menu from the top right corner to `Projects -> Tools` as a submenu.
- Add "Build solution" button to the top right corner. Makes it more visible and quicker to access.
- Fix build list in the bottom panel unselect an item when clicking on empty space. Previously it would hide the issues panel but the item would remain selected, making it impossible to display the issues panel again if there was only one item.
2019-02-27 02:45:21 +01:00
Ignacio Etcheverry 823fb59e10 Remove problematic VS Code hint path on Windows 2019-02-27 02:43:53 +01:00
Rémi Verschelde 28a57c2c29
Merge pull request #26304 from bojidar-bg/26066-fix-exported-poolarray
Fix GDScript exports having the wrong type of default value by converting it
2019-02-27 00:16:02 +01:00
Juan Linietsky f669ebeeaf -Properly handle missing ETC support on export
-Added ability for resource importers to save metadata
-Added ability for resource importers to validate depending on project settings
2019-02-26 18:45:06 -03:00
Eric Rybicki c9de8a6e68 Fix "No loader found for resource: res://" spam when NativeScript script_class_name is not empty.
fixes #26275
2019-02-26 17:07:53 +01:00
Bojidar Marinov db7864c1fd
Fix GDScript exports having the wrong type of default value by converting it
Also, initialize elements of PoolArrays when resizing them in the editor.
Fixes #26066.
2019-02-26 14:58:39 +02:00
Fabio Alessandrelli f112f5785b Fixing C compatiblity for GDNative NET module
Also add net interfaces to gdnative_api.json
2019-02-24 21:23:23 +01:00
George Marques 755c690252
Merge pull request #25018 from AllanDaemon/#24895
Fix support for optional parameters in setters
2019-02-24 10:45:50 -03:00
Ignacio Etcheverry da3776a40a C#: Fix Vector2.AngleToPoint
Fixes #26209
2019-02-23 23:28:31 +01:00
Rémi Verschelde 07fbc34195
Merge pull request #26203 from neikeq/csharp-basis
C#: Basis fixes and cleanup
2019-02-23 20:53:03 +01:00
Ignacio Etcheverry 2c26e7f174 C#: Basis fixes and cleanup
Fix Basis operator[int]. Now it returns columns instead of rows.
Fix Transform2D.AfficeInverse() mutating rather than returning a new Transform2D.
2019-02-23 18:22:30 +01:00
Rémi Verschelde e22f6e9ace
Revert "Optimized area check" 2019-02-22 12:46:54 +01:00
Rémi Verschelde 0c7c800880
Merge pull request #26133 from YeldhamDev/ttr_undoredo_actions
Make translatable some undo/redo operations in the editor
2019-02-22 09:58:51 +01:00
Rémi Verschelde 726f31e992
Merge pull request #26132 from marxin/fix-Wignored-qualifiers
Fix warnings seen with -Wignored-qualifiers.
2019-02-22 09:55:27 +01:00
Rémi Verschelde c700d714bb
Merge pull request #26130 from karroffel/gdnative-dictionary-fix
added godot_dictionary_get_with_default to GDNative
2019-02-22 09:54:20 +01:00
Rémi Verschelde 60fe9321ac
Merge pull request #26099 from marxin/fix-Wtype-limits-warnings
Fix all -Wtype-limits warnings.
2019-02-22 09:44:59 +01:00
Juan Linietsky d13ac2a413 Request to use load when cyclic reference is found, closes #26119 2019-02-21 17:27:07 -03:00
Michael Alexsander Silva Dias 3ef8238c1c Make translatable some undo/redo operations in the editor 2019-02-21 16:41:01 -03:00
marxin c11e7ffd0e Fix warnings seen with -Wignored-qualifiers. 2019-02-21 20:24:29 +01:00
karroffel 56bb22c988 added godot_dictionary_get_with_default to GDNative
Recently, Dictionary::get() was introduced, which acts like a index
operator but allows the caller to specify a default value to return
instead of issuing an error.

This commit adds a new GDNative function that includes the default value.
2019-02-21 20:12:57 +01:00
marxin 7de7f0ef17 Fix all -Wtype-limits warnings. 2019-02-21 19:34:35 +01:00
Rémi Verschelde ced77db950
Merge pull request #26111 from AndreaCatania/areaopti
Optimized area check
2019-02-21 13:58:38 +01:00
Andrea Catania b1934cfd0d Optimized area check 2019-02-21 08:41:31 +01:00
marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
Rémi Verschelde 643af210b1
Merge pull request #26096 from Faless/net/enet_id_check
Add check to validate client IDs in ENet.
2019-02-20 17:49:12 +01:00
Rémi Verschelde 6d0ec870e3
Merge pull request #26090 from aqnuep/ray_shape_fix2
Fix RayShape collision jitter when used with a RigidBody
2019-02-20 17:28:31 +01:00
Fabio Alessandrelli dc583a6225 Add check to validate client IDs in ENet.
Server now checks that the ID received from the client is not already
used by someone else and is a valid ID (>=2)
2019-02-20 16:28:53 +01:00
Rémi Verschelde 1a36141481
Merge pull request #26048 from akien-mga/free-switch-for-everyone
GDScript: Remove unused `switch`, `case` and `do` CF keywords
2019-02-20 15:26:46 +01:00
Daniel Rakos 6587024207 Fix RayShape collision jitter when used with a RigidBody
Scaling the depth was the wrong solution for the KinematicBody jitter
because it causes jitter with RigidBody. Instead scale the margin that
is ignored to allow KinematicBody to still pick up the ray shape in the
kinematic test when the shape is just at margin distance from another
one. This solution does not cause jitter with either KinematicBody or
RigidBody.
2019-02-20 15:06:08 +01:00
Rémi Verschelde d35003d92a GDScript: Remove unused switch, case and do CF keywords
They had been reserved for future implementation, but we now have the
`match` CF keyword which does the same and more.

According to @reduz `do` was even added by mistake when copying from
the shader language parser, it was never intended to add support for
`do`... `while` loops, as the syntax would be awkward in GDScript,
and the added sugar is not worth it.

Fixes #25787.
2019-02-20 14:05:08 +01:00
Rémi Verschelde 7376cbdc94
Merge pull request #26072 from Faless/net/mbedtls_1.16
Update mbedtls to 2.16.0 (LTS release) + ubsan hack
2019-02-20 10:47:44 +01:00
Fabio Alessandrelli 2b8b738391 Small hack to avoid runtime error when using ubsan
mbedtls_ssl_read cannot be called with a NULL buffer even if len is 0,
as those are passed to memcpy and compilers doesn't like that.
Always pass a single byte (still len 0 so nothing is actually copied)
2019-02-20 01:49:47 +01:00
Ignacio Etcheverry 9421da57ad C#: Add 'Singleton' property to singleton wrapper class
This property returns an instance of the singleton.
The purpose of this is to allow using methods from the base class like 'Connect'.
Since all Godot singletons inherit Object, the type of the returned instance is Godot.Object.
2019-02-19 22:38:22 +01:00
Ignacio Etcheverry aa5b99821b
Merge pull request #26065 from neikeq/csharp-fix-gd-range
C#: Make GD.Range return IEnumerable instead of array
2019-02-19 19:27:37 +01:00
Ignacio Etcheverry 0826b79035 C#: Make GD.Range return IEnumerable instead of array
- Make NodePath and RID sealed classes.
- Renamed rand_range to RandRange.
2019-02-19 18:46:18 +01:00
Ignacio Etcheverry 1174d10e3c
Merge pull request #25890 from neikeq/issue-25818
Fix Godot.Reference marshalling from MonoObject* to Variant
2019-02-19 15:05:05 +01:00
Rémi Verschelde 2f9b7e6b63
Merge pull request #25788 from aqnuep/rayshape_fix
Fix RayShape collision when used with a KinematicBody (Bullet Physics)
2019-02-19 14:42:04 +01:00
Daniel Rakos f7511511b1 Fix RayShape collision when used with a KinematicBody (Bullet Physics)
- Added code handling non-compound collision to recover_from_penetration_ray()
  which is now needed due to the optimization avoiding the use of compound
  collisions when only a single collision shape is used.
- Removed arbitrary margin applied in the collision algorithm of RayShapes
  which causes jittered movement. For lack of a better replacement and for
  lack of any explanation on why it has been introduced, it's now using the
  shape's margin property instead which is small enough to not show visible
  jitter.
- Tried to get rid of inconsistent uses of the collision margin.
- Removed hack from GodotDeepPenetrationContactResultCallback::addContactPoint
  for RayShape collision as it's no longer needed as the collision algorithm
  of RayShapes correctly calculates the contact normal for a while now.

Fixes #25227.
2019-02-19 11:16:05 +01:00
Ignacio Etcheverry 29fd942dd6
Merge pull request #26039 from neikeq/throw_objectdisposedexception
C#: Throw ObjectDisposedException from disposed wrapper classes
2019-02-19 01:02:20 +01:00
Ignacio Etcheverry e1f01bf2ac
Merge pull request #26038 from neikeq/csharp_rand_funcs
C#: Add random functions to GD class
2019-02-19 00:52:01 +01:00
Ignacio Etcheverry efd5d4bcf9 C#: Throw ObjectDisposedException from disposed wrapper classes 2019-02-19 00:37:15 +01:00
Ignacio Etcheverry ce67808818 C#: Add random functions to GD class 2019-02-19 00:35:19 +01:00
marxin 155cbe0b37 Fix warnings seen with warnings=all and recent GCC 8.2. 2019-02-18 21:54:31 +01:00
RomanAkberov 041a7bbeba C#: fix Quat.Equals. 2019-02-19 01:01:05 +07:00
Rémi Verschelde 049bb75f9e
Merge pull request #26014 from AndreaCatania/bugfix
Fixed area collision report with concave
2019-02-18 15:24:09 +01:00