Commit graph

3391 commits

Author SHA1 Message Date
Josh Grams 0635a639e9 TimeScale node: return +inf remaining for 0 scale.
(cherry picked from commit 65b7791263)
2016-04-02 22:04:35 +02:00
Hubert Jarosz 424a104666 remove trailing whitespace
(cherry picked from commit 4a4f247914)
2016-04-02 22:03:48 +02:00
Josh Grams 830947feaf AnimationTreePlayer: distinguish value tracks.
If the node had a 3D Transform, the transform would always get written,
even if the tracks on that node were supposed to be value tracks.

(cherry picked from commit 2fa200ff53)
2016-04-02 22:00:40 +02:00
Josh Grams ee20365f7c Variant::blend: add Quat, fix Vector3.
(cherry picked from commit f7fad32188)
2016-04-02 22:00:18 +02:00
RegalMedia 0a24f562fb Update version in Info.plist
Getting info on Godot.app still shows version 1.0.0.  Would be nice to have this reflect the real version number via the build system.
(cherry picked from commit 3d9e26bfce)
2016-04-02 21:59:49 +02:00
Josh Grams 60e4cfbcb7 TimeScale node: scale return value (time remaining).
(cherry picked from commit 2e1b1234a3)
2016-04-02 21:59:07 +02:00
hondres 656aa0a501 fix InputMap::action_erase_event()
fixes #3976

(cherry picked from commit 9544042adb)
2016-04-02 21:58:26 +02:00
volzhs 7ad50eaea8 This will disable png arm neon optimizing for android template if compile on windows, but make compiling successful.
And arm neon opt is enabled if not on windows.

(cherry picked from commit db89a47e28)
2016-04-02 21:58:09 +02:00
Hubert Jarosz 83887ae16d migrate to container-based Travis CI
(cherry picked from commit 1f83ae9b5a)
2016-04-02 21:57:38 +02:00
hondres 827f4a895a osx: fix inverted horizontal scrolling
(cherry picked from commit 02eddbf7da)
2016-04-02 21:57:26 +02:00
Paulb23 da356eca0f Enabled scrolling past end of file
(cherry picked from commit f19eea2f2d)
2016-04-02 21:57:10 +02:00
Rémi Verschelde 53aa9cd51a Release 2.0.1 2016-03-06 19:05:45 +01:00
Rémi Verschelde 706d576f7b Add support for patch versions (2.0.x) 2016-03-06 19:05:27 +01:00
Franklin Sobrinho 226e0a7f4f Fix Project Settings dialog add/delete global variable
(cherry picked from commit 48524384d6)
2016-03-06 18:07:42 +01:00
hondres c44060bb82 doc: fix joystick left/right trigger axis description (index 6/7 instead of 4/5)
(cherry picked from commit 1b806ef54e)
2016-03-06 18:06:47 +01:00
Martin Chuckeles 4fee5f3915 Add more verbose build-in functions descriptions
Add descriptions for some global constants

(cherry picked from commit ff7c89ebaf)
2016-03-06 10:39:21 +01:00
Franklin Sobrinho e69c9021b5 The help page now show the entire object hierarchy
(cherry picked from commit fdd1209276)
2016-03-06 09:48:26 +01:00
Franklin Sobrinho edb3716da7 Fix Sprite doesn't updating region_rect value in certain conditions
(cherry picked from commit 1d188c1c7b)
2016-03-06 09:48:20 +01:00
Franklin Sobrinho 1bdd5d24cb Removed "__editor_plugin_screen__" metadata creation
(cherry picked from commit b79e83ad6f)
2016-03-06 09:48:15 +01:00
Franklin Sobrinho a1a1c0b9f6 Added search box in Class List dialog (Script Editor)
(cherry picked from commit cc6a6ef08c)
2016-03-06 09:48:06 +01:00
Martin Chuckeles 450a7a9120 Write GDScript documentation
(cherry picked from commit cd1184d56c)
2016-03-05 15:12:24 +01:00
Zher Huei Lee c850fa7331 Added relative paths for DirAccess::remove()
Follows similar behaviour to DirAccess::rename()

(cherry picked from commit d7052ddba3)
2016-03-05 13:35:48 +01:00
hondres afd75013f9 html5: workaround for echo key events.
(cherry picked from commit 352db6b17e)
2016-03-05 13:35:36 +01:00
Martin Chuckeles 848c7378fd Add editor settings for call hint placement
Added settings: text_editor/put_callhint_tooltip_below_current_line
and text_editor/callhint_tooltip_offset

(cherry picked from commit 47206b409d)
2016-03-05 12:58:01 +01:00
Martin Chuckeles 4b2fcabb74 Hide hint if completion is active
(cherry picked from commit 26cc14e839)
2016-03-05 12:57:56 +01:00
Martin Chuckeles cb7693c533 Move the call hint under the current line
(cherry picked from commit 03025f60b6)
2016-03-05 12:57:52 +01:00
Stabington 7fea990b1b set_time_scale docs
This is correct?

(cherry picked from commit 6b7ec5de69)
2016-03-05 12:56:27 +01:00
volzhs 95e46e6eac fix gradle build on windows
(cherry picked from commit d6cc887627)
2016-03-05 12:56:19 +01:00
Josh Grams bea8e1654e AnimationTreePlayer (Blend3): process all inputs.
Always call _process_node on all three inputs so that looped animations
don't get out of sync.

(cherry picked from commit b79351aa45)
2016-03-05 12:55:54 +01:00
Josh Grams cafcdb015d AnimationTreePlayer: blend value tracks (closes #2299)
Variant:
- zero() sets a Variant to the appropriate type of zero value
- blend() blends part of one Variant on top of another.

(cherry picked from commit 391ce81c5e)
2016-03-05 12:55:43 +01:00
Rémi Verschelde 459b914d9c Quick fixes to tween documentation formatting
Maybe the reST parser should be improved instead though ;)

(cherry picked from commit a12c63ef9e)
2016-03-01 08:38:23 +01:00
Rémi Verschelde 9ed3d21d5a Sync classes 2016-03-01 08:25:04 +01:00
hinsbart 82d06b0027 use joystick name from mapping-db if available 2016-03-01 08:16:27 +01:00
Ariel Manzur e0a66b6e56 deleted files added accidentally
(cherry picked from commit 96b60c281f)
2016-02-29 09:03:31 +01:00
Bojidar Marinov 186b82c350 Document Tween class
(cherry picked from commit 49e1cc6fa9)
2016-02-29 09:03:06 +01:00
Rémi Verschelde 1af2e1101d Remove grey capsule on official logo
It had been added by a contributor without prior discussion
with the rest of the team, but the grey capsule did not look
so good. Closes #3848.

Also renamed godot_{icon,logo} to just {icon,logo}.

(cherry picked from commit eb5f9ed89b)
2016-02-29 09:01:02 +01:00
Rémi Verschelde a55f41e3d9 screen_shaders: convert demo images to JPG
(cherry picked from commit a97c1ca8f9)
2016-02-29 09:00:55 +01:00
Rémi Verschelde 439e29ea95 normalmap demo: convert images to JPG
To make the demos lighter

(cherry picked from commit 2fd177b2a5)
2016-02-29 09:00:48 +01:00
Rémi Verschelde f5e8e89f50 Remove Noto Sans font from translation demo (heavy!)
(cherry picked from commit 0f087755cc)
2016-02-29 09:00:43 +01:00
Ariel Manzur f619b05751 added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings
(cherry picked from commit 30d0ca9766)
2016-02-29 09:00:35 +01:00
Juan Linietsky aa94ff6dae fix transform localization event in mouse motion
(cherry picked from commit 08e0e64a19)
2016-02-29 09:00:14 +01:00
Krzysztof Jankowski ee5c250b63 OUYA gamepad mappings fix
Fix gamepad mappings for OUYA revision 4
2016-02-27 15:28:34 +01:00
Ariel Manzur e4d367e7a1 theora on server build 2016-02-27 15:28:22 +01:00
Ariel Manzur 45a0bbe56e adds -pm and -project_manager command line options to start project manager
fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
2016-02-27 15:27:33 +01:00
Julian Murgia - StraToN d86b12a397 Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810 2016-02-27 15:27:25 +01:00
hinsbart f0ba9c7e78 x11: fix joysticks not recognizing some buttons
dpad on x360 pads with kernel < 4.3 is working now
2016-02-27 15:27:15 +01:00
David 61f17fb1bb applied some typo fixes. see godotengine/godot-docs#18 2016-02-27 15:27:10 +01:00
Dana Olson a43af20f31 added more Android gamepad mappings 2016-02-27 15:26:59 +01:00
est31 7ba92ae9eb Fix typo in error 2016-02-27 15:26:27 +01:00
est31 b05c27a27f Fix allocation bug if compiled with modern clang or gcc
* Add overflow checked intrinsic abstractions that check on overflow.
* Use them for memory allocation code.
* Use size_t type for memory allocation code to support full platform dependent width.

Fixes #3756.
2016-02-27 15:26:18 +01:00