Commit graph

269 commits

Author SHA1 Message Date
Pedro J. Estébanez 3df26825b4 Remove found dead code 2016-06-07 13:46:31 +02:00
Juan Linietsky be830d10c2 Merge pull request #5026 from Geequlim/patch9frame-extension
Enhanced Patch9Frame
2016-06-06 20:15:33 -03:00
Saracen 1dab0aab7c Bitmask import plugin 2016-06-05 19:14:39 +01:00
Geequlim 5894060abb Enhanced StyleBoxTexture:
Add texture region support for StyleBoxTexture.
  Quick region(texture region and scale region) selection for StyleBoxTexture with TextureRegionEditorPlugin.
2016-06-05 00:45:53 +08:00
Geequlim fdf914e53e Add texture region support for stylebox render 2016-06-05 00:45:53 +08:00
Rémi Verschelde a068152ba0 Physics2D: Rename default_density to default_linear_damp
Also adds a proper deprecating warning and tries to do some porting automatically.
Supersedes #4109.
2016-06-04 14:05:53 +02:00
Juan Linietsky 33bb0491f8 Merge pull request #4952 from sanikoyes/Pr-fix-stb-font-prop
fix stb font property names
2016-06-01 10:33:28 -03:00
Juan Linietsky df139f57b3 Some cleanup to GDScript
separated GDFunction (VM) from GDScript in two different files
2016-05-31 22:33:43 -03:00
sanikoyes 21bcf4a8aa fix stb font property names 2016-05-31 21:23:51 +08:00
Juan Linietsky 4d6d6fcbfc Merge remote-tracking branch 'origin/master' 2016-05-30 19:53:19 -03:00
Juan Linietsky 0eb6c644b2 changed font system to use fallbacks
this way more than 64k characters can be used
2016-05-30 19:41:32 -03:00
Juan Linietsky 9b1f8230ec -Some fixes to OSX retina scaling for window functions
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
Juan Linietsky 3e8eb396d7 Finalized DynamicFont implementation
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
Juan Linietsky 8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Paulb23 6dd538a7ae Fixed caret color not changing though properties 2016-05-24 15:21:34 +01:00
Hubert Jarosz 33403d91f7
remove trailing whitespace 2016-05-21 15:29:25 +02:00
Juan Linietsky c195c0df6b -Added configuration warning system for nodes
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
2016-05-17 18:28:44 -03:00
Juan Linietsky da7a9aae27 Merge pull request #4096 from neikeq/pr-margin-cont-imp
MarginContainer improvements
2016-05-13 13:13:12 -03:00
Juan Linietsky d7318f6965 -begun implementing drag & drop editor wide
-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
2016-05-11 11:59:03 -03:00
Rémi Verschelde 99e31e1005 Merge pull request #4547 from neikeq/pr-wrong-debug-methods
Fix wrong return and argument types in documentation
2016-05-05 09:27:14 +02:00
Ignacio Etcheverry 1e752c0120 Fix wrong return and argument types in documentation 2016-05-04 15:35:09 +02:00
sanikoyes c824781e98 Fix crash in dynamic font 2016-05-03 17:25:33 +08:00
Juan Linietsky 5bb7cef836 Support for dynamic fonts (TTF)
Added support for DynamicFont, which can load a TTF of any size to use
as a font. No import required.
2016-05-01 23:13:06 -03:00
Juan Linietsky 0fa588a830 move Font to BitmapFont
so we can add DynamicFont later..
2016-04-28 22:21:36 -03:00
Aren Villanueva d75856146c Adds a remove class item option in the theme editor.
I've also added a get_stylebox_types helper function to the theme class in order to figure out exactly what types are available to a theme.
2016-04-21 11:58:53 +10:00
Rémi Verschelde c0ec7e933a Merge pull request #4302 from Anarchid/gridmap-navmesh
Navmesh support for GridMaps
2016-04-20 21:12:35 +02:00
Anarchid 73ca831848 Implement GridMap support for navigation meshes 2016-04-20 21:19:05 +03:00
Bojidar Marinov 325a02e4af Add a add_triangle_fan method to SurfaceTool
Closes #4298
2016-04-18 20:33:54 +03:00
Hearto Lazor 08b93da28a Fixed curve baking, now always start at origin point 2016-04-15 00:13:17 -03:00
Ignacio Etcheverry d38454b967 MarginContainer: Add top, right and bottom margins 2016-03-21 00:53:47 +01:00
Rémi Verschelde aec4f57f95 Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize
Ability to colourize baked lighting in real time.
2016-03-15 10:22:09 +01:00
Franklin Sobrinho 5ee67ba498 Automatically create input node when creating a ShaderGraph 2016-03-14 15:24:12 -03:00
Juan Linietsky 8b1dcbfe4d -Made editor support SSL certs by default (embedded them)
-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-12 10:46:38 -03:00
Hubert Jarosz 4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
Juan Linietsky 5a9b18b665 -Work on addon editor plugin (disabled by default)
-New HTTPRequest node, to make HTTP requests simpler.
2016-03-04 11:10:48 -03:00
eska 104e008b56 Fix missing dependency resolver in Windows 2016-02-21 22:51:19 +01:00
Juan Linietsky b91b89cf60 Add support for placeholders in tscn, which was missing. Closes #3652 2016-02-21 11:18:31 -03:00
Juan Linietsky 61f03c98c8 -Added missing functions to the doc, fixes #3583 2016-02-09 16:58:03 -03:00
Juan Linietsky 595de75641 -Allow renaming root node of inherited scene 2016-02-09 16:30:50 -03:00
Juan Linietsky 34c022a0a2 -Cleaned up GraphEdit, also fixes #3568 2016-02-08 16:28:12 -03:00
Juan Linietsky 9109e41a20 Property handle rotated controls in 2D editor, fixes #3613 2016-02-08 11:29:32 -03:00
Saracen de5281c398 Ability to colourize baked lighting in real time. 2016-02-06 18:03:20 +00:00
Juan Linietsky 857edbea1c -make animationplayer thinner, also toolbuttons too. fixes #3526 2016-02-02 18:22:37 -03:00
Juan Linietsky 8341038bbe -Increment resources total in scene format text, fixes #3506 2016-01-29 08:51:51 -03:00
Rémi Verschelde 6ceb1c3a9f Merge pull request #3440 from TheHX/issue-2946
Fixed small inconsistencies with the text format
2016-01-25 10:58:50 +01:00
Juan Linietsky 75537c661f Merge pull request #3434 from TheHX/pr-tscn-dependency
Fix .tscn not raising dependency error
2016-01-24 20:07:23 -03:00
Franklin Sobrinho 1cfe20562d Fix .tscn not raising dependency error 2016-01-24 19:05:32 -03:00
Franklin Sobrinho 41ae83e415 Fixed small inconsistencies with the text format 2016-01-24 18:38:37 -03:00
Franklin Sobrinho 2493cb1e26 Fix .tscn format not loading groups 2016-01-24 10:32:46 -03:00
Juan Linietsky a74138a0dc -Some changes to how scenes and scripts are overriden in scene instance and inheritance
-Fixes #3127 and also properly fixes #2958
2016-01-23 21:42:15 -03:00