Commit graph

105 commits

Author SHA1 Message Date
Danil Alexeev
a4c5790350 Several documentation improvements 2020-09-14 20:02:19 +03:00
Rémi Verschelde
877246a78e
Merge pull request #41505 from SekoiaTree/neg-get-child
Made get_child support negative indexes
2020-09-01 12:35:55 +02:00
SekoiaTree
bdf614d3d7 Made get_child support negative indexes, with documentation 2020-09-01 11:34:36 +02:00
Hugo Locurcio
c4903a603b
Add link titles for all links in the class reference
This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
2020-08-31 14:22:07 +02:00
Rémi Verschelde
ccf3c2d0e1
Merge pull request #41077 from Calinou/doc-find-node-find-parent
Mention performance caveats about `find_node()` and `find_parent()`
2020-08-31 12:52:36 +02:00
Hugo Locurcio
ab2f41f598
Mention performance caveats about find_node() and find_parent()
See https://github.com/godotengine/godot-proposals/issues/1303.
2020-08-29 21:36:57 +02:00
Tomasz Chabora
677796a2c3 Expose NOTIFICATION_POST_ENTER_TREE 2020-08-12 13:31:32 +02:00
Rémi Verschelde
372136fe75 Environment: Refactor code for readability + more
- Makes all boolean setters/getters consistent.
- Fixes bug where `glow_hdr_bleed_scale` was not used.
- Split CameraEffects to their own source file.
- Reorder all Environment method and properties declarations,
  definitions and bindings to be consistent with each other
  and with the order of property bindings.
- Bind missing enum values added with SDFGI.
- Remove unused SDFGI enhance_ssr boolean.
- Sync doc changes after SDFGI merge and other misc changes.
2020-07-01 14:44:45 +02:00
Hugo Locurcio
b2ba78ff0f
Clarify Node virtual methdods not being called if node is orphan
This closes #39489.
2020-06-12 23:43:34 +02:00
Dominik 'dreamsComeTrue' Jasiński
7f5c81c32f Replace 'add_child_below_node' with 'add_sibling' in Node
Fixes: #19642
2020-05-15 22:02:00 +02:00
Chris Bradfield
975ed93794 [DOCS] minor description changes 2020-05-09 18:56:14 -07:00
Rémi Verschelde
41af228b76
Merge pull request #36960 from pycbouh/docs-improve-shortcuts
Improve shortcut formatting in docs
2020-04-29 09:40:52 +02:00
Rémi Verschelde
d567c15aed doc: Fix parsing typed arrays in makerst.py
`Type[]` typed arrays will link to `Type`, as it's likely the most
interesting information for the user.

And sync classref with current source.
2020-04-24 17:50:20 +02:00
Yuri Sizov
1ea7295bd2 Improve shortcut formatting in docs 2020-04-10 18:42:11 +03:00
Tomasz Chabora
c1023157eb Remove Node.get_position_in_parent() 2020-04-06 01:19:20 +02:00
Rémi Verschelde
e5033d3952 doc: Sync classref with DisplayServer/Window changes 2020-03-31 11:56:58 +02:00
Rémi Verschelde
c0f9b52aef
Merge pull request #36509 from dalexeev/doc_node_fps
Minor fix in Node class documentation
2020-03-04 10:11:09 +01:00
Hugo Locurcio
393a3c3122
Improve the Node.add_child_below_node() documentation
This closes https://github.com/godotengine/godot-docs/issues/2730.
2020-02-27 18:41:18 +01:00
Danil Alexeev
6e5cd36b12 Minor fix in Node class documentation
The name of the property responsible for physics fps is fixed:
this is `Engine.iterations_per_second`, not `Engine.target_fps`.
2020-02-24 18:37:46 +03:00
Rémi Verschelde
fea37cfb52 doc: Sync classref with StringName/Callable changes 2020-02-22 14:59:09 +01:00
Rémi Verschelde
386968ea97 Remove obsolete GLES3 backend
Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.

The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.

Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.

So long, OpenGL driver bugs!
2020-02-13 10:36:44 +01:00
clayjohn
57e27683ba Update docs to version 4.0 2020-01-31 17:15:41 -08:00
Rémi Verschelde
2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Rémi Verschelde
ba177ccaec doc: Misc updates for AnimationNode* and others
- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
  * Make `AnimationNodeTransition.input_<number>` properties internal
    so that they don't appear in the docs. They still appear in the
    inspector based on the actual number of inputs requested.
  * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
    particles in `ParticlesMaterial`, and thus only relevant for
    `CPUParticles3D`.
2020-01-23 12:37:33 +01:00
Ryan Roden-Corrent
98bbee3008
Add note about add_child and owner.
Resolves #34739.
2020-01-02 21:50:31 -05:00
Hugo Locurcio
0bab51ab55
Fix the Node process_priority description to match actual behavior
This closes #34531.
2019-12-22 17:01:56 +01:00
alexchond
e26b066871 DUPlICATE_USING_INSTANCE documentation update 2019-12-19 17:17:57 +02:00
alexchond
be3fc17603 Document DUPLICATE_USE_INSTANCING #2770 2019-12-17 13:41:36 +02:00
Rémi Verschelde
934f6f2529
Merge pull request #33867 from rcorre/get_node_docs
Clarify get_node vs get_node_or_null.
2019-11-25 14:35:45 +01:00
Hugo Locurcio
ae76c62601
Implement Node::get_process_priority() and its associated property
This closes #33660.
2019-11-17 17:48:50 +01:00
PouleyKetchoupp
139c0a4afe Expose Node::update_configuration_warning() to scripts
This method can be used to generate custom node warnings by script.

Node::_get_configuration_warning was already exposed to generate custom warnings, but it wasn't fully usable without being able to notify the scene tree when the warning needs to appear or change.
2019-10-17 12:20:35 +02:00
Rémi Verschelde
2e065d8ad0
Merge pull request #32064 from m4gr3d/propagate_gl_surface_events
Notify for app pause and resume events on Android
2019-09-20 23:18:40 +02:00
fhuya
a7712cc9e4 Add new events and accompanying logic to notify when the app is paused and resumed on Android devices. 2019-09-19 13:29:49 -07:00
Ryan Roden-Corrent
38fc09e669
Clarify get_node vs get_node_or_null.
Fixes #2771. It is confusing to say get_node will "raise an error" if
the node does not exist, as this phrase is used elsewhere in the godot
docs (e.g. at several points in the GDScript overview) to indicate
something that will completely stop execution. Saying it logs an error
is more accurate.
2019-09-19 07:10:18 -04:00
Tomasz Chabora
7e8dd867da Mention constructor arguments in duplicate() doc 2019-09-13 13:05:13 +02:00
zzwx
d4d03e5de9 Documentation note that Node::add_child() fails if child already has a parent 2019-08-14 10:41:30 -04:00
Tomasz Chabora
a26f52db33 Clarify better what Node.raise does 2019-07-06 17:58:57 +02:00
Rémi Verschelde
a78373ddc2 doc: Remove null default values that can't be determined
Applying #30187.
2019-06-30 13:58:07 +02:00
Rémi Verschelde
c6cea6e9b3 doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-30 13:58:07 +02:00
Tomasz Chabora
b71a339160 Clarify docs for _ready and request_ready 2019-06-28 19:18:43 +02:00
Hugo Locurcio
f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
Rémi Verschelde
71d53637b5 doc: Fix scoped hyperlinks to same-class enums/methods
The class name does not need to be specified when it is the current class.
2019-06-27 11:44:37 +02:00
Rémi Verschelde
867dda1124 doc: Proofread and complete various nodes
All 100% completed: MainLoop, Node, Object, Path, Performance,
Reference, Resource, SceneState, SceneTree, UndoRedo.

Also fixed some en_GB occurrences as the reference spelling is en_US.
2019-06-26 23:05:51 +02:00
Rémi Verschelde
6e9272eea8 Node: Fix logic of has/get_node_and_resource and document it
Also document NodePath.
2019-06-26 15:46:32 +02:00
Hasan Yusuf Ahmed
8e652a1400 Added minimal documentation for _get_configuration_warning method
(cherry picked from commit 0eeb1a7d0d)
2019-04-19 13:01:17 +02:00
Rémi Verschelde
6af69f851a doc: Drop unused <demos> tag 2019-04-19 11:03:46 +02:00
Rémi Verschelde
09e94aa087 doc: Sync classref with current source 2019-04-15 14:49:41 +02:00
Rémi Verschelde
70a009833b
Merge pull request #27561 from KoBeWi/get_frame_doc
Document SceneTree.get_frame() and persistent in add_to_group()
2019-04-09 12:10:48 +02:00
Rémi Verschelde
63d3a42f82
Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough
EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-05 15:19:21 +02:00
Rémi Verschelde
39c868171e doc: Bump version to 3.2 2019-04-01 12:33:56 +02:00