Commit graph

13 commits

Author SHA1 Message Date
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Fabio Alessandrelli
67a4c3033b Custom headers support in WebSocketClient.
This commit also converts all PoolVector<String> parameters to
`const Vector<String>` in both WebSocketServer and WebSocketClient.
2019-10-09 13:53:04 +02:00
Fabio Alessandrelli
33644d7118 WebSocketClient can now use custom SSL certificate
Via the `trusted_ssl_certificate` property.
2019-10-09 13:53:04 +02:00
Fabio Alessandrelli
025cc04d9e Re-implement WebSocket get host/port.
Was lost during library switch
2019-10-09 13:53:04 +02:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
d1f3b622f0 Fix missing/malformed license headers 2019-01-01 12:46:36 +01:00
Juan Linietsky
f2e54057ae -Moved EditorDefaultValue to ClassDB, made it core
-Removed one and zero hints for properties, replaced by default value
2018-11-08 11:30:59 -03:00
Fabio Alessandrelli
4b92956db7 Implement WebSocket clean close detection. 2018-09-24 01:50:37 +02:00
Fabio Alessandrelli
5d91e87c64 Implement WebSocket close notify. 2018-09-24 01:50:37 +02:00
Fabio Alessandrelli
2e078142a0 Websocket client SSL support 2018-04-03 20:13:57 +02:00
Poommetee Ketson
ff070de986 s/2017/2018/g for gles2, websocket, linux appdata 2018-03-21 16:07:51 +07:00
Fabio Alessandrelli
658d71c3b9 Relicense module to the wondeful Godot community! 2018-02-06 14:10:13 +01:00
Fabio Alessandrelli
6a644d3ee1 Add websocket module.
Webassembly is client-only for obvious reasons.
Other platforms support both client and server using libwebsockets.
2018-02-06 14:10:13 +01:00