Commit graph

6 commits

Author SHA1 Message Date
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
reduz
127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
SkyJJ
396f2eee82 Update POT generation to handle context and plurals 2020-08-19 03:01:52 +02:00
SkyJJ
0e54ba0486 Fix EditorTranslationParser leak 2020-07-27 17:02:53 +02:00
SkyJJ
cae6f0bda2 Change translation parser plugin API to parse_file() 2020-07-05 12:14:56 +02:00
SkyJJ
efb4609425 Add translation parser plugin support 2020-07-02 14:47:35 +02:00