Commit graph

14295 commits

Author SHA1 Message Date
Max Hilbrunner d4cdee5f9e
Merge pull request #15640 from willnationsdev/resource-saved-signal
Added EditorPlugin 'resource_saved' signal
2018-05-07 15:07:32 +02:00
Gilles Roudière 801657f64e
Merge pull request #18628 from raphael10241024/patch
fix : code editor's text size should change at least one each time when you try to change it using shortcuts
2018-05-07 15:06:02 +02:00
Max Hilbrunner fb4e9526e8
Merge pull request #18122 from olivergs/wip/rtl-content-height
RichTextLabel, doc: Added new method to get total content height
2018-05-07 14:53:43 +02:00
Max Hilbrunner c587cac304
Merge pull request #18308 from ericmccarthy7/develop
Fix clone down newline bug
2018-05-07 14:49:23 +02:00
Juan Linietsky 35322c0678
Merge pull request #18677 from BastiaanOlij/add_no_blend
Add no-blend canvas item render_mode
2018-05-07 09:44:17 -03:00
Bastiaan Olij 6103c8d7a3 Add no-blend canvas item render_mode 2018-05-07 22:41:12 +10:00
Juan Linietsky 38aaf78325
Merge pull request #18524 from BastiaanOlij/keep_3d_linear
Added option to viewport to keep linear color
2018-05-07 09:24:39 -03:00
RaphaelHunter eeb0534426 Fix:code editor text size should change at least one each time, don't mind how you setting your display scale 2018-05-07 17:50:44 +08:00
Max Hilbrunner 9aa9dd27fe
Merge pull request #18675 from endragor/fix-ios-audio-interrupt
Resume audio on iOS after phone call or alarm
2018-05-07 11:40:21 +02:00
Max Hilbrunner a6a4f5c10f
Merge pull request #18625 from hhirsch/patch-1
Remove commented out code in methods.py
2018-05-07 11:26:07 +02:00
Ruslan Mustakov 96301e934d Resume audio on iOS after phone call or alarm
When a phone call or an alarm triggers on iOS, the application receives
an "audio interruption" and it's up to the application to resume
playback when the interruption ends. I added handling for audio
interruptions same as if the game is focused out and then back in.
2018-05-07 15:48:46 +07:00
Max Hilbrunner e15305721d
Merge pull request #18454 from KidRigger/working_timer
Allows setting the Timer wait_time in start method.
2018-05-07 09:37:11 +02:00
Max Hilbrunner 9b0c487dd4
Merge pull request #18587 from AlexHoratio/master
Defaults to instancing child at tree root when none selected
2018-05-07 09:28:49 +02:00
Max Hilbrunner 91428b8cae
Merge pull request #18670 from cbscribe/kcc_minor_fixes
[DOCS] Rewrite Tween class reference.
2018-05-07 06:11:10 +02:00
Max Hilbrunner 7c04e62578
Merge pull request #18666 from mhilbrunner/enet
Enet: Allow setting client port, specifying wait time on close
2018-05-07 06:07:47 +02:00
Chris Bradfield d7218c742c Rewrite Tween class reference. 2018-05-06 20:12:01 -07:00
mhilbrunner ba4600757a Enet: Add wait time param to close_connection()
Enet: Allow to set client interface/address and port

Enet: More error checks

Fix comment
2018-05-07 01:37:15 +02:00
Max Hilbrunner a6b191e3e0
Windows detect.py: Detect missing WindowsSdkDir 2018-05-07 00:42:12 +02:00
muiroc 884b239ca5 SpatialEditorViewport::_create_instance: pass GEN_EDIT_STATE_INSTANCED to scene->instance() 2018-05-06 19:13:23 +02:00
Max Hilbrunner baa3933968
Merge pull request #18645 from AlexHoratio/light_theme_asset_store
LinkButtons are now responsive to engine theme
2018-05-06 17:36:02 +02:00
Unknown cdcfb9582e Defaults to instancing child at tree root when none selected
If no node is selected, it will default to selecting the tree root node to instance a child under. This solves #18557
2018-05-06 15:10:57 +01:00
Bastiaan Olij 6f7fefa489 Added option to viewport to keep linear color 2018-05-06 19:28:09 +10:00
Unknown c364a1278e LinkButtons are now responsive to engine theme
Fixes #18636, so now LinkButtons (like those in the asset store) will change font colour to remain visible in any engine theme, just like Labels etc
2018-05-05 21:19:44 +01:00
Max Hilbrunner 2bf71d0eea
Merge pull request #18613 from KellyThomas/vector-methods-csharp
round / ceil methods for c sharp vectors
2018-05-05 20:52:16 +02:00
Peter Folkins 0c1a71b047 Fix script editor CTRL+CLICK on singleton functions 2018-05-05 13:23:47 -05:00
Max Hilbrunner c9f5288b67
Merge pull request #18629 from raphael10241024/patch2
Fix : add condition check in Imgae::create(...), #18592
2018-05-05 17:14:49 +02:00
groud 7331ca6f63 Fixes some 2d bones display problems 2018-05-05 15:45:26 +02:00
groud 3962862ea3 Fixes several selection problems in the 2D editor 2018-05-05 11:50:23 +02:00
RaphaelHunter 63e258cc8f add condition check in Imgae::create(...) 2018-05-05 16:46:51 +08:00
Henry Hirsch 291fa9deb4
Remove commented out code in methods.py 2018-05-05 07:55:30 +02:00
Max Hilbrunner fc9fad925b
Merge pull request #18146 from mjtorn/gh-mjtorn-rtl-shadow
Implement font shadows for RichTextLabel
2018-05-05 07:01:04 +02:00
Max Hilbrunner eec38da856
Merge pull request #18407 from danilo2205/get_closest_point
Add methods get_closest_point and get_closest_offset for both Curve2D and Curve3D
2018-05-05 06:56:26 +02:00
Max Hilbrunner 1d47266490
Merge pull request #18501 from touilleMan/clean-variant-_data-RefPtr
Remove unused Variant._data.RefPtr
2018-05-05 06:53:48 +02:00
Max Hilbrunner 27ac6846dc
Merge pull request #18471 from TheYokai/new_script_context_option
'New Script' Option Added to FileSystem Docker Right Click Menu
2018-05-05 06:52:37 +02:00
Max Hilbrunner 5d529ba2e1
Merge pull request #18488 from AndreaCatania/ie0
Added method to clear input events of an action
2018-05-05 06:49:46 +02:00
Max Hilbrunner a53b08861a
Merge pull request #18541 from profan/fix/win-sleep
Windows: ensure minimum possible timer resolution for sleep
2018-05-05 06:47:13 +02:00
Max Hilbrunner 27e349d161
Merge pull request #18612 from Nobelix/pitch-scale-desc
Added a description to the picth_scale property.
2018-05-05 06:34:28 +02:00
Max Hilbrunner d3927e1e87
Merge pull request #18615 from KellyThomas/version_docs
correct documentation for version number data type
2018-05-05 06:33:11 +02:00
homer666 7ff3b52dea Adjust default editor popup sizes 2018-05-05 12:09:56 +10:00
mateusak ab0220affb
Allow uncommon bitmask for autotile - Fixes #16511
Removes some conditions that were there to create compatibility from 2X2 to 3X3.
Further dissociates 2X2 and 3X3 but adds more flexibility to 3X3.
2018-05-04 19:58:21 -03:00
Juan Linietsky af9a6202eb Fix bone refresh logic, closes #18564 2018-05-04 18:11:28 -03:00
Chaosus 9cb468da7f Update GLAD to 0.1.20a0 2018-05-04 22:57:22 +03:00
Juan Linietsky bf561c4946 Made bone handling for actual Bone2D a special case. Make custom bones appear like a custom (less important) option now. 2018-05-04 16:46:32 -03:00
Juan Linietsky e68cbec1fa Make bones have more contrast with outline 2018-05-04 11:54:21 -03:00
Juan Linietsky 3bd0ca2a2d Skeletal deform working 2018-05-04 11:54:21 -03:00
Kelly Thomas 28eb97c8ab correct documentation for version number data type 2018-05-04 22:27:58 +08:00
Rémi Verschelde 0bc07f8ff3
Merge pull request #18480 from BastiaanOlij/add_custom_aabb_to_primitives
Added custom aabb to primitives
2018-05-04 15:19:30 +02:00
Rémi Verschelde bd54ff78d9 Update AUTHORS and DONORS list
New contributor added to AUTHORS:
@mysticfall

Thanks to all contributors and donors for making Godot possible!

[ci skip]
2018-05-04 15:13:43 +02:00
Rémi Verschelde aaffe9d0f3
Merge pull request #18607 from Alexander-Alekseev/vectors_round_methods
Round methods for Vectors
2018-05-04 14:59:44 +02:00
Kelly thomas a6bd2c6e72 round / ceil methods for c sharp vectors 2018-05-04 20:17:10 +08:00