Commit graph

14 commits

Author SHA1 Message Date
Max Hilbrunner 4b626dc114
Merge pull request #19764 from malbach/godot_malbach
Fix #19507 Not emitted particles affects performance
2018-07-17 16:47:41 +02:00
Juan Linietsky de910f8c26 Finally figured out how to implement AnimatedTexture properly. 2018-07-16 11:43:49 -03:00
Leon Krause ae5ef9f0c5 Fix dummy renderer for CPU particles 2018-07-10 04:24:43 +02:00
Rémi Verschelde 8ce6444f59 Fix server build after 7fc23675 2018-07-03 13:53:00 +02:00
malbach cef8d355d2 Fix #19507 Not emitted particles affects performance 2018-06-25 18:17:28 +02:00
Josh Faust 5b639269a2 Fix scene import when platform=server
Adds code in RasterizerStorageDummy to store off mesh surface information,
rather than just throwing it away. Without this, all surface arrays were
just defaulting to empty when the packed scene was written.
2018-05-11 14:12:04 -07:00
Fabio Alessandrelli 0cad1417b6 Implement missing methods in dummy rasterizer 2018-05-10 16:07:01 +02:00
bruvzg e3c2778d7e
Add missing return statements (iOS and server). 2018-02-25 01:11:03 +02:00
Juan Linietsky 7cd867c3fe 2D Skeletons WORK IN PROGRESS 2018-02-21 17:24:00 -03:00
K. S. Ernest (iFire) Lee 2e66730061 Create and return LightmapCapture. 2018-02-15 07:34:11 -08:00
K. S. Ernest (iFire) Lee 4e1923a931 Add dummy audio driver, fix dummy rasterizer 2018-02-15 07:34:11 -08:00
Fabio Alessandrelli 2de10aa467 Fixes to OS_Server and DummyRasterizer to match new signatures 2018-02-15 07:34:11 -08:00
Fabio Alessandrelli 72ef766dfa Add dummy Texture handling 2018-02-15 07:34:11 -08:00
Fabio Alessandrelli c0dce6e480 Add dummy resterizer driver 2018-02-15 07:34:11 -08:00