George Marques
cb887324e6
GDScript: Convert values when setting member variables
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This allows doing: self.x = 1 even if self.x is declared as float.
2019-12-13 12:51:53 -03:00
George Marques
475d7f0e52
GDScript: Fix type conversion in assignment with operation
2019-12-13 12:51:08 -03:00
Rémi Verschelde
37f664b1a5
Merge pull request #34328 from Dancovich/patch-1
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Clarifying how float(String from) parses partially invalid strings
2019-12-13 15:47:18 +01:00
Danilo Costa Viana
185017b922
Clarifying how float(String from) parses partially invalid strings
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Update the description of this method to be in line with [code]int int(String from)[/code] in regards to how it deals with a completely invalid parameter and a partially invalid parameter.
2019-12-13 11:34:26 -03:00
Haoyu Qiu
249c2c4615
Makes int and bool clickable in documentation
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Also adjusted the way to check empty strings.
2019-12-13 21:53:52 +08:00
Rémi Verschelde
cf3a863fa9
Merge pull request #34229 from NoFr1ends/fix-home-indicator-ios
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Allow to change the home indicator behaviour on iOS
2019-12-13 14:00:14 +01:00
Rémi Verschelde
9432520449
Update AUTHORS and DONORS list
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New contributors added to AUTHORS:
@allkhor, @Eoin-ONeill-Yokai, @timothyqiu, @madmiraal, @zaksnet
Update sponsors on splash screen.
Thanks to all contributors and donors for making Godot possible!
2019-12-13 13:50:33 +01:00
Jonas Bernemann
4d61118f64
Add project setting to hide home indicator on iOS
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On iOS devices without a physical home button iOS
shows a home indicator instead. This is often in the
way of the UI or the game.
Added a project setting to disable hidden home indicator.
The default value is to hide the home indicator
2019-12-13 11:00:18 +01:00
Rémi Verschelde
787113d96e
i18n: Sync translation template with current source
2019-12-13 10:41:06 +01:00
Rémi Verschelde
115a45c2c5
i18n: Sync translations with Weblate
2019-12-13 10:41:06 +01:00
Rémi Verschelde
9f68626fb2
doc: Sync classref with current source
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Also apply clang-format.
2019-12-13 10:41:06 +01:00
Zak
0fd7186971
Fix documentation for yield
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#33872 PR was misleading as i though inheritance from GDScriptFunctionState was optional.
2019-12-13 11:17:12 +02:00
Rémi Verschelde
d31ff039ed
Merge pull request #34310 from qarmin/shift_operators
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Don't allow to use too big or too small shift count
2019-12-13 09:47:43 +01:00
Rémi Verschelde
2d69c20d2a
Merge pull request #34287 from Xrayez/tween-trans-ease-default
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Provide default Tween values for transition and easing types
2019-12-13 09:42:57 +01:00
Rémi Verschelde
ae2c6b638a
Merge pull request #34323 from timothyqiu/i18n
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Make more editor strings translatable
2019-12-13 09:40:39 +01:00
Rémi Verschelde
fdfe14c583
Merge pull request #34235 from timothyqiu/menu-scroll
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Fixes long popup menu scroll behavior
2019-12-13 09:31:11 +01:00
Rémi Verschelde
1cd736951a
Merge pull request #34189 from aaronfranke/mesh-aabb
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Expose Mesh get_aabb
2019-12-13 09:14:16 +01:00
Haoyu Qiu
d151e1eaf9
Make more editor strings translatable
2019-12-13 16:09:29 +08:00
Rémi Verschelde
adb703bc59
Merge pull request #34016 from norton-corbett/hotfix/tileset-editor-point-grabbing
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Fix TileSet Editor polygon point grabbing
2019-12-13 08:50:21 +01:00
Rémi Verschelde
01f3425594
Merge pull request #34304 from Calinou/improve-editor-shortcuts-search
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Don't search in unassigned shortcut labels in the editor shortcuts
2019-12-13 08:48:37 +01:00
Rémi Verschelde
d39284a65f
Merge pull request #34295 from aaronfranke/potato-knishes
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[Mono] Fix string Find methods having reversed case sensitivity
2019-12-13 08:47:26 +01:00
Rémi Verschelde
0da0eec6cc
Merge pull request #34315 from YeldhamDev/editor_theme_optionbutton_arrow
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Fix OptionButton's arrow margin in editor theme
2019-12-13 00:36:29 +01:00
Rémi Verschelde
ec97535ea3
Merge pull request #34314 from YeldhamDev/button_internal_margin_clip
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Make Button and co. take internal margins into account when clipping text
2019-12-13 00:30:27 +01:00
Michael Alexsander
5004b8b81e
Fix OptionButton's arrow margin in editor theme
2019-12-12 20:16:48 -03:00
Rémi Verschelde
aab70008d3
Merge pull request #34309 from Muller-Castro/VarDeclFix
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Fixed HTTPClient.xml:115 and 121 variant declaration
2019-12-12 22:51:58 +01:00
Michael Alexsander
bd7cf87b8e
Make Button and co. take internal margins into account when clipping text
2019-12-12 18:46:04 -03:00
Rémi Verschelde
217714760b
Merge pull request #34306 from Catchawink/master
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Fixed an issue with recording audio.
2019-12-12 21:57:10 +01:00
Rafał Mikrut
162a64efcd
Don't allow to use too big or too small shift operators
2019-12-12 20:00:26 +01:00
Muller-Castro
f9db01ec50
Fixed HTTPClient.xml:115 and 121 variant declaration
2019-12-12 15:40:17 -03:00
Catchawink
86096313be
Fixed an issue with recording audio.
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Prior to this fix, AudioEffectRecordInstance::init() was called before recording_active is set to true in AudioEffectRecord::set_recording_active(). This was setting is_recording to false in AudioEffectRecordInstance, because is_recording updates to the value of recording_active in AudioEffectRecordInstance::_io_thread_process(). To fix this issue, AudioEffectRecordInstance::init() is now called after recording_active is set to true.
2019-12-12 10:28:46 -05:00
Hugo Locurcio
75e82417a6
Don't search in unassigned shortcut labels in the editor shortcuts
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This also fades out shortcut labels for unassigned shortcuts,
which makes for easier visual grepping.
This closes #33299 .
2019-12-12 14:53:46 +01:00
Rémi Verschelde
f065b34e96
Merge pull request #34286 from bojidar-bg/31818-cast-autocomplete
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Fix GDScript autocompletion with "as" or typed variables
2019-12-12 14:53:38 +01:00
Rémi Verschelde
234fab949a
Merge pull request #34277 from aaronfranke/mono-format
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Code formatting for the Mono module
2019-12-12 13:54:10 +01:00
Rémi Verschelde
ee11b0eda7
Merge pull request #34298 from timothyqiu/lines-32736
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Fixes crash after remove_line in RichTextLabel
2019-12-12 12:15:55 +01:00
Vitalii Shmorhun
d3b162a9d4
Added apply_central_impulse to PhysicalBone class
2019-12-12 13:12:02 +02:00
Yuri Roubinsky
7c580261c7
Merge pull request #34299 from Chaosus/vs_fix_port
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Added missed enum constant VisualShaderNodeTexture::SOURCE_PORT
2019-12-12 12:25:40 +03:00
Yuri Roubinsky
57441ab2c6
Added missed enum constant VisualShaderNodeTexture::SOURCE_PORT
2019-12-12 12:05:54 +03:00
Haoyu Qiu
776ae18d64
Fixes crash after remove_line in RichTextLabel
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`ItemFrame` always have a line.
2019-12-12 16:35:50 +08:00
Aaron Franke
d09193b08a
Fix string Find methods having reversed case sensitivity
2019-12-12 02:21:16 -05:00
Rémi Verschelde
37d164e24e
CharFXTransform: Drop unnecessary get_value_or()
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See https://github.com/godotengine/godot/pull/23658#issuecomment-562706669
The method was implemented back when Dictionary.get(key, default) did not
exist, but now that it does we do not need a custom method in CharFXTransform.
It's a new feature in 3.2, so does not break compat with 3.1.x.
2019-12-12 07:47:08 +01:00
Rémi Verschelde
371de5132c
Merge pull request #34251 from bojidar-bg/32993-lightoccluder-flip
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Flip cull mode when rendering flipped Light2D and LightOccluder2D
2019-12-12 07:33:19 +01:00
Rémi Verschelde
f676d7509e
Merge pull request #34262 from clayjohn/default_point_size
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Add a default POINT_SIZE
2019-12-12 06:45:31 +01:00
jitspoe
2c894f3426
Fix for collision polygon not working at all on exported builds.
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(cherry picked from commit a169e1406de77c3abfe670217f18bcf2c1468bae)
2019-12-12 00:13:44 -05:00
Andrii Doroshenko (Xrayez)
81db0e9274
Provide default Tween values for transition and easing types
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TRANS_LINEAR and EASE_IN_OUT are chosen as defaults for
interpolation and follow methods.
2019-12-12 02:15:15 +02:00
Bojidar Marinov
a665b3878b
Fix GDScript autocompletion with as
or typed variables
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Fixes #31818 , fixes #33434
2019-12-12 01:16:23 +02:00
Aaron Franke
5771f9959c
Mono formatting
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No space for casting, add spaces inside braces, 4 space indentation, remove trailing indentation, remove BOM.
2019-12-11 16:32:47 -05:00
Bojidar Marinov
eec7702711
Flip cull mode when rendering flipped Light2D and LightOccluder2D
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Fixes #32993
2019-12-11 23:28:35 +02:00
Rémi Verschelde
9abc0ad8a5
Merge pull request #27792 from Giacom/fix_quat
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Fixes being unable to use the Quat(Vector3) constructor
2019-12-11 22:04:09 +01:00
Rémi Verschelde
334ed8f0c2
Merge pull request #34282 from YeldhamDev/load_doc_absolute
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Add note in 'load()' docs that the path must be absolute
2019-12-11 21:59:35 +01:00
Michael Alexsander
6cc3bb2d9b
Add note in 'load()' docs that the path must be absolute
2019-12-11 17:14:58 -03:00