Commit graph

156 commits

Author SHA1 Message Date
fhuya dea414abc8 Make the meta-data name attribute settable. This will facilitate reuse for ARCore integration. 2019-07-02 11:21:26 -07:00
Rémi Verschelde d2c416ec62
Merge pull request #29824 from m4gr3d/add_ovr_export
Add XR mode selection to the Android export process.
2019-07-02 10:36:30 +02:00
fhuya 12e0dc1b65 Add XR mode selection to the Android export process. 2019-07-02 00:12:38 -07:00
lawnjelly 512f8ebb93 Fix some keyboards not working with Android
Fixes #17004

Currently the keydown and keyup messages are handled with method like this:

if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK
|| (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD
|| (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
// joystick input
}
else
{
// keyboard input
}

The constant for SOURCE_DPAD is 513
10 0000 0001

and the constant for SOURCE_KEYBOARD is 257
1 0000 0001

However, rather confusingly, for many keyboards the source sent by android is 769
11 0000 0001

Thus the keyboard is passing the check as being a DPAD and being processed as a joystick rather than keyboard. This PR handles the specific case of 769, allowing input from physical keyboards.
2019-06-21 12:57:33 +01:00
fhuya 2c3536810a Setup Godot to support the Oculus Mobile SDK. 2019-05-30 16:35:50 -07:00
wombatstampede 6e46701e64 Android: Include Joysticks/Gamepads which are available on app start. 2019-05-28 18:23:30 +02:00
Rémi Verschelde 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change
text=auto works well in Git 2.10+ but it's broken in previous versions,
which are still used in production on e.g. Ubuntu 16.04 LTS.

Also fix a couple missed text files with CRLF terminators.
.bat files likely require it to be processed properly on Windows,
but core.autocrlf should take care of converting them on the fly
when checking out on Windows.
2019-05-25 10:43:48 +02:00
Rémi Verschelde e0574e1d98 Fix typos with codespell
Using codespell 1.15.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Aaron Franke 702b539405
Change "ID" to lowercase "id"
Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json.
2019-05-09 06:25:32 -04:00
Juan Linietsky cf5881f574 Rename wrong field. 2019-04-24 17:01:20 -03:00
Juan Linietsky a424d39f76 Remove forgotten strings in configuration files 2019-04-24 16:31:23 -03:00
Juan Linietsky dd03dcbd5a Android now (optionally) builds the template when exporting
Added new way to create add-ons
Removed old way to create add-ons
2019-04-07 15:46:52 -03:00
Rémi Verschelde f20c9c25eb
Merge pull request #28164 from BastiaanOlij/AndroidCameraPermission
Add camera permissions to android
2019-04-19 11:27:11 +02:00
Bastiaan Olij fab84c7dff Add camera permissions to android 2019-04-18 23:16:41 +10:00
volzhs 5a4b2087a0 Fix get_unique_id() on Android 2019-04-18 08:07:03 +09:00
Rémi Verschelde c8994b56f9 Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Bastiaan Olij b2c0a687f1 Restructuring glue code to make it easier to extend 2019-04-05 21:44:06 +11:00
DESKTOP-3H3MR3A\eloisa b22cf46fdb Request Android record permission when needed 2019-03-08 12:38:36 -03:00
Pedro J. Estébanez 2d0d64794e Restart game on GL context loss on Android
Bonus:
Remove useless old code about reload hooks

Fixes #22955.
2019-03-06 19:09:17 +01:00
Ivan Ponomarev 288ff2fd08 Android: Fixed a possible crash in keyboard hide method. It's called not from main thread so InputMethodManager can't be used directly. 2019-02-27 16:59:50 +03:00
volzhs 87db1a8971 Fix Android keep screen on working properly 2019-01-15 22:06:44 +09:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
volzhs b385a4b053 Fix lint error/warning while building android template 2018-12-18 17:26:33 +09:00
Rémi Verschelde 173b342ca7 Remove trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'`
(+ manual revert of some thirdparty code under `platform/android`).
2018-11-20 11:15:02 +01:00
Rémi Verschelde bfd1f09ac5 Style: Apply clang-format to wrongly formatted files 2018-10-29 23:47:40 +01:00
Xavier Sellier 7dcf779a8b
Prevent a device to be added/deleted more than once on Android
cherry-picked from fb5a601217
2018-10-29 13:04:36 -03:00
Wojciech Milkowski 3598165c4d Fix build with Android NDK r18
As a bonus there is no need to use undocumented Gradle API any more.
2018-10-08 22:35:18 +02:00
Juan Linietsky bad991ea83 Many more fixes for GLES2 mobile export. Also added ability to turn on OpenGL debugging on Android export. 2018-10-02 10:00:15 -03:00
FeralBytes 39738d1866 Add support for onRequestPermissionsResult()
Credit goes to @vanyasem  https://github.com/vanyasem/Godot-AndroidPermissions
But this is a much needed feature to support Android beyond API 21.
Fixed style errors again.
2018-09-27 19:20:26 -08:00
Xavier Sellier f68e127079 Add clipboard operation for android OS 2018-09-05 17:27:45 -04:00
Rémi Verschelde 7c9f7452f4 Style: Format code with clang-format 6.0.1 2018-07-18 16:27:03 +02:00
volzhs d18235bc38 Fix keep screen on property path for Android/iOS/UWP 2018-07-17 18:45:57 +09:00
Max Hilbrunner 28ebddd49e
Merge pull request #19799 from kosz78/android-payment-fix
Fix possible NullPointerException crash on cancel payment
2018-07-03 18:52:10 +02:00
Hugo Locurcio 53e94a1ce1
Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
Konstantin Zaitsev d05db4de8e Fix possible NullPointerException crash on cancel payment 2018-06-27 14:12:53 +07:00
geequlim e2aa777d4d Implement OpenGL ES rasterizer selection logic for Android. 2018-06-26 12:21:06 +08:00
volzhs 2f8f34ceaf Remove android compatibility under API 16 2018-05-09 06:01:33 +09:00
Ruslan Mustakov 265caa687b Provide error details when in-app purchase fails 2018-04-19 21:04:20 +07:00
Ruslan Mustakov 5dffa506dc Fix Android input source checks
Input source types are not pure bit flags, they are combinations of
flags, so != 0 check was incorrect and resulted in crashes later, when
trying to obtain the device.
2018-04-16 11:19:07 +07:00
Hugo Locurcio d698814367
Remove some debugging prints on Android 2018-02-18 00:09:56 +01:00
Xavier Sellier b8def58705 Add signals and a check function for Android service connectivity.
- Add a iap_connect and iap_disconnect events for android platform.
- Add isConnected() function returning true if its connected to android service, false otherwise

(cherry picked from commit 546b48813f)
2018-02-14 08:05:19 +01:00
Rémi Verschelde e3658a6464 Fix broken APK expansion due to missed option renames
Command line options were refactored for 3.0 to follow the common usage
of double-dashed long options, but `--main-pack` went through the cracks.

Fixes #16533.
2018-02-13 22:41:19 +01:00
Ruslan Mustakov 8d41175cae Fix Android onTextChanged crash
As it turns out, onTextChanged supplies a mutable CharSequence, which
lead to crashes or unexpected behaviour when input was coming faster
than it was processed.
2018-01-17 19:28:27 +07:00
volzhs 8fbb82719e Fix Android multi touch
Fix #11798
2018-01-07 23:29:44 +09:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
volzhs 4bea7d1b5f Update android build tool to latest 2018-01-03 17:25:07 +09:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Rémi Verschelde 7cb6e6b723 Style: Apply clang-format to Java files
Only those from org/godotengine/godot though, not the thirdparty ones.
2017-12-10 01:16:07 +01:00
Unknown fd1b94e307 Improve slang, especially in user-visible parts 2017-12-05 15:41:38 +01:00
Bastiaan Olij 6205eb40e7 Align sensors and implement gravity sensor for Android 2017-11-11 09:42:23 +11:00