Commit graph

831 commits

Author SHA1 Message Date
Rémi Verschelde 33f4010378 Merge pull request #3250 from akien-mga/pr-uniform-scaling-canvasitem
Fix uniform scaling of non-square CanvasItem nodes
2016-01-07 14:34:21 +01:00
Rémi Verschelde a0c39a4b33 Merge pull request #3191 from neikeq/filedialog_hotkeys
Add keyboard shortcut to toggle "show hidden files" in FileDialog
2016-01-07 07:50:26 +01:00
Rémi Verschelde bc3b1a63ba Merge pull request #3208 from nounoursheureux/master
You can now create an inherited scene based on an already opened scene
2016-01-06 18:31:33 +01:00
Nounours Heureux f32a06e470 You can create an inherited scene based on an already opened scene. 2016-01-06 17:46:45 +01:00
Rémi Verschelde 820770e2e0 Merge pull request #3187 from neikeq/fix_3186
Fix editor layout saving
2016-01-06 11:58:03 +01:00
Rémi Verschelde 9849df9438 Merge pull request #3217 from neikeq/asframes_patch
Disable renaming SpriteFrames
2016-01-06 11:49:22 +01:00
Rémi Verschelde 30ce222205 Merge pull request #3216 from nounoursheureux/spriteframes
Show the texture name after the frame number in the SpriteFrames editor
2016-01-06 11:49:08 +01:00
Rémi Verschelde a82e6f0baa Merge pull request #3219 from nounoursheureux/change_subscene_string
Change Import > Sub-Scene to Import > Node from scene
2016-01-06 11:48:22 +01:00
Rémi Verschelde fa0500557f Fix uniform scaling of non-square CanvasItem nodes
Fixes #3224.
I chose the longest side of the original node (width vs height) as the "guiding direction" to handle the ever changing drag_vector and avoid issues when a component changes sign.
2016-01-06 00:13:07 +01:00
Juan Linietsky afaa57be30 Merge branch 'master' of https://github.com/godotengine/godot 2016-01-05 10:38:13 -03:00
Juan Linietsky 010e3e0ac7 -completely rewritten filesystem dock and internal editor filesystem management, fixes #1926
-filesystem dock now tracks objects and directories in real-time, fixes #2009
2016-01-05 10:36:24 -03:00
Rémi Verschelde a13ed54ad4 Fix typo 2016-01-05 12:04:25 +01:00
Juan Linietsky 30d4a50b42 Fix KP5 toggle perspective shortcut, fixes #2035 2016-01-04 00:17:28 -03:00
Juan Linietsky d5b8131f27 small usability improvement, change everything related to resolution and scaling together in the project settings, closes #1974 2016-01-03 19:47:07 -03:00
Juan Linietsky 908f75c23f having active items is pointless in input map 2016-01-03 18:52:42 -03:00
Juan Linietsky e8fbf39f88 -Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs and speeds up. Closes #2040
-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
2016-01-03 17:14:28 -03:00
Nounours Heureux 1c3a448a32 Change Import > Sub-Scene to Import > Node from scene 2016-01-03 18:07:05 +01:00
Ignacio Etcheverry ac7145c3be Disable renaming AnimatedSprite frames 2016-01-03 12:45:12 +01:00
Nounours Heureux 07d8558eee Show the texture name after the frame number in the SpriteFrames editor 2016-01-03 09:31:10 +01:00
Juan Linietsky 23441ec867 Added var2bytes and bytes2var to convet any variable to bytes and back. Closes #2075 2016-01-02 21:07:03 -03:00
Juan Linietsky 939c5f5c9e -Fix global transform cache not being cleared in 2D nodes, fixes many editor bugs, closes #2115 2016-01-02 20:32:19 -03:00
Juan Linietsky 1597082c85 -Ability to roll-back script-exported properties to their default value on the script, closes #2128 2016-01-02 20:17:31 -03:00
Juan Linietsky b0b1da6950 Make buttons properly obey stylebox content marins, closes #2156 2016-01-02 15:51:41 -03:00
Juan Linietsky be73e2d2f2 fixed uninitialized tool mode in path 2d editor 2016-01-02 15:42:14 -03:00
Juan Linietsky cd3dfdaf18 Support BMFont in font editor plugin, closes #2204 2016-01-02 14:53:48 -03:00
Juan Linietsky 84f96eb523 -New reparent option "keep global transform" on reparent dialog. It is enabled by default. Closes #2284 2016-01-02 11:57:47 -03:00
Juan Linietsky b60371074f Properly hide assign/clear dialog, closes #2295 2016-01-02 10:47:50 -03:00
Juan Linietsky 432e2e7769 proper joy axis support as actions, can be configured and inquired, fixes #2317 2016-01-02 09:37:16 -03:00
Ignacio Etcheverry 3ca800226e FileDialog: keyboard shortcut to toggle "show hidden files" 2016-01-02 12:58:38 +01:00
Ignacio Etcheverry fc17ec04fc Fix editor layout saving 2016-01-01 18:48:14 +01:00
George Marques 5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Juan Linietsky d014518a1a Make sure auto bracket completion setting always works, closes #2332 2016-01-01 09:52:01 -03:00
Juan Linietsky 6b1849d29b make json sub-dictionaries shared, fixes #2381 2015-12-31 17:56:51 -03:00
Juan Linietsky 565513fb89 When inserting new values in array property editor, keep type of last item, closes #2391 2015-12-31 17:46:07 -03:00
Juan Linietsky 9c38ad0093 changed shortcuts to be better friends with OSX, closes #2398 2015-12-31 16:14:04 -03:00
Juan Linietsky ff1763e38f properly implement save as from script editor, fixes #2415 2015-12-31 13:12:27 -03:00
Juan Linietsky 8dad6415b1 -Fixed focus for shader editor when switching tab, closes #2551 2015-12-31 10:50:39 -03:00
Juan Linietsky 335c52ba03 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-31 00:33:07 -03:00
Juan Linietsky fd836cad27 -Ensure .tscn and .tres always save in a deterministic way, fixes #2495
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-31 00:31:00 -03:00
reduz 555ad5f8b7 removed wron return types, fixes #2483
removed console, which was obsolete and unused sine long long ago
2015-12-29 18:46:21 -03:00
reduz 135d5fb06d -property change object's rotation pivot on children of scaled CanvasLayer, fixes #2599 2015-12-29 07:31:50 -03:00
reduz 4028dfa6d2 do not allow editing of tilemap if it's invisible, fixes #2601 2015-12-28 21:23:32 -03:00
reduz 496cb49771 Fix proper ordering of project settings properties, also fixes inability to change order of autoloads 2015-12-28 18:04:22 -03:00
reduz 110de2ccac -Added proper code completion for singletons 2015-12-28 16:36:29 -03:00
reduz e0d21d2158 Ability to set autoloads as singleton global variables 2015-12-28 15:59:20 -03:00
reduz 5d47e42eb6 Merge branch 'master' of https://github.com/okamstudio/godot 2015-12-28 09:39:12 -03:00
reduz fcd4b1a421 -added a visual tool to change the pivot of a sprite/asprite/polygon/etc. Closes #2670 2015-12-28 09:38:15 -03:00
Rémi Verschelde d4993b74fc Add missing argument names in GDScript bindings
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
reduz 9d9520f227 Merge branch 'master' of https://github.com/okamstudio/godot 2015-12-26 10:27:04 -03:00
reduz 13964f59c1 -Added table support to RichTextLabel
-Made help more readable, closes #2851
2015-12-26 10:25:17 -03:00