Commit graph

555 commits

Author SHA1 Message Date
Pedro J. Estébanez b5c56f6cca Fix mouse mode restoration on Windows
Fixes #23494.
2018-11-09 23:55:19 +01:00
Hein-Pieter van Braam 19d91f788d Properly export the various 'use dGPU' symbols when building with MingW
This fixes exporting the NvOptimusEnablement export when building with
MingW. This also adds the equivalent for AMD.

This fixes #23400
2018-11-03 10:55:03 +01:00
Rémi Verschelde 8ac1bcfd3d Fix init of VisualServerRaster
Contrarily to what #23434 assumed, this is not a memory leak,
the VisualServerRaster instance is passed as a parameter to
VisualServerWrapMT's constructor.

Fixes #23437.
2018-11-01 19:23:12 +01:00
George Marques 4c9d734a75 Fix initialization of visual server in all platforms
Avoid leaking an extra instance when using threads. Also fix threaded
loading issues on Android and iOS.
2018-11-01 10:27:04 -03:00
Aaron Franke dc2e73499a Fix compile warnings for Windows from Linux
At least the ones I got when I compiled it using Mingw64 POSIX on Xubuntu 18.04. Plus use the Size2 of get_window_size() directly, rather than reconstructing it.
2018-10-19 09:11:14 -04:00
Dualtagh Murray b902a2f2a7 Fixing warnings generated by MSVC
Fixes #22684.
2018-10-19 11:45:24 +02:00
Aaron Franke 4f7b33cdcf Remove redundant "== false" code
Some of this code has been re-organized.
f
2018-10-06 16:20:41 -04:00
Aaron Franke 37386f112b Remove redundant "== true" code
If it can be compared to a boolean, it can be evaluated as one in-place.
2018-10-06 16:12:36 -04:00
Rémi Verschelde c026e3957a Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-dtor]
Fixes the following Clang 7 warnings:
```
editor/editor_help.h:123:7: warning: 'EditorHelpIndex::popup' hides overloaded virtual function [-Woverloaded-virtual]
editor/editor_help.h:95:7: warning: 'EditorHelpSearch::popup' hides overloaded virtual function [-Woverloaded-virtual]
editor/editor_help.h:96:7: warning: 'EditorHelpSearch::popup' hides overloaded virtual function [-Woverloaded-virtual]
editor/plugins/curve_editor_plugin.h:141:15: warning: 'CurvePreviewGenerator::generate' hides overloaded virtual function [-Woverloaded-virtual]
editor/plugins/script_editor_plugin.h:70:7: warning: 'ScriptEditorQuickOpen::popup' hides overloaded virtual function [-Woverloaded-virtual]
editor/quick_open.h:69:7: warning: 'EditorQuickOpen::popup' hides overloaded virtual function [-Woverloaded-virtual]
main/tests/test_io.cpp:53:15: warning: 'TestIO::TestMainLoop::input_event' hides overloaded virtual function [-Woverloaded-virtual]
servers/audio/effects/audio_effect_record.h:69:15: warning: 'AudioEffectRecordInstance::process_silence' hides overloaded virtual function [-Woverloaded-virtual]

core/os/memory.h:119:2: warning: destructor called on non-final 'ContextGL_X11' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
core/os/memory.h:119:2: warning: destructor called on non-final 'EditorScriptCodeCompletionCache' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
core/os/memory.h:119:2: warning: destructor called on non-final 'Engine' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
core/os/memory.h:119:2: warning: destructor called on non-final 'PhysicalBone::JointData' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
core/os/memory.h:119:2: warning: destructor called on non-final 'VisualServerScene' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
core/os/memory.h:119:2: warning: destructor called on non-final 'VisualServerViewport' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
```
2018-10-02 13:40:17 +02:00
Rémi Verschelde 93570be2de
Merge pull request #22368 from moiman100/raw-input-fixes
Windows raw input fixes
2018-10-02 09:26:18 +02:00
Rémi Verschelde 6bfb7944d9 SCons: Remove avoidable defines from main env's CPPPATH
Also finally move freetype to its own env and disable warnings for it.
Still needs some work to fix the awkward situation of the freetype and
svg modules used in scene/ and editor/ respectively.
2018-10-01 11:59:22 +02:00
Rémi Verschelde 3a2ca68af3 SCons: Build thirdparty code in own env, disable warnings
Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
2018-09-28 14:07:39 +02:00
Mikko Mustonen db346bff8b Fix mouse position when clicking in MOUSE_MODE_CAPTURED 2018-09-23 12:29:15 +03:00
Mikko Mustonen 33dd2c8de6 Fix zero relative motion event when clicking in MOUSE_MODE_CAPTURED 2018-09-23 12:06:55 +03:00
Guilherme Felipe 360204e532 Fix Input::set_custom_mouse_cursor showing cursor when it's invisible 2018-09-17 11:37:54 -03:00
Rémi Verschelde 1e201163b9
Merge pull request #22134 from elasota/natvis
Add Visual Studio debug visualizer
2018-09-17 10:16:18 +02:00
elasota af1e945435 Initial version of VS natvis file 2018-09-17 03:57:25 -04:00
Guilherme Felipe 04aef23585 Fix set_custom_mouse_cursor changing to incorrect cursor shape
[Docs] Add class ref for Input::set_default_cursor_shape
2018-09-13 15:13:57 -03:00
Fabio Alessandrelli 01c3c1a07b Properly initialize Winsock on startup
Also fix typo in _get_last_error which caused Winsock connect to fail.
2018-09-13 16:05:47 +02:00
Rémi Verschelde c8f761ae2d
Merge pull request #22000 from Faless/lws_uwp32
Fix libwebsockets 32-bits UWP builds.
2018-09-13 10:59:26 +02:00
Rémi Verschelde 1a16dabfb5
Merge pull request #21982 from luzpaz/misc-typos
Misc. typos
2018-09-13 10:59:00 +02:00
luz.paz 08bde5b2de Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Fabio Alessandrelli 75b2db8c5f Fix libwebsockets 32-bits UWP builds.
Also fix bogus windows detect.py
2018-09-13 02:26:54 +02:00
Fabio Alessandrelli 30327872e0 Unify StreamPeerTCP/TCP_Server with NetSocket API 2018-09-12 15:56:20 +02:00
Fabio Alessandrelli 1b99806b47 Unify PacketPeerUDP using NetSocket 2018-09-12 15:56:16 +02:00
Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Rémi Verschelde 0dd7e02350
Merge pull request #21859 from avencherus/fix-scancode-colon
Changed Windows key translate pair from KEY_COLON to KEY_COMMA.
2018-09-10 18:38:39 +02:00
Jared dde0229fac Changed Windows key translate pair from KEY_COLON to KEY_COMMA. 2018-09-08 09:27:39 +03:00
Guilherme Felipe bd3d73a9fd Fix mouse confined leaving window with OS_Windows::set_window_position 2018-09-05 18:52:05 -03:00
Martin Capitanio bcee65284e Really fix the custom cursor hotspot
Add check for negative values.

Fixes #21721
2018-09-04 04:42:23 +02:00
Guilherme Felipe e5470cfa70 Fix custom cursor hotspot
Cursor hotspot must be inside image on Linux. Adding validation for all
platforms for consistency.
2018-09-03 09:57:07 -03:00
elasota d4045d835f Fix bad res file include in VS project and simplify a bit 2018-09-01 00:13:49 -04:00
Pedro J. Estébanez 28019c71a6 Fix multitouch input not working on certain devices on Windows
Fixes #20474.
2018-08-30 22:42:18 +02:00
Rémi Verschelde 72996df656
Revert "Try closing gracefully before terminating process" 2018-08-27 17:32:43 +02:00
Hein-Pieter van Braam 08f452d1a9 Fall back to GLES2 if GLES3 is not working
This adds a static is_viable() method to all rasterizers which has to be
called before initializing the rasterizer. This allows us to check what
rasterizer to use in OS::initialize together with the GL context
initialization.

This commit also adds a new project setting
"rendering/quality/driver/driver_fallback" which allows the creator of a
project to specify whether or not fallback to GLES2 is allowed. This
setting is ignored for the editor so the editor will always open even if
the project itself cannot run. This will hopefully reduce confusion for
users downloading projects from the internet.

We also no longer crash when GLES3 is not functioning on a platform.

This fixes #15324
2018-08-26 16:40:46 +02:00
Rémi Verschelde ff81b2daea
Merge pull request #21375 from akien-mga/msvc-nominmax
SCons: Disable min/max WinDef.h macros on MSVC
2018-08-24 20:02:53 +02:00
Rémi Verschelde 7238462601 SCons: Disable min/max WinDef.h macros on MSVC
Fixes #21370.
2018-08-24 18:04:18 +02:00
Juan Linietsky c6b340ea98
Merge pull request #20712 from marcelofg55/midi_open_close
Add OS::open_midi_inputs and OS::close_midi_inputs
2018-08-24 12:17:14 -03:00
Rémi Verschelde 52466d57e9 Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
Rémi Verschelde de59fe04e7 Add print_verbose to print to stdout only in verbose mode
Equivalent of the cumbersome:
if (OS::get_singleton()->is_stdout_verbose())
	print_line(msg);
2018-08-24 09:23:20 +02:00
Juan Linietsky 2db494267b Modifications to raw input so the handling of absolute coordinates is more correct. 2018-08-22 21:27:15 -03:00
Juan Linietsky 106e5a8d5e
Merge pull request #20523 from moiman100/windows-raw-input
Raw input relative motion for Windows
2018-08-22 19:32:20 -03:00
elasota 35f6ba5c5d BPTC support 2018-08-21 22:56:04 -04:00
Rémi Verschelde 4bf15d8090
Merge pull request #21236 from dragmz/windows-graceful-close
Try closing gracefully before terminating process
2018-08-21 22:47:21 +02:00
Rémi Verschelde e71c20099c CI: Disable debug_symbols on Travis/AppVeyor
Also increase AppVeyor cache size to 1024,
should match what is available for us in the free plan:
https://www.appveyor.com/docs/build-cache/#cache-size-beta

And drop obsolete debug_release option for Windows, superseded
by target=release and debug_symbols=yes.
2018-08-21 12:36:57 +02:00
Marcin Zawiejski ca1c851dbd Try closing gracefully before terminating process
Use a Microsoft recommended way of process termination for the project
process run from the editor. This allows loaded DLLs to receive and handle
DLL_PROCESS_DETACH notification and cleanup any global state before the
process actually exits.
2018-08-20 22:41:06 +02:00
Rémi Verschelde 661c9ece7c Add PROPERTY_HINT_PLACEHOLDER_TEXT for String properties
Use it to provide a better example for application identifiers
on Android, iOS and macOS, where users thought they *had* to use
this as a magic token.
2018-08-20 13:48:05 +02:00
Rémi Verschelde 54fcdabfd3
Merge pull request #21179 from elasota/vs-pdb
Support debug_symbols in VS optimized builds
2018-08-19 09:34:06 +02:00
elasota ffe0235f62 Support debug_symbols in VS optimized builds 2018-08-19 01:37:53 -04:00
neonsoup 42dc2ec080 Fix errors during removing files or folders and fix for latin symbols
This commit adds support for unicode strings in OS_Windows::move_to_trash.
Also reverts commit 6188388c5a as it did not add extra null character to the path string (SHFILEOPSTRUCTA and SHFILEOPSTRUCTW require path to be double null-terminated).
2018-08-18 01:30:22 +03:00