Commit graph

1916 commits

Author SHA1 Message Date
Rémi Verschelde 5ef4537221
Merge pull request #30337 from Chaosus/vs_depth_texture
Added DEPTH_TEXTURE to visual shaders
2019-07-06 20:26:21 +02:00
Chaosus 670d8127da Added DEPTH_TEXTURE to visual shaders 2019-07-05 12:19:20 +03:00
Rémi Verschelde 343dcd9029 doc: Sync classref with current source 2019-07-05 10:58:45 +02:00
Marco Costa f99e84d180 Document constants in Transform/Transform2D 2019-07-04 23:51:51 -04:00
Rémi Verschelde 550f436f8f
Merge pull request #30263 from Faless/ws/wslay_pr
Use wslay as a WebSocket library
2019-07-04 15:55:33 +02:00
Rémi Verschelde 7b569e91c0
Merge pull request #30049 from randall-fulton/docs/spatial-transform
Call out scaling in Spatial.translate docstring
2019-07-04 12:31:02 +02:00
Rémi Verschelde b25d1111c1 doc: Sync classref with current source 2019-07-04 12:15:49 +02:00
Randall Fulton bdf51e8e49 Call out scaling in Spatial.translate docstring
This fixes issue #26938.
2019-07-04 11:56:17 +02:00
Fabio Alessandrelli c13be79594 Add TCP Server is_listening method 2019-07-03 18:42:46 +02:00
Rémi Verschelde 4dec1bde77
Merge pull request #30231 from Ranoller/master
Tilemap fix displaced textures and shapes and added center texture and compatibility mode
2019-07-02 21:43:16 +02:00
Ranoller 14e2a99129 Tilemap fix displaced textures and shapes and added center texture and compatibility mode
This commit fix #22989 #15249 #28206. Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request: #28896 #29487 #29519 #29961. Idications of #30204 are added
2019-07-02 17:12:58 +02:00
Rémi Verschelde 266dc732ba doc: Sync classref with current source 2019-07-02 12:04:26 +02:00
Rémi Verschelde 380bf04566
Merge pull request #29413 from YeldhamDev/global_rate_scale
Add 'global_rate_scale' to the AudioServer
2019-07-01 13:53:04 +02:00
Hugo Locurcio 398219a80e
Fix Nintendo buttons in the @GlobalScope documentation
These were mistakenly referred to as DualShock buttons.
2019-07-01 12:24:47 +02:00
Rémi Verschelde e4a50999c0
Merge pull request #28565 from CedNaru/CurvedWidthLine2D
Added a Width Curve to Line2D + UVs fix
2019-07-01 09:38:54 +02:00
Rémi Verschelde 89d537767e
Merge pull request #30202 from akien-mga/doc-globalscope
doc: Complete GlobalScope documentation
2019-07-01 08:55:12 +02:00
tree786 68c6790baf Added example on how to use RandomNumberGenerator 2019-06-30 16:41:45 +01:00
Rémi Verschelde 5aafc62a9b doc: Complete GlobalScope documentation 2019-06-30 17:17:46 +02:00
Rémi Verschelde 0db138a621 doc: Enforce default values for OS properties
Otherwise we end up fetching values from the current OS instance
when running doctool, so they would change based on the system or
even simply due to changes to the system clipboard.
2019-06-30 13:58:07 +02:00
Rémi Verschelde 1fbca7ed88 doc: Mark PhysicsBody bounce/friction as deprecated 2019-06-30 13:58:07 +02:00
Rémi Verschelde 850a54a2a5 Fix uninitialized variables in Line2D, JSONParseResult and TileMap 2019-06-30 13:58:07 +02:00
Rémi Verschelde 26f99beac3 CPUParticles2D: Fix gravity to be the same as in Particles2D and Area2D
This was likely a typo, 10 times the standard gravity is 98.0665
(ca. 98), not 98.8.
2019-06-30 13:58:07 +02:00
Rémi Verschelde a78373ddc2 doc: Remove null default values that can't be determined
Applying #30187.
2019-06-30 13:58:07 +02:00
Rémi Verschelde b9aa13e591 doc: Remove hardcoded default values from descriptions
They are now generated automatically by doctool.
2019-06-30 13:58:07 +02:00
Rémi Verschelde c6cea6e9b3 doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-30 13:58:07 +02:00
Rémi Verschelde 82604195b4
Merge pull request #30062 from zaksnet/fix-referencerect-node
Adds ReferenceRect an option to be visible inside the game
2019-06-30 13:41:45 +02:00
unknown f2fd5dfb91 Added descriptions to OS.get_splash_tick_msec() and OS.get_window_safe_area() 2019-06-29 17:21:25 +05:30
Rémi Verschelde 52355c638b
Merge pull request #29380 from bojidar-bg/16086-docs-default-value
Add default values to the editor help, docs, and generated RST
2019-06-29 12:28:30 +02:00
Rémi Verschelde e222e31fe6 doc: Sync classref with current source 2019-06-29 12:24:18 +02:00
Rémi Verschelde 1bbad8c469
Merge pull request #29923 from zaksnet/Document-Spinbox
Document SpinBox Node
2019-06-29 11:41:14 +02:00
Rémi Verschelde 9adc158097
Merge pull request #30162 from KoBeWi/doc-ready
Clarify docs for _ready and request_ready
2019-06-29 11:27:27 +02:00
Zak f9cbd34fe0 Document SpinBox node 2019-06-29 11:13:02 +02:00
Tomasz Chabora b71a339160 Clarify docs for _ready and request_ready 2019-06-28 19:18:43 +02:00
Zak 316931998c Document PopupMenu node. 2019-06-28 12:57:52 +02:00
Zak d29b1b7917 Fix ReferenceRect node
ReferenceRect node by default was only displaying in the editor and not when the game is running.
2019-06-28 12:42:42 +03:00
Hugo Locurcio f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
Bojidar Marinov 0c4c36d823
Add default values to the editor help, docs, and generated RST
Also, make spacing of "=" in the editor help a bit more consistent.
Closes #16086
2019-06-27 18:29:35 +03:00
Rémi Verschelde f35fd681ac
Merge pull request #30114 from Chaosus/vs_context_menu
Shows menu when dragging connection on empty space in visual shader
2019-06-27 15:14:54 +02:00
Rémi Verschelde 528c4722d6 doc: Don't use GlobalScope scope in hyperlinks, it's automatically inferred 2019-06-27 14:43:37 +02:00
Rémi Verschelde bc82781f7d doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks 2019-06-27 13:49:36 +02:00
Rémi Verschelde 1bf448dd87 Properly expose all Error constants to scripting languages 2019-06-27 12:48:26 +02:00
Rémi Verschelde 71d53637b5 doc: Fix scoped hyperlinks to same-class enums/methods
The class name does not need to be specified when it is the current class.
2019-06-27 11:44:37 +02:00
Rémi Verschelde 86ed7a9884 doc: Complete and harmonize all _MAX constant descriptions 2019-06-27 11:10:53 +02:00
Chaosus 0aec3c3113 Shows menu when dragging connection on empty space in visual shader graph 2019-06-27 10:48:18 +03:00
Rémi Verschelde 755b589384
Merge pull request #30096 from akien-mga/doc-misc-updates
doc: Proofread and complete various nodes
2019-06-27 08:12:34 +02:00
Rémi Verschelde d8c9646118
Merge pull request #30105 from Xrayez/bind-pip-geometry
Bind is_point_in_polygon in Geometry singleton
2019-06-27 01:03:51 +02:00
Rémi Verschelde caf8e20f2a
Merge pull request #30078 from Zylann/document_vs_cull_ray
Document VisualServer.instances_cull_ray
2019-06-26 23:28:56 +02:00
Andrii Doroshenko (Xrayez) 6f2233d13a Bind is_point_in_polygon in Geometry singleton 2019-06-27 00:20:22 +03:00
Rémi Verschelde 867dda1124 doc: Proofread and complete various nodes
All 100% completed: MainLoop, Node, Object, Path, Performance,
Reference, Resource, SceneState, SceneTree, UndoRedo.

Also fixed some en_GB occurrences as the reference spelling is en_US.
2019-06-26 23:05:51 +02:00
Rémi Verschelde 43a6969470
Merge pull request #25863 from AlexHolly/undo-redo-version-signal
UndoRedo add version changed signal
2019-06-26 22:56:51 +02:00